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Tomb Raider Legends: The Board Game

Tomb Raider Legends: The Board Game Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Setup
    • General Setup
    • Player Setup
  • Game Progression
    • 1. Selection of Actions
    • 2. Player Turns
    • 3. End of Round
  • Tiles
  • Action Cards
    • Boosting Actions
    • Rush
    • Explore
    • Assault
    • Action
    • Steal
    • Rest
  • Entry Effects and Fixed Effects
  • Experience
  • Raid Cards
    • Artifact and Artifact Replica
  • Injuries and Maximum Raid Card Hand Size
  • FAQ
    • Tiles
    • Raid Card Notes
  • Tile and Raid Card List
    • Area Tiles
    • Climax Tiles
    • Raid Cards

Components

  • Tiles: x15
    • Start tile: x1
    • Goal tile: x1
    • Area tiles: x10 (front and back)
    • Climax tiles: x3 (front and back)
  • Main board: x1
  • Lara miniatures: x4
  • Player boards: x4
  • Action cards: x28 (6 types, 7 cards per player x4)
  • Raid cards: x41 (front and back)
    • Artifact: x1
    • Artifact Replicas: x2
  • Starting Player marker: x1
  • Threat/Experience markers: x8
  • Injury markers: x4

Game Setup

General Setup

  1. Place the start tile and goal tile on the areas of the main board marked "Start" and "Goal".
  2. Place 5 Area tiles face down at random on the areas marked I-V on the main board and return the remaining 5 tiles to the box as they won't be used during this game.
  3. Choose one of the 3 Climax tiles at random and place it face down on the part of the main board marked "Climax". Return the remaining 2 Climax tiles to the box.
  4. Retrieve the Artifact and the two Artifact Replicas from the raid card deck. Shuffle them and place them face down on the Area tiles in spaces "III," "IV," and "V".
  5. Shuffle the remaining raid cards and put the deck face down somewhere easy to reach. Draw from this pile every time the game instructs you to "Draw a raid card."

Area Tiles: Representing areas from the original games, Lara must advance through these stages to reach her goal.

One Artifact and two Artifact Replicas (3 cards total) are placed on top of the area tiles marked "III," "IV," and "V".

Deck: The raid card deck. Used raid cards are placed next to the deck face up. If you run out of raid cards to draw, shuffle the used raid cards together to create a new deck to draw from.

Climax Tile: This is the final stage of the game.

Goal Tile: Lara's goal.

Start Tile: Lara's starting location.

Lara miniatures: These miniatures show your Lara's current location.

Threat Markers: Shown on the setup diagram beside the main board.

Player Setup

  1. The player who most recently went on an adventure gets the Starting Player marker and places it in front of them. (It is fine to decide the starting player at random.)
  2. Each player places their respective player board in front of them.
  3. Each player places the Lara miniature matching the color of their player board on the start tile. This will be their Lara for the duration of the game.
  4. Each player draws 7 action cards with backs matching the color of their player board.
  5. Each player takes one threat/experience marker and places it on the part of their player board marked "Experience".
  6. Each player takes one injury marker and places it in the left-most circle marked "0" in the injury section of their player board.

Player Board: Place action cards and monitor your Lara's experience and condition here.

Action Cards: Use these cards to control your Lara. Each player has seven action cards whose backs match the color of their player board.

Starting Player Marker: Player turns start with the player in possession of this marker (see Page 4).

Experience Marker: Use this marker to track your Lara's experience (see Page 5).

Injury Marker: See Page 6.

Game Progression

A "Round" is made up of the three steps described below. These repeat until the end of the game.

For more explanations about the "action cards", "tiles" and "raid cards," please consult the corresponding sections of this rule guide.

Winning the Game: The player whose Lara is the first to reach the goal tile while in possession of the Artifact is the winner. (Players cannot advance from the climax tile to the goal unless they have the Artifact.) If you manage to elude the other players and make it to the goal tile, reveal the Artifact in your hand to end the game.

1. Selection of Actions

Each player selects three of their action cards and places them face down in the 1st, 2nd and 3rd action card slots on the right side of their player board. You may check which card is which until you reveal them to the other players. Any exhausted action cards cannot be placed back in the action card slots until they recover. For more information on action card exhaustion and recovery, see "3. End of Round" below.

After all players have finished placing their action cards, play proceeds to "2. Player Turns". Raid cards with the timing "After selecting actions" can be used at this time (see Page 6). Players who want to use these cards must announce that they want to do so just before the player with the Starting Player marker begins their first turn.

