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Tiny Epic Western: Kickstarter Deluxe Promo Pack thumbnail

Tiny Epic Western: Kickstarter Deluxe Promo Pack

Expansion for Tiny Epic Western

Tiny Epic Western: Kickstarter Deluxe Promo Pack Rulebook

Table of Contents

Table of Contents

  • Boss Cards
    • The Lawman
    • The Entertainer
    • The Apothecary
    • The Bounty Hunter

Boss Cards

Each Boss Card has a special ability that is available to just that player for the entire game. Before play starts, players should read their abilities aloud to all the other players.

The Lawman

Boss Ability: While dueling, you may add the value of your Poker Card to your power, even if it has already been revealed.

The Entertainer

Boss Ability: If you lose a duel, instead of laying down your Posse Token, you may pay 1 wild influence to move it to a new unoccupied placement spot on any Location Mat.

The Apothecary

Boss Ability: At the beginning of phase three, gain 1 wild influence for each wounded Posse Token, including the wounded Posse Tokens of other players (max 3).

The Bounty Hunter

Boss Ability: Gain 2 wild influence each time you win the Wanted Card.

Note: the card prints the wild influence icon (a circled X), the same icon the Wanted Card uses for its phase-three benefit. Rendered as words here, the abilities read "wild influence". The base rulebook's "Wild Influence" section explains how wild influence is gained and that paired wild influence is taken as one influence type.

Note: no full-resolution scan of this pack's cards was available. The text was read from the 1536px boss-card photograph (BGG image 3195174) and the 1024px pack-contents photograph (BGG image 3227298). The Bounty Hunter's line is legible in both; the Apothecary's "(max 3)" limit is the least certain figure and should be checked against a physical card.