Timeless Journeys: The Italian Grand Tour
Timeless Journeys: The Italian Grand Tour Rulebook
Table of Contents
Table of Contents
Objective of the Game
To win you must score the most Victory Points (VP). Points are gained during and at the end of the game through these main avenues:
During the Game
- Café discussions – Trade Idea tokens for immediate VP.
- Famous encounters – Some Travelers award instant VP when you meet their city-specific condition; you can also place an Experience token in the first column of Gazette C to trigger its one-time bonus.
- Favor tiles – Interact with locals to gain the immediate VP shown on their Favor tiles.
- Exploration – Reveal city tiles for instant bonuses and future scoring.
End of the Game
- Travel Journals – Score VP for completed requirements.
- Exploration tiles – Extra VP for the total tiles collected.
- Advanced Action cards – Score the VP shown on cards left in hand.
- Experience tokens on the gazette – Elective Affinities: 2 VP each, or 6 VP if both are on one Traveler. Then, per Gazette column, award 5 VP / 3 VP / 1 VP for first, second, and third place (3+ players).
Components
- Main Board
- Market Board
- 8 City Boards
- 16 Travel Journals
- 2 Double-sided "Traveler's Gazette" boards (sides A/B and C/D)
- 2 Players sets (1 x Player), including:
- 7 Basic Action cards
- 12 Famous Traveler reference cards
- 1 Face-down card reminder
- 6 Café markers
- 2 Large scoring overview card reminder
- 1 Player marker
- Round marker
- 1 Victory Points marker
- 13 Double-sided overview cards
- 3 Letter markers
- 5 Experience tokens
- 12 Famous Traveler standees and holders
- 80 Idea tokens in 4 colors (20 per genre): Art, History, Science, Philosophy
- 32 Coins value 1 and 16 coins value 5
- 12 Favor tiles (locals' bonuses)
- 7 Double-sided Friends tiles
- 48 Exploration tiles (6 for each city)
- 15 Le Brun Painting tiles
- 81 Advanced Action cards (27 Level I, 27 Level II, 27 Level III)
- First Player token
Setup
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Main board: Place the main board in the centre of the table.
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City boards: Arrange the eight City boards around the main board, positioning them near their corresponding cities as a guide, or as best fits your table and preference.
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Coin and Idea token supply: Create a general supply of coins and Idea tokens within easy reach of all players.
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Traveler's Gazette board: Choose one of the two boards, select either side at random or by agreement, and place it to the left of the City boards. Use only the slots available for the current player count; cover the others with unused Experience tokens.
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Round marker: Place the Round marker on space I of the round track printed on the Gazette board.
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Famous Travelers: For an introductory game, we recommend using Montesquieu, Lady Montagu, and Mary Shelley. Otherwise, you may: select a historical period (see Famous Travelers and Game Mode), or draw three cards at random, or agree on any three cards. Randomly place the chosen cards in the portrait slots at the top of the Gazette board. Check each Traveler's starting city in row I and place the matching standees on the main board in the spaces marked with a white star beside those city names. Return all unused Traveler cards to the box.
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Friend tiles: Shuffle the seven double-sided Friend tiles. Draw 3 tiles in a 2-player game, 4 tiles in a 3-player game, 6 tiles in a 4-player game, or all 7 tiles in a 5-player game. Place each drawn tile on its matching City board, choosing a side at random. Return unused Friend tiles to the box. Note: There is no Friend tile for Torino.
Setup is now complete. Begin the first round!
Layout and Game Elements
Game Board
The game Main Board shows different locations, connected by paths, some of which have travel costs depicted. There are 2 types of locations: the 8 cities and the countryside.
City Boards
Each of the eight City Boards focuses on a single city from the main board. The actions available there are: explore local sights, converse with locals, debate ideas in the cafés.
Whenever a rule instructs you to perform an Exploration, Conversation, Café Discussion, or Send a Letter action "in the city," resolve that action on the matching City Board.
Travel Journals
Each Travel Journal has 8 different requirements (slots) that can be fulfilled:
- 6 Ideas
- 1 Specific city explored
- 1 friend from any city
Resource Icon Legend
Whenever a number appears next to or above a resource icon, it shows how that value is applied. A red number with no plus or minus sign is a cost: pay that many coins or resources. A number preceded by "+" means you gain that amount from the supply, while a number preceded by "–" is a discount that reduces a single cost by that amount. Players who are colour-blind can read the icon by the presence or absence of the "+" or "–" sign and ignore colour entirely.