2. Player Turns

Proceeding in clockwise order beginning with the player with the Starting Player marker*, each player reveals the action card in their first action card slot and resolves its effect. Turns proceed according to the outline described in the lower right, with players revealing cards until all players have revealed their first action, then their second action (card in the 2nd slot), then their third action (card in the 3rd slot). From here, play proceeds to "3. End of Round".

*Even if a card or tile effect causes the ownership of the Starting Player marker to change, the current round proceeds as normal and changes to turn order will only take effect from the beginning of the next round.

Turn Outline:

  1. Raid cards with the timing "During your turn" can be used.
  2. Reveal and perform your action.
  3. Raid cards with the timing "During your turn" can be used.
  4. Declare the end of your turn and move on to the next player's turn.

3. End of Round

Action cards that were exhausted during this round are recovered (returned to your hand from the exhausted area of your player board), and all action cards revealed during this round are exhausted (placed face up in the "Exhausted" section of your player board). Lastly, starting with the player who currently possesses the Starting Player marker, all players draw 1 raid card.

Tiles

There are two rules when moving between tiles:

  1. "The first Lara that enters a face-down tile flips it face up."
  2. "If the tile you are currently on still has threats remaining, you cannot advance to the next area or climax tile."

Furthermore, the first Lara to reach the tiles placed in the areas marked "III," "IV," or "V" adds the face-down raid card on those tiles to their hand before resolving any effects from turning the tile face up.

Diagram captions: "Reveal the tile when the first Lara arrives." / "Lara cannot advance while threats remain."

Terminology

  • Tile Name: The label on the tile diagram points to the name printed on the tile.
  • Finish Effect: The player whose Lara eliminates a tile's threat (reduces its threat level to 0) by performing an action or using raid cards receives the effect written here. Even if a tile's finish effect was already triggered, if a raid card increases the tile's threat level again, you can eliminate the threat a second time to trigger the finish effect again.
  • Threat Level: By moving the threat marker placed here, you can track a tile's threat level. When a tile is revealed, the marker is placed on top of the number of a different color on that tile. (If you enter a tile using Rush, don't forget to reduce the threat level on the revealed tile by 1.)

Action Cards

Action cards are placed in the action card slots of the player's board during the "1. Selection of Actions" phase of each round (see Page 4). They're revealed and resolved during "2. Player Turns", causing Lara to take a variety of actions. Action cards used during a round are exhausted during "3. End of Round", and cannot be used during the next round. Card effects, along with their boosted effects, are written on all cards. This section includes additional information regarding each card.

Boosting Actions

When revealing an action card, you can spend three experience points (move the experience marker down three notches) to boost that action for a powered-up effect. Boosting can be done as many times as you like in a single round. (Once per action unless that action is repeated. See Page 7.)

*You cannot boost an action during its resolution. For example, you cannot boost a Steal action after already stealing a card in order to steal an extra card.

Rush

Advance to the next tile and reduce its threat level by 1.

  • When entering a tile using Rush, don't forget to reduce its threat level by 1.
  • Each player gets two Rush cards.

Explore

Draw 1 raid card. Boost: Draw 2 raid cards.

  • You can draw a raid card when you are on the start tile.

Assault

Choose a Lara in the same area as you and steal 1 raid card from her OR gain the Starting Player marker. Boost: Choose a Lara in the same area as you, steal 1 raid card from her AND gain the Starting Player marker.

  • "Gain the Starting Player marker" works even if the Player who currently has the marker has their Lara on another tile.
  • When boosting this action, even if your opponent uses Repel, you can still gain the Starting Player marker from them.

Action

Reduce the threat level of your current area by 2. Boost: Reduce the threat level of your current area by 2 and draw 1 raid card.

  • If the threat level is at 1, reduce it by 1.

Steal

Choose a Lara in the same area as you and steal 1 raid card from her. Boost: Choose a Lara in the same area as you and steal 2 raid cards from her.

  • You can steal a raid card when you are on the start tile.
  • If you boost a Steal action and your opponent uses Repel, you cannot steal any cards.

Rest

Increase your experience by 1 and heal 1 injury. Boost: Increase your experience by 1 and heal all injuries.

  • You can heal injuries even if you are at maximum experience.
  • You still gain experience even if you cannot heal any injuries.

Entry Effects and Fixed Effects

Entry Effect: When a player's Lara reveals a face-down tile by moving onto it, that Lara receives the effect written here. Entry effects only occur once when the tile is revealed. Unlike finish effects, it is not possible to trigger entry effects again.

