TOKYO JUTAKU
TOKYO JUTAKU Rulebook
Table of Contents
Table of Contents
Contents
- 32 - Square Site Cards
- 69 - Unique Wooden Pieces
- 8 - Circular Architect Player Tokens
Starting the Game
Each site card displays at the top a location in Tokyo City. Place the 32 site cards into a 6x6 grid, grouped by their locations. Place the wooden building pieces where the center 4 cards would be.
Objective: to accumulate the most yen (¥) before the game ends.
Game End: when any player has completed 4 building sites.
Starting The Game: each player chooses one architect token and places it on one site card on the outer perimeter of the map. Players take the site card beneath their architect token (leaving the token where it is). Someone says 'begin' and all players start building!
Building Requirements: Each site card contains a number for the height requirement and a roman numeral value for the number of pieces that must be used.
Example (card "meguro"): "3.V///" requires pieces to be stacked 3 stories high, and requires eight pieces total (V=five, /=one). The completed value is shown on the card (¥14000).
Building Sites: Building sites have a black border. This is the boundary that all levels of the building must stay within. If a site has two black borders, the player may choose which of the two to build on.
Building Rules: All at once, players select one piece at a time, and place it on their site card. Players may flip and rotate the piece however they like before placing.
Example: "3": this building fulfills the requirement of three stories. Players are not allowed to build more or fewer stories than the requirement. "V": this building requires five pieces. Players are not allowed to use more or fewer pieces than the requirement.
Note: players do not need to entirely fill the building area on their site card, but must follow the building requirements while staying within the darkened border.
Instead of selecting and placing a new piece, players may return the recently-placed piece from their building back to the supply. All pieces may be returned to the supply one at a time if desired.
Pieces must be placed within the darkened site border. When building multiple pieces on the same floor, at least one side must touch another piece. (The manual illustrates an acceptable and an unacceptable placement.)
When stacking pieces, it is not allowed to place pieces outside of the boundaries of the previous level, or over any gaps. (The manual illustrates acceptable and unacceptable stacking.)
Building Completion: When any player thinks they have successfully completed a building, they say 'stop!'. Everyone pauses their building and checks to see if all requirements were met, deconstructing it if necessary. If the player did not fulfill all requirements, everyone continues building until another player says 'stop!'. If the requirements were met, that player keeps their site card for its yen value, and everyone returns all pieces on their site card to the center of the map. If multiple players say 'stop' at the same time, all successfully-built site cards are completed and kept for scoring.
Movement
The player who successfully completed their building moves their architect token up to two spaces away; diagonal movement is not allowed. If there is a gap, simply move through that space as if it did not exist. This continues clockwise until all players have moved. If a player did not complete a building, they may keep their same site card instead of moving. If multiple players successfully built site cards during the building round, the player with the most yen moves their architect first.
Game End
Once a player finishes their fourth site card, the game ends. Everyone adds up their total yen (¥) from completed site cards and whoever has the most is the winner! If players tie, the victory is shared.
Countdown
Countdown is an extra game included with TOKYO JUTAKU that uses the same pieces.
Time: 5 minutes Players: 1-8
Setup: Each player takes any one card. Ignoring the darkened site border and using only the edges of the card itself, they will build a succession of floors. (Note on card illustration: ignore the content on the card and use the actual border of the card itself as a building site.)
How to Play: Using the same building rules as TOKYO JUTAKU, players will build as many pieces as they can onto each floor, within a succession of timed rounds.
- 1st Floor: 60 Seconds
- 2nd Floor: 45 Seconds
- 3rd Floor: 30 Seconds
- Further Floors: 15 Seconds
When a player fails to add any pieces in one of the timed rounds, their game is over. They count up the total pieces used and that is their score. The remaining players continue until all are out.
Bottle Bonus!
BOTTLE BONUS is a variation of TOKYO JUTAKU that uses pieces from JIDOHANBAIKI.
Time: 20-30 min Players: 1-8
This game plays exactly as TOKYO JUTAKU does. After each round ends, before moving, the player who completed their building from the round will take a number of drinks randomly from the box equal to the number of other players. They will then drop those drinks into the vending machine all at once, and all other players may grab up to 1 drink that comes out of the vending machine.
These drinks now grant a special one time use power to the players who grabbed them based on the specific drink color as follows:
- BLACK: Spend this drink to flip over your site card before you start building on it. Players cannot look at the back side before deciding to flip or not.
- WHITE: Spend this drink and then place 1 piece on your site card before the round begins.