Action Cards
Basic Cards
The Basic Action cards come in three colors (orange, teal, and purple) and have 3 pieces of information: the category at the top, the effect(s) in the central part, and the player's icon at the bottom.
The card categories displayed at the top of the basic cards are one of 3 types: travel, friendship, inspiration.
- Travel: orange cards.
- Friendship: teal cards.
- Inspiration: purple cards.
Advanced Cards
Advanced Action cards display three key details on the front: the category on top, the effects in the central part, and, at the bottom, the VP awarded at the end of the game.
The card categories displayed at the top of the cards include the three main categories present in the Basic cards (travel, friendship and inspiration), and a fourth one called Festivities (white cards) identified by a bell icon.
Victory points displayed at the bottom of the cards are scored at the end of the game.
Each Advanced card has an identifier number in the bottom right corner to help players find the card and its associated effect. You can find the list of card effects in the Advanced Card List section.
Note: when two or more effects are separated by a slash ("/" on any cards or tile), during each activation, the player must choose which one of them to activate.
Famous Travelers Cards
As you cross Italy you may meet three celebrated travelers (see the Famous Travelers and Game Mode section for the complete list) who shape the flow of the game. Each Famous Traveler card rests in its own space on the Gazette board, shows that traveler's portrait, and lists a unique effect that rewards anyone who reaches their city at the right moment.
These abilities create powerful tempo swings and open new ways to score.
Also, when you perform a Have a Conversation action in a city that hosts a Famous Traveler, you can also place one of your Experience tokens on the Gazette board to record that encounter (see Interact with a Famous Traveler, under Friendship Category).
Placing an Experience token on the Traveler's column rewards an immediate bonus and contributes to end-of-game majority scoring, making every famous meeting a story worth telling.
Playing a Face-Down Card
Instead of playing a face-up card from your hand, you may place any card face-down and choose one of these three options:
- Gain 2 coins from the supply.
- Move your Player marker along a connected road to an adjacent location, paying any required costs.
- Buy an Advanced Action card from the market display by paying its cost (shown on the Market board: 0 coins for Level I, 2 coins for Level II, 5 coins for Level III). Add the purchased card to your hand; you can play it on a later turn.
Reminders:
- Playing a face-down card never triggers a chain of actions.
- A face-down card counts as its own category when the Market Phase checks how many different categories you played.
- The market display is not refilled when you buy a card; it refreshes only during the Reorganisation Phase.
Game Structure
A game plays in five rounds. Each round is divided into 4 phases:
- Action Phase
- Famous Traveler Phase
- Market Phase
- Reorganisation Phase
1. Action Phase
Starting with the first player and proceeding clockwise, players take turns playing 1 Basic Action card from their hand. Cards may be played either face up or face down. When a player plays a card face up, if it is the first card of that category they have played this round, they resolve its effect normally. If they have already played a card of that category this round, they may instead trigger a chain of actions.
The Action Phase ends when each player has played 5 Action cards.
Chain of Actions
A player triggers a chain of actions when they play a card of a category they have already played during the current round, meaning a category already shown face up in their play area. In this case, the player may activate all cards of that category in their play area, not just the card they just played.
Note: Cards are activated in the order chosen by the player. A player may always choose not to activate a card or effect even the card just played. They must fully resolve one card before activating another. This rule applies not only to cards, but to all effects and bonuses in the game.
Tip: This is the core mechanism behind the game's strategic play, so make the most of it.
Example: Marco plays card E and triggers a chain of actions. Card C cannot be activated because it belongs to a different category. He decides to activate card D first, then card A, and finally card B. He chooses not to activate card E.
Famous Travelers Abilities
As players travel across the Italian peninsula, they may encounter Famous Travelers who can grant special effects or bonuses.
Some Famous Traveler abilities trigger during the round and are resolved immediately when their stated conditions are met. Other Famous Traveler abilities are end of round effects and are resolved during the Famous Travelers Phase.
2. Famous Travelers Phase
Check the Famous Traveler reference cards on the board, starting with the leftmost traveler. Award the bonuses shown below each portrait to players who meet the requirements.
For full details on each ability, see the Famous Travelers and Game Mode section.