Fixed Effect: Certain tiles also have fixed effects, which are written here. Players' Laras will receive this effect for as long as they are in this area.

The example tile shown on this page is "Ordnance Department". Its entry effect reads "Draw 1 raid card." Its fixed effect is only partly legible in the scan (the page edge cuts it off); the visible words read "...[perform an] Explore action in this area, [d]raw an additional raid card."

Experience

When you reduce the threat level of a tile by using action cards and other effects, advance the experience marker on the "Experience" section of your player board the same number of spaces. The lowest experience you can have is 0 and the highest experience you can have is 9. You cannot boost action cards if it would lower your experience to less than 0, and your experience cannot go above 9, even by lowering threat levels.

Gain 1 experience point for each threat removed.

Raid Cards

Raid cards drawn using the Explore action or other effects should be held in such a way that other players cannot see them. Their effects are resolved at the specified timing by discarding them. You can use as many raid cards as you like during a single round.

If the word "Artifact:" or "Artifact Replica(s):" is written in a raid card's effect, if you have the specified card, you may reveal it to add the effect described. (You may also choose not to reveal the card.)

Used raid cards are discarded next to the raid card deck face up. If you run out of raid cards to draw, shuffle the used raid cards together to create a new deck to draw from. Though cards in this discard pile are placed face up, players cannot look through them during the game.

Each raid card shows a card name, a timing, and an effect. For example, the card "Rope Action" has the timing "Before performing Steal or Assault." and the effect "Choose a Lara on any tile to steal from. She cannot use Repel in response."

Artifact and Artifact Replica

Neither the Artifact nor the Artifact Replica can be discarded.

The Artifact Replica can be returned to the raid card deck with the raid card "The Chosen One".

Injuries and Maximum Raid Card Hand Size

Your maximum hand size is determined by the number of injuries you have received. Use the injury marker to keep track of your injuries in the corresponding section of your player board. If your Lara receives injuries from raid card or tile effects, move your injury marker to the right by the number of injuries received.

The maximum hand size allowed is displayed below each injury number in the Injuries section of your player board. If the number of cards in your hand exceeds your allowed limit (including times where receiving an injury causes your maximum hand size to change in the middle of a round), you must discard down to your allowed limit immediately. (You cannot use a raid card to decrease your hand size and must first discard down to your allowed limit.)

The Injuries section of the player board shows the following maximum hand sizes:

InjuriesMaximum hand size
0 (bandage marker start)6
15
24
33

Repel (raid card): When being targeted by Steal or Assault. No raid cards are stolen from you. The Lara attempting to Steal or Assault receives 1 injury.

FAQ

Tiles

Empty Space

  • You can still draw raid cards using means other than Explore while in this area.

Ordnance Department

  • When drawing raid cards with anything other than Explore, you may not draw any additional cards.
  • You can draw a total of 3 raid cards by boosting your Explore action in this area (and even more using certain raid cards).

Trap Zone

  • A Lara who reveals this area in space "III", "IV", or "V" can add the raid card that was placed on top of the tile to her hand before resolving this area's effect.
  • If you used Rush to move your Lara to this area and reveal it, you immediately move back one tile. The threat level of the Trap Zone does not decrease.

Native Village

  • If you Explore after removing the last threat here, place the threat marker back on level 1. In this case, you cannot advance to the next tile with "Discovering a Shortcut".

Rapid Streams

  • When the next tile is revealed due to the finish effect of this area, only the Lara who removed the last threat in this area receives the entry effect of the next tile, if any.
  • When the next tile revealed due to the finish effect of this area is located in space "III", "IV", or "V", only the Lara who removed the last threat in this area receives the raid card that was placed on top of the revealed tile.

Raid Card Notes

Discovering a Shortcut

  • Card: After performing Explore or Rest. Advance to the next tile. (You cannot advance if any threats remain in your current area.)
  • As long as you performed one of the specified actions, you can use this card regardless of the outcome.

Helter-skelter

  • Card: During your turn. Move another Lara 1 tile backwards.
  • You can move the chosen Lara one tile backwards, even if threats remain on that tile.
  • You cannot move a Lara backwards from the start tile.

Nimble Instincts

  • Card: Before revealing an action card. Swap the action card you are about to reveal with an exhausted action card. Boost: The card you swapped in is boosted.
  • The card you are resolving is the card you swapped in (the card that was exhausted).
  • You cannot swap in cards that aren't exhausted (remaining action card, action cards in other slots).

