Tong
Tong Rulebook
Table of Contents
Table of Contents
Game Setup
- Shuffle the 25 food tokens "critter" side up and arrange to form a 5x5 square in the table's center.
- 1st player takes the Chameleon token and places it face up in front of the row (row or column) of his choice.
The leaflet shows an example start layout.
How to Play
Each player, on his turn, MUST...
1. Feed the Chameleon
In the row facing the Chameleon, choose a type of food (colour of critter). The Chameleon then devours ALL tokens of this type in that row. These tokens are flipped to their other (splat) side.
2. Move the Chameleon
The Chameleon must now be moved clockwise, a number of rows equal to the number of chips that were just eaten.
The first player that starts his turn in front of an empty row can not feed the Chameleon, and loses the game!!!
Example: The Chameleon chooses to eat the appetizing spiders... He flips the 3 eaten tokens, and then moves 3 spaces (1 for each spider eaten).
Variants
Solitaire
Your goal is to eat ALL the critters... not so easy!
2 Players + Betting Token
The goal is to be the first player to reach 5 victory points.
At the start of each round, the betting token is placed between the two players, with the 1 side up (indicating that the current stakes are 1 victory point).
At the beginning of his turn, before feeding the Chameleon, and if the token is in the centre of the table or in front of his opponent, a player can now give his opponent a chance to raise the stakes.
If the opponent accepts, the stakes are increased by 1, and the player puts the token in front of him, rotating it to indicate the new value.
If the opponent refuses, he loses the round, and the player that proposed the increase wins a number of points equal to the value before the offered increase.
Example: The betting token indicates a value of 2 and is in front of my opponent. I think I will win but it's not so obvious. I propose to raise the stakes. If my opponent accepts, I place the token in front of me indicating a value of 3 (which means whoever wins the round gets 3 points). But if he refuses, I immediately wins the round and score 2 points!
The whole trick is to raise the stakes... at the right time!!!