Note: The Lost in Admiration Experience token allows its owner, at the end of the round, to lose 1 VP to gain that token's reward again. This effect is resolved after all Famous Travelers have been checked. See the Experiences Rewards section for Experience token details.
3. Market Phase
Starting with the player to the right of the First Player and going counter-clockwise, each player may take one Advanced Action card from the display for free. Count the different categories you played this round: Travel, Friendship, Inspiration, Festivities, and face-down cards (which count as their own unique category). The total determines the highest card Level (I, II, or III) you may take, as follows:
If you played:
- At least 2 different categories, choose 1 Level I card.
- At least 3 different categories, choose 1 Level II OR Level I card.
- At least 4 different categories, choose a card from any level.
Reminders:
- In the Market Phase, cards cost no coins; only the category count matters.
- A face-down card played this round counts as its own unique category.
- Do not refill the market during this phase.
4. Reorganisation Phase
Refresh the market:
- Discard every card on display to the bottom of its level deck (I, II, III).
- Then turn over 2 cards from each deck in a 1–3 player game, or 3 cards in a 4–5 player game.
Recover cards and check hand size:
- Each player takes all cards they played this round back into hand.
- If a hand now exceeds eight cards, that player discards down to eight; discards go to the box and will not return.
Advance the Round marker to the next space.
Move the Famous Travelers to their next cities, following the round row on the Gazette Board.
Pass the First Player token to the player on the left; the next round then begins.
Note: In the final round, perform only "Recover cards and check hand size".
Detailed Basic Actions
Travel Category
(orange cards with compass icon)
Movement
Action Overview: The player moves their Player marker along one of the connection lines from their current location to another.
Costs: If the connection between two locations has a coin symbol, the player must pay that cost before being able to move.
Example: play a card, move OR pay and move.
Exploration
Action Overview: The player chooses one of the following:
A. City Exploration
Do the following steps in order:
- Secretly look at all face-down Exploration tiles in the city.
- Choose one tile, flip it face-up, and place it in your play area.
- Return the remaining tiles face-down to the city.
Example: play a card, choose the tile, place it in your play area.
Action Availability: This action takes effect only if the player's Player marker is in a city.
Limitation: A player can have only one Exploration tile (face-down or -up) from each city. If a player already has a tile from a specific city and performs the Exploration action again in the same city, they cannot take a new tile. Instead, they can only gain the city reward indicated in the designated space.
B. Gain City Reward
Directly gain the city rewards shown beneath the Exploration tile slot on that City board; do not take an Exploration tile.
Using Exploration tiles
- Activate: At any time on your turn you may collect a tile's reward, then flip it face down in your play area.
- One-Time Use: A tile can be activated only once per game (except as noted on Advanced Action card 46).
Note: When performing the Write in the Travel Journal action, you may write an Exploration tile (move it into the corresponding slot on the Travel Journal), whether or not it has already been activated (see Write in the Travel Journal, under Inspiration Category). An unactivated tile written into a Travel Journal can still be activated later.
Friendship Category
(Teal Cards with friends icon)
Have a Conversation
Action Overview: When your Player marker is in a city, you may use this action to talk to a local or interact with a Famous Traveler in that city.
A. Talk to a Local
- Choose one of the two locals in your current city and claim the reward shown on the Favor tile above that local.
- In addition, you may choose one of the following actions for that same local: a. Take that local's Friend tile and put it in your personal area. A separate action is needed to slot it into a Travel Journal. b. Place a Letter marker in the Letter marker space under that local to establish correspondence. Letter markers let you target that local later with the Send a Letter action or score points in café discussions, even after you leave the city.
Letter marker limit
- Two, three, or four players: The two locals in a city may hold up to 2 Letter markers in total, with no more than 1 under each local.
- Five players: A city may hold up to 3 Letter markers in total. If a local's Letter marker space is already occupied, another player's Letter marker may be placed on top of it, provided the city limit has not been reached.
Example: Play a card to talk to the local on the right. Claim the reward shown above that local, then choose one additional option for that same local: either take the Friend tile or place your Letter marker in the Letter marker space below that local to establish correspondence.
Placement rules
- Each player may place only one Letter marker in a given city. To move it to the other local in that city, take this action again.
- Each player has three Letter markers; if you have none left, you may move one from another city, losing that correspondence.
B. Interact with a Famous Traveler
Place one of your available Experience tokens on an empty slot in the current round row of that Traveler's column on the Gazette board. The token remains there for the rest of the game.
