RulesPal
Chat
Rulebook
Time is Money thumbnail

Time is Money

Time is Money Rulebook

Table of Contents

Table of Contents

  • Contents
  • Object of the Game
  • Setup
    • The stopwatch
  • Play
  • End of the Game
  • Even More Chaos

Contents

  • 1 stopwatch
  • 6 dice
  • 6 x 50 banknotes worth 10, 20, 30, 40, 50 and 60 million

Object of the Game

Whoever owns the most millions after 3 rounds has won.

Setup

Before the first game, remove the plastic strip from the underside of the stopwatch. Sort the banknotes by value and place them in the middle of the table as six stacks, easily reachable by all players: first the 10s, then the 20s, the 30s, etc. The player with the fewest banknotes in his pocket begins. He receives all the dice. His left neighbour takes the stopwatch and sets it to zero.

The stopwatch

  • Pressing both buttons at the same time resets the stopwatch to 00m00s. For a long battery life, the watch should be set to 00m00s after each game.
  • The first press of the button starts the stopwatch, the second press stops it.

If the stopwatch no longer works, please check the battery and replace it if necessary. To replace the battery you must open the battery compartment on the underside of the stopwatch. The battery must be replaced by an adult.

  1. Use a suitable screwdriver to remove the screw.
  2. Open the battery compartment.
  3. Insert the new battery and then close the compartment again.

Caution! Use only batteries of type LR1130, 1.5 Volt, DC. Insert the battery with the correct polarity. Please pay attention to the arrangement of the plus and minus poles. Never short-circuit the terminals. Always remove a depleted battery from the stopwatch. Always hand depleted batteries in at collection points of the retail trade. Do not use rechargeable batteries. Non-rechargeable batteries must not be charged.

Play

The game lasts 3 rounds. As soon as a player is on turn - hectic spreads - he rolls the dice and grabs as many banknotes as possible. The dice determine which banknotes these are. During his turn the player may roll as often as he likes. For this he has 10 seconds in the first round, 20 in the second and 30 in the third round.

He must estimate the time himself. If he misjudges, he pays a penalty! Naturally, during his turn he may look neither at the stopwatch nor at any other clock.

As soon as the player on turn begins to roll, his left neighbour starts the stopwatch. After each roll he takes banknotes from the middle. The following applies:

  • For all values that appear exactly once on the dice, the player may take one banknote of the same value from the middle. He may also leave banknotes lying if the time is too short for him, to give himself "small change". For values rolled several times he receives nothing.
  • Dice that show a "+": the player may set these aside. For each "+" rolled, the time available is extended by 5 seconds. However, these dice are now blocked and can no longer be rolled during this turn. If the player - by mistake or on purpose - brings these dice back into play, he loses the 5-second bonus and treats the dice as before.

Example: It is the first round. Anton rolls 10, 30, 30, 40, 50, "+". He may take banknotes worth 10, 40 and 50 million from the middle and lays them in front of himself. Since the 30 occurs several times, he receives nothing for it. He sets aside the die with the "+". He now has 5 seconds more time (in total 10 + 5 = 15 seconds), but can only keep rolling with 5 dice.

Anton decides on a second roll and now rolls 10, 40, 50, 60, "+". He sets aside the die with the "+" again. Anton leaves the 10 million lying and takes only the banknotes worth 40, 50 and 60 million. He decides to roll again, since he now has a total of 20 (10 + 5 + 5) seconds of time.

If the player believes his time is up, he ends his action by calling "Stop". His left neighbour immediately presses the stop button of the stopwatch.

Now it is checked whether the given time (including all collected "+" symbols) was kept.

  • If a player kept the time exactly to the second, he receives a reward of 60 million.
  • For each second that he took more, he pays a penalty of 20 million.
  • For each second that he took less, he pays a penalty of 10 million.

Example: In the first round Anton rolled 10, 30, 30, 40, 50, "+" and 10, 40, 50, 60, "+". The corresponding banknotes lie in front of him, the two "+" dice likewise. He had 20 seconds of time (10 seconds for the 1st round and two times 5 seconds for the two "+"). He actually played for 17 seconds, i.e. 3 seconds too few. As a penalty he puts 30 million back into the middle of the table.

  • When paying his debts, a player may change money at any time. If a player cannot pay his debts completely, he gives everything he owns.
  • Afterwards the dice and stopwatch are passed on clockwise and the next player is on turn.
  • When all players have had a turn, the 2nd round begins with 20 seconds each, followed by the 3rd round with 30 seconds each.
  • If a stack of banknotes is used up, the player takes the amount in smaller banknotes, or money is changed.
  • During the game all fellow players should take care that none of the aspiring millionaires grabs too much in the heat of battle. Banknotes taken by mistake must be put back.

End of the Game

After the 3rd round the game is over. All players count their millions. Whoever has the most money wins the game.

Even More Chaos

Whoever wants an even more chaotic game does not place the banknote stacks in the middle of the table in ascending order (10s, 20s, 30s, etc.) but in any order.