Tiny Epic Zombies: Game Boy Geek Promo Card
Tiny Epic Zombies: Game Boy Geek Promo Card Rulebook
Table of Contents
Table of Contents
Game Boy Geek (Human Card)
Game Time!
When you end your turn in a Store with another Human, gain 2 bullets (Courtyard does not count as a Store).
On Your Turn:
- You MUST Move 3 times:
After each Move, you may kill 1 Zombie and, if the Store is empty, use your Room's ability and/or collect Items.
- Search the Store / Add new Zombies:
Reveal your Search Card, and take a new one.
Melee Attack – Roll Melee Die: Knife
Ranged Attack – Spend 1 bullet: Pistol
Backpack – Hold any number of items.
Card layout: the top edge of the card shows an ammo track numbered 0 to 9, with a card icon at 0 and a bullet icon at 9.
Gameboy Geek Zombie (Zombie Card)
When a Human ends their turn in a Store with any other Humans, the Human that just moved loses 1 bullet (Courtyard does not count as a Store).
Zombie count table:
- 5: After placing Zombies, you may remove 1 Zombie from the supply, placing it back into game box (removed Zombies cannot be returned to the game by the Human Players).
- 4: (no text printed on the card)
- 3: After placing Zombies, place 1 additional Zombie into any "Gain 1 bullet" room without a Zombie in it.
- 2 and 1: After placing Zombies, you may move ANY 2 Zombies into the same empty Store. You may choose which rooms in the empty Store they are placed into.
Note: on the printed card, the text block for this entry sits beside both the "2" and "1" labels with no separate line for "1", so it is transcribed once as a shared entry for 2 and 1. The photo does not show the layout more clearly than this.