When you place it, gain the reward printed on that space (bonus or action), then resolve the effect of the chosen Experience token.
Experience token rewards come in four types:
- 1 Duel of Honor token. Gain the Gazette space effect twice instead of once. You can no longer use other Experience tokens on this Traveler. You cannot duel with Lady Blessington.
- 1 A Night to Remember token. In final scoring, this token counts as two tokens for majority purposes.
- 1 Lost in Admiration token. At the end of the current round, you may lose 1 VP to gain the reward printed on that space again.
- 2 Elective Affinities tokens. End of game: score 2 VP per token, or 6 VP total if both of your Elective Affinities tokens are on the same Traveler's column.
Experience token placement rules
- An occupied slot cannot be used again.
Experience token majorities
At the end of the game, each Famous Traveler column awards majority points. The player with the most Experience tokens on that column gains 5 VP, second place gains 3 VP, and third place gains 1 VP. In a 2-player game, only first place is awarded.
Send a Letter
Action Overview: This action allows you to correspond with 1 local in a different location who has one of your Letter markers, and gain the reward shown directly above that local.
Example: Your Player marker is outside Firenze. You can play a card to send a letter to the local shown on the right in Firenze, who has one of your Letter markers. Gain the reward shown on the Favor tile above that local, in this case 1 Art Idea token.
Inspiration Category
(Purple Cards with quill icon)
Ideas
Action Overview: Gain an Idea token of the indicated type and place it in your play area. Idea tokens are never placed directly onto a Travel Journal; you must use the Write in the Travel Journal action to slot them later.
Note: The 5th player has a special basic action card that does not provide an Idea token but gives them two coins instead.
Write in the Travel Journal
Action Overview: This action lets you turn discoveries into "chapters" of your Travel Journals. When you perform it, move one component of the correct type to an empty slot on one of your Journals:
- Idea token – move a token that matches the slot's icon.
- Exploration tile – move a tile whose city matches the slot. It may be placed whether it has already been activated or is still face down.
- Friend tile – move a friend tile previously collected from any city.
Each slot holds only one component.
Example: Play a card, choose "Write in the Travel Journal" action, pick an Idea token from your play area and insert it in the slot of the same shape.
Discuss in the Café
Action Overview: By engaging in a discussion at a local café, players can exchange ideas for immediate VP. Each city has two café discussions, each allowing up to 2 Café markers.
Action Availability: Players can perform this action in any city where they have either their Player marker or a Letter marker.
Procedure:
- Choose a Discussion: The player selects which café discussion to engage in.
- Provide Idea tokens: The player returns the required Idea tokens for that discussion back to the supply. Idea tokens already written in a Travel Journal cannot be used for café discussions.
- Place Café marker: The player places their Café marker in the available slot with the highest VP.
- Update Victory Points: The player updates the VP track to reflect the points earned from the discussion.
Note: A player can occupy more than one café slot within the same city.
Example: play a card, if you have your Player marker in the city AND/OR a Letter marker there you can discard the required Idea tokens, place your Café marker and score the respective VP.
End of the Game
After the Market Phase of the 5th round is completed, the game ends and final Victory Points are counted.
Important: Before scoring, each player takes all cards they played this final round back into hand, checks against the eight-card limit, and discards any excess cards to the box.
Announcing the Winner
Score Victory Points in the following four areas:
A. Exploration tiles – Score according to the total number of Exploration tiles you collected (including any in your Travel Journals).
B. Travel Journals – Each Journal scores according to how many of its requirements you fulfilled (Idea tokens, Exploration tiles, and Friend tiles).
Example: If a player has fulfilled 5 requirements in a Travel Journal, they score 12 VP. If they have fulfilled 7 requirements, they score 21 VP.
C. Advanced Action Cards – Add the VP printed on every Advanced Action card still in your hand (use each card's own condition, if any).
D. Experience tokens –
- First, score any VP printed on individual tokens (for example, each Elective Affinities token is worth 2 VP, or 6 VP total if both of your Elective Affinities tokens are in the same Traveler column).
- Then, for each Famous Traveler column, award majority points: 5 VP / 3 VP / 1 VP for first, second, and third place (in games with 3+ players). In a 2-player game, only first place (5 VP) is awarded. Ties are broken in favor of the player whose Experience token is higher in that column.
