Time of Legends: Joan of Arc – Ottoman Army
Time of Legends: Joan of Arc – Ottoman Army Rulebook
Table of Contents
Table of Contents
Characters
Cost and Morale are printed under each character on the army sheet. The card text is given as printed.
Mehmed II
Cost: 285 Morale: 3 Keywords: Reroll - Prayer - Rally
No ability text is printed on the card beyond the keywords.
Mehmed the Conqueror
Cost: 550 Morale: 6 Keywords: Big - Haste 2 - Terror 2 - Fireproof
When attacking: Place a Fire token in the attacked area if you roll at least one blank result.
Yıldırım Bayezıd
Cost: 415 Morale: 4 Keywords: Haste 2 - Charge - Ruthless
At the start of your turn, if you spend 2 [icon]: move one of your Rally points.
When attacking: [icon] → [icon]
Lala Sahin Pasha
Cost: 325 Morale: 4 Keywords: Haste 2 - Rally
When Lala Sahin Pasha is activated, if you spend 1 [icon]: +1 [icon]
When defending: [icon] → [icon]
Troops
Troops are grouped on the army sheet. The first group (Janissaries, Yerli Kulu and Light Infantry) is limited together to a mandatory minimum of 2 and a total maximum of 4 Troops, as printed. The second group (Okchu and Azab Archers) is limited together to a mandatory minimum of 0 and a total maximum of 6 Troops, as printed. Cannon, Sipahi, Mounted Bowmen and Noble Cavalry each show only their own selectable range.
Janissaries
Cost per Troop: 105 Troop Morale: 1 Keywords: Charge - Support - Dodge
When attacking, if you spend 1 [icon]: [icon] → [icon]
Yerli Kulu
Cost per Troop: 70 Troop Morale: 1 Keywords: Support - Dodge
When attacking: [icon] → [icon]
Light Infantry
Selectable Troops: from 2 to 6 Cost per Troop: 80 Troop Morale: 1 Keywords: Haste 2 - Dodge
No ability text is printed on the card beyond the keywords.
Okchu
Cost per Troop: 85 Troop Morale: 2 Keywords: Haste 2
When attacking: [icon] → [icon]
Azab Archers
Cost per Troop: 100 Troop Morale: 2 Keywords: Haste 2 - Dodge
Bonus Action: An Azab Archers unit may place 1 set of stakes (taken from its owner's reserve) on one free border of its area.
Cannon
Selectable Troops: from 0 to 2 Cost per Troop: 190 Troop Morale: 3
When a Cannon attacks a terrain element, inflict 1 [icon] to this element if you roll at least 1 [icon].
Sipahi
Selectable Troops: from 0 to 4 Cost per Troop: 140 Troop Morale: 2 Keywords: Haste 2 - Charge - Dodge
When attacking: [icon] → [icon]
Mounted Bowmen
Selectable Troops: from 0 to 3 Cost per Troop: 120 Troop Morale: 2 Keywords: Haste 2 - Dodge
No ability text is printed on the card beyond the keywords.
Noble Cavalry
Selectable Troops: from 0 to 4 Cost per Troop: 190 Troop Morale: 3 Keywords: Charge - Retaliation
When defending: If the Noble Cavalry suffer a [icon], you choose the area where they're Pushed back.
Army Sheet Tracks
The army sheet also prints these fields. The player fills in the blank ones during army building.
Resources: 115, 115, 130, 115, 15, 20, 20 (one printed value for each of the seven resource icons, left to right, each with blank tick boxes)
Total Cost: (blank) Total minimum: 585 (as printed) Total Morale: (blank) Routing Threshold: (blank)
Morale loss: three rows of ten shield boxes, with the printed values 5, 10, 15, 20, 25 and 30 marked along the track.
Victory points: five groups of boxes, marked 5, 10, 15, 20 and 25 respectively.