- MINT: At any time during the round, spend your mint drink and yell 'put it back'. All other players must put back the piece they are currently using, or the last once they placed, and take a different piece from the supply.
- BLUE: Spend this drink before one round of building. If you win that round, keep this drink next to your site cards for +200 yen (¥) at game end. If you do not win this round, discard this drink.
- RED: Spend this drink to move 2 pieces at the same time for this round only. You will still only grab one piece at a time, but you may freely arrange it and one other piece on your building simultaneously.
- PURPLE: During the move phase, spend this drink to move to any available site card on the map, ignoring regular movement rules.
Izakaya
IZAKAYA is a game about building a city with corner shops that mixes together JUTAKU, JIDOHANBAIKI, and METRO.
Time: 30 min Players: 2-5
Setup: Shuffle the Jutaku cards and create a grid based on the number of players. Use the more difficult white side.
- 2-3 Players: Create a 3x3 grid, flip the center card to the blue side, it cannot be claimed.
- 4 Players: Create a 4x4 grid
- 5 Players: Create a 5x5 grid
Place one site card on its easy blue side to the left of the grid. Place all Jutaku pieces above the grid, and one architect token to the side of them. Take all 6 of the color stock cards from JIDOHANBAIKI, and place them in a row below the grid. Then, place a crate below each stock card, filled with all 6 drinks of that specific color. Place one of the shape stock cards from JIDOHANBAIKI face down to the right of the row. Place 100 yen coins on the left two color cards, 200 yen on the middle two color cards, and 300 yen on the right two color cards. Give each player 6 pyramids and 9 matching discs of the same color from METRO, and 1,000 yen. Using players' remaining disc, randomly draw them 1 at a time, and create the turn order.
(A reference diagram marks the 4 card intersection spots in green and the corner/edge intersection spots in red; it is referred to below as "pg. 11/12".)
Gameplay: The game consists of two phases: bidding for turn order and taking actions.
Bidding for turn order: Decide the amount of yen you wish to bid and secretly place it in a closed fist. All reveal simultaneously. Whoever bid highest goes first, next-highest second, etc... Adjust the turn order track, and place all yen used to bid into a separate pile. Any ties swap places.
Action phase: In turn order, players will place 1 of their 3 discs on an action spot:
Colored bottle spot: Place your disc on a color stock card, take one of the drinks in that crate, and place it at a corner intersection between cards. Only one disc may be placed on each color per action phase. All 4 card intersection spots (shown in green in the diagram) must have drinks before any 2 card intersection spots (shown in red) may be chosen. It is never possible to place drinks on a single outside card corner that is not shared with another card.
Price adjustment spot: Place your disc on the face-down JIDOHANBAIKI card, then move a single 100 yen coin from a color stock card to a different color stock card.
Site claiming: Place your disc on the blue site card. Then, place one of your six discs in the space between the edges of two site cards. Finally, place one of your pyramids on a site card sharing a side with the previously-placed disc. Only one player may occupy each site card. There is no limit to the number of players that can use the site claiming action each action phase. If a player manages to get a straight line of 3 action discs (only possible in the 4 or 5 player games), they get to take a building piece from the supply and place it immediately anywhere they wish for free, following the normal building rules of JUTAKU.
Build action: Place your disc on the architect token, then take a single building piece (it is not allowed to test the piece out; it must be chosen first), and place it onto any site card that you wish, following the normal building rules of JUTAKU. If there are two dark site borders on a card, they may both be used as separate buildings. There is no limit to the number of build actions that can be taken each action phase.
Game End: The game end is triggered when a certain amount of yen is met or exceeded while bidding for turn order. After the designated amount is reached, players take one more action phase. The game ends when the total amount of yen meets or exceeds: 1,500 yen for 2 players / 2,300 yen for 3 players / 3,000 yen for 4 players / 4,000 yen for 5 players.
Scoring: Each player scores points based off of their buildings and the values of the drinks. Multiply that total with the number of floors built on your building.
Example: The grey colored player has a building with 3 floors and 3 drinks on the corners of the site card. They count up the sum total of all of the drinks touching the site card, and then multiply that by the number of floors (3). So if there were 2 white drinks (at market value of 200), and 1 blue drink (at market value of 300), the player multiplies their 3 story building by 700 yen, taking a payment of 2,100 yen. After players score all of their buildings, they add their total yen amounts as their score.
The player with the most yen is declared the winner! If there is a tie, the player who kept the most of their starting yen wins.