The player with the highest total wins. If there is a tie, the winner is the player whose marker is located furthest south on the map; if still tied, the victory is shared.
Famous Travelers and Game Mode
Players can play the game in different modes that are characterised by how the 3 Famous Travelers are selected (point 6 of Setup):
- Historical Immersion: select a century (18th or 19th) and then choose one of its sets (A or B for the 18th century; C or D for the 19th century), as listed below. Take the corresponding Famous Travelers.
- Timeless Jam: shuffle all the Famous Travelers and randomly select 3 of them. This mode grants high variability and a wide range of different games.
- Expert Journey: players come to an agreement and choose 3 Famous Travelers from all the ones available.
Early 18th Century
Joseph Addison (1672–1719) – English Essayist Each time you perform a Have a Conversation, Send a Letter, or Exploration action while your Player marker is in Joseph Addison's city, gain 1 VP.
Lady Montagu (1689–1762) – English Correspondent & Reformer At the end of the round, if your Player marker is in the same city as her, gain either 2 Idea tokens of your choice (same or different types) or 3 extra Victory Points (VP).
Montesquieu (1689–1755) – French Philosopher Each time you discuss in a café in Montesquieu's city, gain 4 extra VP. The bonus applies only to discussions held in that city, whether with your Player marker or a Letter marker.
Late 18th Century
Lady Craven (1750–1828) – English Playwright & Memoirist Café discussions in her city cost 1 fewer Idea token.
Goethe (1749–1832) – German Poet & Polymath At the end of the round, if your Player marker is in Goethe's city, gain 1 VP for each coin you have, up to a maximum of 7 VP.
Vigée Le Brun (1755–1842) – French Painter
Setup: There are 5 different Le Brun Painting types, each with 3 copies. Shuffle them and place them face down beside the Traveler's Gazette board.
At the start of each round, reveal 3 random Painting tiles and place them on her card. When you Explore in her city, you may take 1 of the revealed Paintings in addition to resolving the Explore action. Players cannot collect duplicate Paintings.
At the end of the round, discard any remaining Painting tiles from her card.
At the end of the game, 1/2/3/4/5 different Paintings are worth 1/3/7/13/20 VP.
2 player exception: During setup, remove 1 Painting of each type. At the start of each round, reveal 2 Paintings instead of 3.
Early 19th Century
Lord Byron (1788–1824) – English Poet At the start of your turn, you may spend 3 coins to move to his city.
John Keats (1795–1821) – English Poet Gain 2 VP each time you play an Advanced card while your Player marker is in his city. At the end of the round, if your Player marker is still in his city, gain 1 extra VP for each Advanced card you played that round.
Mary Shelley (1797–1851) – English Novelist At the end of the round, if the Player marker is in the same city as Mary Shelley, the player gains 1 VP for each Idea token already placed on their Travel Journals.
Late 19th Century
Lady Blessington (1789–1849) – Irish Writer & Salon Host At the end of the round, determine each player's shortest distance from Lady Blessington, counting spaces along the roads on the map. The player or players closest to her gain 3 VP. The player or players farthest from her lose 2 VP. All other players receive no bonus or penalty. Players cannot duel with her.
Dickens (1812–1870) – English Novelist During your turn, in addition to your normal action, you may pay 2 Coins to perform either a Discuss or Explore action in the city where Dickens is, as if you were there. You may do this at most once per turn.
Mark Twain (1835–1910) – American Humorist & Travel Writer Whenever your Player marker is in Mark Twain's city and you gain an Idea token by any effect you also gain 2 VP.
Favor Tiles Rewards List
- FT01: Gain 2 coins. / Gain 1 Art token.
- FT02: Gain 1 Science token. / Move 1.
- FT03: Pay 1 coin to gain 1 Idea token. / Gain 1 History token.
- FT04: Gain 1 Philosophy token. / Write 1.
- FT05: Exchange 1 Idea token for either a different Idea token or 3 coins. / Turn one of your already-played action cards face-down in front of you to move 2.
- FT06: Gain 1 coin and 1 VP. / Lose 1 VP to gain 1 Idea token.
- FT07: Gain 1 Art token or 1 History token. / Gain 2 coins and 1 VP.
- FT08: Gain 1 Science token or 1 Philosophy token. / Buy 1 Card from the market. Do not refill the market.
