Tiny Polka Dot
Tiny Polka Dot Rulebook
Table of Contents
Table of Contents
Match the Dots
1-4 players. Ages 3+.
For 1st Game, play with: Teal 0-4 & Blue 0-4.
Setup
Deal out all cards face up.
Play
Take turns matching pairs with the same number.
For example: [example cards shown in the original] is a match.
Game ends when all cards are matched.
Ideas for future games
- Use larger numbers.
- Play with four suits instead of two.
Hungry Numbers
1-4 players. Ages 3+.
For 1st Game, play with: Purple 0-5, Teal 0-5 & Blue 0-5.
Setup
Arrange the purple numeral cards from 0 to 5. Mix the other cards together face up.
Play
"Feed" the numerals the dot cards one at a time. Each numeral only eats cards with that many dots. E.g., the "2" will eat only cards two dots on them.
Play until all the dot cards have been "eaten."
Ideas for future games
- Include cards up to 10.
- Include more suits.
Dot Memory
1-6 players. Ages 4+.
For 1st Game, play with: Teal 0-3, Blue 0-3, Orange 0-3 & Purple 0-3.
Setup
Deal out all cards face down.
Play
Take turns flipping up two cards. If card numbers match, keep them and go again. If not, turn them face down and end turn.
Game ends when all cards are matched.
Ideas for future games
- Use larger numbers and only two suits.
- Use larger numbers and four suits.
PowerDot
2-6 players. Ages 4+.
For 1st Game, play with: Teal 0-5, Blue 0-5, Orange 0-5 & Purple 0-5.
Setup
Mix the cards and split into equal piles.
Play
Everyone turns over the top card in their pile. Whoever has the highest number wins, and keeps all the cards.
If players tie for highest card, put all upturned cards from that round into the middle, and tying players play another round against each other.
Ideas for future games
- Include larger numbers.
- Use the entire deck.
Dot Fives
1-6 players. Ages 5+.
For 1st Game, play with: Teal 0-5 & Blue 0-5.
Setup
Deal out all cards face up.
Play
Take turns matching pairs that add to 5.
For example: [example cards shown in the original] is a match.
Game ends when all cards are matched.
Ideas for future games
- Play with 0-5 in more colors.
- See Dot Tens.
Dot Tens
1-6 players. Ages 5+.
For 1st Game, play with: Teal 0-10 & Blue 0-10.
Setup
Deal out all cards face up.
Play
Take turns matching pairs that have 10 dots between them.
For example: [example cards shown in the original] is a match.
Game ends when all cards are matched.
Ideas for future games
- Play with 0-10 in more colors.
Dot Five Memory
1-6 players. Ages 5+.
For 1st Game, play with: Teal 0-5 & Blue 0-5.
Setup
Deal out all cards face down.
Play
Take turns turning up two cards. If the pair has a sum of 5 dots between them, keep the match and go again. If not, say the sum and turn the cards face down again.
For example: [example cards shown in the original] is a match.
Game ends when all cards are matched.
Ideas for future games
- Play with 0-5 in more colors.
- See Dot Ten Memory.
Dot Ten Memory
1-6 players. Ages 6+.
For 1st Game, play with: Teal 0-10 & Blue 0-10.
Setup
Deal out all cards face down.
Play
Take turns turning up two cards. If the pair has a sum of 10 dots between them, keep the match and go again. If not, say the sum and turn the cards face down again.
For example: [example cards shown in the original] is a match.
Game ends when all cards are matched.
Ideas for future games
- Play with 0-10 in more colors.
PowerDot Pro
2-6 players. Ages 6+.
For 1st Game, play with: Teal 0-5, Blue 0-5, Orange 0-5 & Purple 0-5.
Setup
Mix the cards and split into equal piles.
Play
A player says a number (like 2). Everyone turns up that many cards. Whoever has the highest sum wins, and keeps all the cards.
If players tie for highest sum, put all the cards into the middle, and tying players play another round against each other.
Ideas for future games
- Include larger numbers.
- Use the entire deck.
Polka Loop Puzzle
1+ players. Ages 6+.
For 1st Game, play with: Purple 1-5.
The Puzzle
Arrange the cards in a stack. Deal them out as follows: one card up, next on the bottom, card up, next on the bottom, card up, next on the bottom, etc. until all the cards are dealt.
You have solved the puzzle when the cards come out in order: 1, 2, 3, 4, 5.
Ideas for future games
- Play with 3 cards to make the puzzle easier.
- Play with up to 10 to make the puzzle harder.
15 Supreme
1-5 players. Ages 7+.
For 1st Game, play with: Purple 0-10 & Red 0-10.
Setup
Deal all the cards face down.
Play
Take turns turning up cards one by one. If the sum of the cards is ever 15, take them all and end your turn. If the sum goes over 15, turn the cards face down and end your turn.
Whoever ends with the most cards wins.
Ideas for future games
- Use more colors.
15s Go Fish
2-5 players. Ages 7+.
Play with all the cards.
Setup
Deal each player 4 cards. Place the rest of the cards in a pile, face down.
Play
On your turn, do one or more of the following:
- Ask another player if they have a number. If they have a card of that number, they must give it to you. If not, they tell you to "go fish," and you draw a card from the pile in the center.
- Place down a set of three cards that sum to 15.
Game is over when the deck runs out. Whoever has the most sets of 15 wins.
21 or Bust
2-6 players. Ages 7+.
Play with all the cards.
Setup
One player deals one card face down and one card face up to each player.
Play
Each player says "hit" if they want another card face up, or "hold" to stop taking more cards. Players may hit as many times as they like, and once they hold, their turn is over.
Once everyone has said "hold," each player reveals their face down card and says the sum of all their cards. Whoever's sum is closest to 21 without going over wins the round.
Whoever wins the most rounds when the deck is used up wins the game.
Thirty-One
2-4 players. Ages 7+.
For 1st Game, play with: Purple 1-5, Red 1-5, Blue 1-5, Teal 1-5 & Orange 1-5.
Setup
Deal the 25 cards face up in five rows of five, with the ones on top, followed by the twos, threes, fours, and fives.
Play
Players take turns turning over cards from the grid. After you turn over a number, add its value to the running total.
For example, if player 1 turns over a 5, they say "5." If player 2 then turns over a 3, they say "8."
Players may only turn over face up cards. Face down cards cannot be turned back up.
Play continues until one player says "31." That player is the winner.
Pyramid Puzzle
1+ players. Ages 7+.
Orange 0-10 & Blue 0-10.
The Puzzle
Use exactly ten cards to make a pyramid so that each number is the sum of the two below it.
For example: [example pyramid shown in the original]
Pyramid Puzzle 2
1+ players. Ages 7+.
Purple 1-10.
The Puzzle
Arrange the ten cards to make a pyramid so that each number is the difference of the two below it.
For example: [example pyramid shown in the original: 4 on top, 5 and 9 below]