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Tiny Epic Dungeons: Potions & Perils Mini Expansion thumbnail

Tiny Epic Dungeons: Potions & Perils Mini Expansion

Expansion for Tiny Epic DungeonsExpansion for Tiny Epic Dungeons Adventures

Tiny Epic Dungeons: Potions & Perils Mini Expansion Rulebook

Table of Contents

Table of Contents

  • Components
  • Mini-Expansion Setup
  • Gameplay
    • Perils
    • Free Action: Drink Potion
    • Discover/Equip Potions

Components

As listed on the front of the rules sheet:

  • 8 Potion Cards
  • 2 Goblin Cards
  • 2 Minion Cards
  • 2 Boss Mats
  • 1 Mixy's Lab Dungeon Card
  • 2 Minion Tokens

Mini-Expansion Setup

  1. Shuffle the Potion Cards into a facedown deck placed near the Loot and Spell Decks.
  2. When forming the Dungeon Deck, cut Deck B into 2 halves and shuffle the Mixy's Lab Dungeon Card into the top part.
  3. Shuffle the 2 new Goblin Cards, the 2 new Minion Cards, and the 2 new Boss Mats into their respective decks.

Note: the sheet reads "into the their respective decks"; this is transcribed as "into their respective decks".

Gameplay

Potions can be found in Mixy's Lab or as a reward for killing a Mixy Goblin (marked with the Discover Potion icon). As soon as a Potion is discovered, flip and reveal the top Potion Card, and then decide whether to equip it or give it to another hero (see Discover/Equip Potions below). However, the Peril (the alchemist's curse) listed at the top of the card must first be immediately resolved.

Perils

At the top of each Potion Card is a negative effect that is resolved as soon as the card is revealed:

  • All Heroes take damage/lose focus.
  • Add a Goblin to active Hero's room.
  • Trigger Enemy Actions.
  • Move all Heroes to the Entrance.

Free Action: Drink Potion

As a Free Action on their turn, heroes can drink a potion and receive its benefit immediately. This includes gaining health/focus, modifying a skill/stat (lasting only [for] that turn), or even performing an additional action/movement. Discard the potion from the game after use.

Note: the sheet reads "lasting only or that turn"; "or" is transcribed as "[for]" as the apparent intended word.

Example Potion card text: "Drink this Potion to gain one additional movement and heroic action."

Discover/Equip Potions

Potions are treated like Spells when equipped (can only have a maximum of 2 Potions). When discovering a Potion, decide whether to equip it or to give it to another hero to equip. The hero that receives the Potion can be anywhere in the Dungeon and can be either conscious or unconscious.

Potions cannot be exchanged between heroes. A Potion may be discarded instead of used but will be discarded from the game.

Once the facedown Potion Deck is exhausted, there is no effect for the "Discover Potion" icon. Instead ignore that effect.