- FT09: Gain 1 Art token or 1 Philosophy token. / Move 1 and 1 VP.
- FT10: Gain 1 Science token or 1 History token. / Pay 2 coins to write in up to 2 different Travel Journals (once each).
- FT11: Pay 2 coins to gain 2 different Idea tokens. / Pay 2 coins to gain 3 VP.
- FT12: Remove 1 Level I card from your hand from the game to gain 2 coins and 3 VP. You cannot use this effect if removing the card would leave you with fewer than 5 cards in hand. / Have a discussion in a café in any city of your choice.
Advanced Card List
All VP shown at the bottom of the Advanced Cards are awarded at the end of the game. Cards numbered 47 to 59 have special conditions for awarding these VP, indicated in italics.
Level I
- 01: Move 1 + Pay 1 coin and Move 1
- 02: Explore 1 + Gain 1 coin
- 03: Explore 1 OR Move 1
- 04: Pay 1 coin for 1 Idea token of your choice OR Pay 3 coins for 2 Idea tokens of your choice
- 05: Gain 2 coins OR Exchange 2 Idea tokens for any 2 Ideas
- 06: Gain 1 coin + Write in the Travel Journal
- 07: Gain 1 coin + Discuss in the literary cafe
- 08: Have a conversation OR Send a letter
- 09: Gain 1 coin + Have a conversation
- 10: Gain 1 coin + Send a letter
- 11: Gain 1 coin + Move 1
- 12: Gain 1 Idea token of your choice
- 13: Gain 2 coins + Gain 1 Victory Point
- 14: Gain 1 Victory Point + Send a letter
Level II
- 17: Explore 1 + Move 1
- 18: Move 1 with a discount of 2 coins
- 19: Gain 1 Victory Point + Have a conversation
- 20: Explore 2
- 21: Write in the Travel Journal + Discuss in the literary cafe
- 22: Gain 1 Idea token of your choice OR Write in the Travel Journal
- 23: Gain 1 Idea token of your choice OR Discuss in the literary cafe
- 24: Send a letter + Have a conversation
- 25: Send a letter + Pay 1 coin to send another letter
- 26: Have 2 conversations
- 27: Gain 1 coin + Move 2
- 28: Gain 2 coins + Write in the Travel Journal
- 29: Access the market with a discount of 2 coins
- 30: Move 2
Level III
- 33: Explore 2 OR Move 2.
- 34: Move 1 with a 2 coins discount + Move 1.
- 35: Explore + Move 1 with a 2 coins discount.
- 36: Pay 1 coin for 1 Idea token of your choice + Write in the Travel Journal.
- 37: Gain 1 Idea token of your choice + Discuss in the literary cafe.
- 38: Gain 1 Idea token of your choice + Pay 1 coin to write in 2 different Travel Journals.
- 39: Send a letter to up to 2 different locals with one of your Letter markers OR Have 2 Conversations.
- 40: Pay 1 coin to send up to 3 letters, each to a different locals with one of your Letter markers.
- 41: Send a letter to up to 2 different locals with one of your Letter markers + Pay 1 coin to Have a conversation.
- 42: Buy a card from the market, resolve its action immediately without placing it in your play area, and add it to your hand. Do not refill the market.
- 43: Explore 2 + Move 1.
- 44: Gain 1 coin, then send a letter to a local who does not already have one of your Letter tokens.
Experiences Rewards
Duel of Honor token Gain the Gazette space effect twice instead of once. You can no longer use other experience tokens on this Traveler. You cannot duel with Lady Blessington.
Lost in Admiration token At the end of the current round, you may lose 1 VP to gain the reward printed on that space again.
A Night to Remember token In final scoring this token counts as two tokens for majority purposes.
Elective Affinities tokens End of game: score 2 VP per token, or 6 VP total if both of your Elective Affinities tokens are on the same Traveler's column.
Iconography Summary
This section summarizes other uncommon icons used throughout the game. Use it as a quick reference whenever you need to confirm an effect or clarify a symbol.
- Travel category.
- Inspiration category.
- Friendship category.
- Festivities category.
- Category.
- Beginning of turn.
- End of round.
- End of game.
- Lose the indicated number of VP.
- Anywhere in Italy.
- Move your Player marker directly to one of the two cities, ignoring intermediate locations.
- City.
- Experience bonus or action.
- Different.
- Or.
- Advanced Card.