Setting a Trap

  • Card: After selecting actions. Choose 1 revealed area tile or climax tile and raise its threat level by 2.
  • You can choose a tile that doesn't have a Lara on it.
  • You can choose a tile that already had all its threats removed. If you do, set its threat level to 2.

Troubleshooting

  • Card: During your turn. Reduce the threat level of your current area by 2. Gain experience equal to the amount of threat reduced.
  • If you use this card to remove the last threat in an area, the tile's finish effect still occurs.

Double the Trouble

  • Card: After performing an action. Repeat the action you just performed.
  • When using this raid card to repeat an action, the repeated action will not be boosted, even if the first one was. Unless you used Natural Born Adventurer in this round, you will need to spend 3 experience points to boost this action again.

Natural Born Adventurer

  • Card: During your turn. During this round, all your actions are boosted.
  • This raid card's effect lasts for the duration of the round in which it is used.

Repel

  • Card: When being targeted by Steal or Assault. No raid cards are stolen from you. The Lara attempting to Steal or Assault receives 1 injury.
  • You cannot use this in response to "Gain the Starting Player marker" from Assault. (The Starting Player marker is not a raid card.)

The Chosen One

  • Card: During your turn. Draw 1 raid card. The Lara who possesses the Artifact must reveal it. Artifact Replica(s): Return the revealed Artifact Replica(s) to the raid card deck and shuffle it.
  • If you have 2 Artifact Replica cards, you can reveal both of them and return them both to the raid card deck.

Tile and Raid Card List

This reference list is printed on the last page of the rulebook.

Area Tiles

NameThreatEntry EffectFinish EffectText
Burning Ruins6Receive 1 injury.All other Laras in this area receive 1 injury.—
Crumbling Ancient Metropolis5Draw 1 raid card.Draw 1 raid card.—
Deadly Waters7Increase your experience by 2.Advance to the next tile.—
Dinosaur8Receive 1 injury.—If any threats remain in this area at the end of a round, all Laras in this area receive 1 injury.
Empty Space0—

Climax Tiles

NameThreatEntry EffectFinish EffectText
Illuminated Dead End6——You cannot progress beyond this area without the Artifact.
The Duel Stage10Draw raid cards until your hand limit is reached.—You cannot progress beyond this area without the Artifact.
The Terminus Throne8Discard down to 3 raid cards.—You cannot progress beyond this area without the Artifact.

Raid Cards

NameNumberTimingText
Artifact1——
Artifact Replica2——
A Step of Bravery2During your turn.Gain the Starting Player marker. Artifact: Draw 2 raid cards.
Discovering a Shortcut4After performing Explore or Rest.Advance to the next tile. (You cannot advance if any threats remain in your current area.)
Double the Trouble2After performing an action.Repeat the action you just performed.
Helter-Skelter1
—
You cannot draw raid cards with the Explore action while in this area.
Native Village3Gain the Starting Player marker.—Each Explore action performed in this area raises its threat level by 1.
Ordnance Department5Draw 1 raid card.Gain the Starting Player marker.If you perform an Explore action in this area, draw an additional raid card.
Pest Nest6Receive 1 injury.—Injuries cannot be healed in this area.
Rapid Streams5Draw 1 raid card.Any Laras in this area advance to the next tile.—
Trap Zone5Move back to the previous tile. Receive 1 injury.Draw 1 raid card.—
During your turn.
Move another Lara 1 tile backwards.
Natural Born Adventurer1During your turn.During this round, all your actions are boosted.
Nimble Instincts3Before revealing an action card.Swap the action card you are about to reveal with an exhausted action card. Artifact: The card you swapped in is boosted.
Repel7When being targeted by Steal or Assault.No raid cards are stolen from you. The Lara attempting to Steal or Assault receives 1 injury.
Reversing Time1After selecting actions.During this round, all action cards are revealed in reverse order. (3rd→2nd→1st)
Rope Action4Before performing Steal or Assault.Choose a Lara on any tile to steal from. She cannot use Repel in response.
Setting a Trap2After selecting actions.Choose 1 revealed area tile or climax tile and raise its threat level by 2.
Short Rest4During your turn.Heal 1 injury. Artifact: Heal all injuries.
The Chosen One3During your turn.Draw 1 raid card. The Lara who possesses the Artifact must reveal it. Artifact Replica(s): Return the revealed Artifact Replica(s) to the raid card deck and shuffle it.
Troubleshooting2During your turn.Reduce the threat level of your current area by 2. Gain experience equal to the amount of threat reduced.
Whatever Works...2During your turn.Deal 1 injury to all other Laras. Artifact: Deal an additional injury to all other Laras.