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To be continued...

To Be Continued... Rulebook

Table of Contents

Table of Contents

  • Contents
  • Set Up
  • Game Play
    • 1. Draw 2 cards
    • 2. Play a card
      • Playing a STORY card
      • Playing the STORY card with the HANDS ROTATION symbol
      • Playing the AD card
      • Playing a card face down
    • Any time during the turn, any number of times, you can
      • 1. Play a MEANWHILE card
      • 2. Discard to perform the following actions
    • 3. End of turn
  • End Game
  • Scoring
    • 1. Timeline points
    • 2. Story points
    • 3. Ad points
    • Score

Contents

  • 75 STORY cards (with the story line icon and number 1-15)
  • 10 SPECIAL STORY cards (with 2 story line icons)
  • 5 MEANWHILE cards (without a story line icon, with the caption "Meanwhile")
  • 5 CHAPTER cards (with the scoring reminder)
  • 5 AD cards

Set Up

  1. Take CHAPTER cards, based on the number of players. Shuffle them and deal 1 CHAPTER card to each player. Sit around the table, in a counter-clockwise order in accordance with the CHAPTER numbers (Player to your left should have a CHAPTER with a lower number). In a game with less than 5 players, put the remaining CHAPTER cards aside. They will not be used in the game.

    Chapters used, by number of players:

    • 2 players: Chapters 1 & 5
    • 3 players: Chapters 1, 3 & 5
    • 4 players: Chapters 1, 2, 4 & 5
    • 5 players: all 5 Chapters
  2. Deal 1 AD card to each player. In a game with less than 5 players, put the remaining AD cards aside. They will not be used in the game.

  3. Shuffle all MEANWHILE cards and STORY cards (including special STORY cards) in one DECK and place it in the middle of the table, face down.

  4. Form COMMON PILES: Draw as many cards from the DECK as is the number of players, and place them face up, near the DECK. They are called COMMON PILES.

  5. Each player draws 4 cards from the DECK and keeps them hidden from other players. Each player should have 5 cards in hand, one of which is the AD card.

CHAPTER (note): During the game players will be placing cards from hand, on the table in front of them. By doing this, they will create their own 3x3 grid of cards, called the CHAPTER.

Game Play

The game is played in 9 turns. Players are taking turns in a counter-clockwise order, beginning with the Player who plays the first episode.

In each turn, the Player performs actions in the following order:

1. Draw 2 cards

Draw the topmost card either from the DECK (face down), or from one of the COMMON PILES (face up). Do this action twice.

Players can always take a look at all cards in COMMON PILES, but they are not allowed to change their order.

If a Player draws the last card from any COMMON PILE, immediately draw 1 card from the DECK and put it face up on the table, forming a new COMMON PILE. In case there are no more cards in the DECK, skip this action.

If a Player should draw a card, but there are no more cards left in COMMON PILES and in the DECK, take all REMOVED cards, shuffle them and form the new DECK and new COMMON PILES (step 4 in setup). See p.6 for the explanation of REMOVED cards.

2. Play a card

Each turn you have to play 1 STORY card or 1 AD card.

Playing a STORY card

Place a STORY card from your hand, face up in your CHAPTER.

First card in the CHAPTER is placed anywhere in front of the player. Every other card can only be placed horizontally or vertically adjacent to one of already played cards and always keeping the CHAPTER inside the 3x3 frame.

Diagram (page 3): "Possible placement" – a card placed horizontally or vertically adjacent to an existing card. "NOK – card is not horizontally or vertically adjacent to any other card." "NOK – card is placed outside the 3x3 grid."

When playing STORY cards, you can play a card with any of the story line icons and any number, but you must follow the placement order rules:

  • If any of the previous CHAPTERS include a STORY card from the same story line: You can play a STORY card only if the number on that card is higher than the highest number on cards from the same story line, already present on any previous CHAPTERS.

  • If any of the following CHAPTERS include a STORY card from the same story line: You can play a STORY card only if the number on that card is lower than the lowest number on cards from the same story line, already present on any following CHAPTERS.

  • When playing a special STORY card, ignore the order rules above.

Example (page 4): Player with the Chapter 3 is placing a card.

  • It is NOT ALLOWED to place the card with Number 3, as there is already the card with higher number (5) present in the previous Chapter.
  • It is NOT ALLOWED to place the card with Number 13, as there is already the card with lower number (12) present in the following Chapter.

Placement order rules inside the CHAPTER:

  • When placing STORY cards from the same story line in the same CHAPTER, they should be placed in a way that the numbers on cards are ascending from top-left to the bottom-right (like reading comics).

Example (page 5): a 3x3 CHAPTER showing cards of each story line placed in ascending order along the reading direction, from top-left to bottom-right.

Playing the STORY card with the HANDS ROTATION symbol

If a Player plays the STORY card with the HANDS ROTATION symbol, from hand, perform the following:

  • Each player hands all the cards from their hand to the next Player (the one sitting to the right).
  • Beginning with the Player who played the card with the HANDS ROTATION symbol, and going counter-clockwise, players who have less than 5 cards in hand, can draw cards from the DECK or from the COMMON PILES, until they have 5 cards in hand.

The Player, who played the card with the HANDS ROTATION symbol, ends the turn.

Playing the AD card

AD cards are played in any other Player's CHAPTER.

Replace the already present STORY card or MEANWHILE card in any other player's CHAPTER with the AD card, and immediately place the just taken STORY or MEANWHILE card in your CHAPTER.

The STORY card, you took from the other Player, should be placed in your CHAPTER by following all placement order rules.

If you can't place in your CHAPTER, the card you plan to take from other player, by following all placement order rules, then playing the AD card is not allowed.

If the card with the HANDS ROTATION symbol is acquired from other Player, as a result of the AD card placement, the HANDS ROTATION symbol is ignored.

When taking the MEANWHILE card from other player, you must have the AD card present in your CHAPTER, and you must immediately replace that card with the MEANWHILE card, like if you had played the MEANWHILE card from the hand.

When using the AD card to take and play the MEANWHILE card, you have to play another STORY or AD card, before you finish your turn.

Playing a card face down

If you don't want to play a STORY card, or you don't have a STORY card which fulfils the placement order rules, you still have to play a card from your hand.

You can play any card, by placing it face down, in your CHAPTER, horizontally or vertically adjusted to one of already played cards and always keeping the CHAPTER inside the 3x3 frame.

Face down cards are not providing any score points at the end of the game!

Any time during the turn, any number of times, you can

1. Play a MEANWHILE card

Replace the AD card in your CHAPTER with the MEANWHILE card from your hand.

Take the replaced AD card in your hand.

2. Discard to perform the following actions

DISCARD = put the card from hand on the top on any "common pile", face up.

  • Discard 1 card to REMOVE any topmost card from another COMMON PILE (the one on which you didn't discard the card).

    For this action, you are not allowed to discard the last card from your Hand!

    The REMOVED card is considered out of the game and can't be reached while other cards are present in the DECK or COMMON PILES.

  • Discard 3 cards to draw 1 card (from any COMMON PILE, or the DECK).

  • Discard 1 card to move one of the cards in your CHAPTER, one place in a horizontal or vertical direction. For this action, you are not allowed to discard the last card from your Hand!

Diagrams (page 7): Move a card to an empty space, or switch the position of 2 adjacent cards (the printed text reads "adjusted"). Moves that are not allowed are marked with a crossed-out symbol.

After the move (or several consecutive moves), all cards in the CHAPTER must be placed in accordance with placement order rules and must fit inside the 3x3 frame.

Diagram (page 7): a sequence of two moves that results in a CHAPTER that obeys the placement order rules.

3. End of turn

If you have more than 5 cards in hand, you must discard all excess cards to any of the COMMON PILES, until you have 5 cards in hand.

End Game

The game ends when all Players have placed 9 cards in their CHAPTER.

Scoring

Scoring numbers per CHAPTER (printed on the scoring panel): Chapter 1: 1-5. Chapter 2: 2-6. Chapter 3: 6-10. Chapter 4: 10-14. Chapter 5: 11-15.

1. Timeline points

Count the number of cards in your CHAPTER with the SCORING NUMBERS (see table). MEANWHILE cards are also considered as SCORING NUMBERS, for all CHAPTERS.

Number of cards with scoring numbers123456789
Timeline points136101520253035

2. Story points

Each story line present in your CHAPTER, scores depending on number of cards:

(Count MEANWHILE cards as cards from one of the story lines with the most cards.)

Number of cards from the same story line123456789
Story points136101521283645

Note: the MEANWHILE card rule in the story points section reads "one of the story lines with the most cards", while the Chapter card reminder reads "a card from the story line of player's choice". Both are reproduced as printed.

3. Ad points

Each AD card in your CHAPTER scores 4 Ad points.

Score

SCORE = Timeline points + Story points + Ad points

The Player with the highest score wins! In case of a tie, enjoy the shared victory!