Time Arena: Kamikawaii
Time Arena: Kamikawaii Rulebook
Table of Contents
Table of Contents
Kamikawaii Characters
Manaka Mikaze
Manaka Mikaze: the art of parrying!
Each time Manaka Mikaze is attacked, by whatever means, roll a fight die and add the result to Manaka's attack number. If the total is equal to or greater than the opponent's attack, the parry is successful and both fighters stay in the arena.
Example: The Slugosaur attacks Manaka Mikaze from 4 spaces away with its special ability. It rolls a +1 on its attack die, which is added to its attack number of 3. Manaka tries to parry it and rolls a +1, giving her a defence of 3 (base attack 2 + 1 from the die). Her total is 1 less than the Slugosaur and she is knocked out.
If Manaka had rolled a +2 or KO on her fight die, she would have successfully parried and have stayed in the arena.
Yoko Hakubamatata
Make a ranged attack with her shuriken at a distance of 3 (see base game rules).
Nayuki Mono
Counter (see base game rules).
Shannon Shaku
No special ability.
First Print Bonus
The Montmiral Blacksmith
His hammer can range attack from a distance of 3 spaces.
Before rolling the fight die, the player must boldly declare:
«I Am the Montmiral Blacksmith. May the gods be my witness, by my hammer you'll hit the ground!»
Boomerang Effect: If the opponent if not KO'd by the attack or if the totem is not damaged or if the player forgot to make their declaration, then the blacksmith is KO'd.
Reminder: The totem charge token is only moved when the fight die rolls a «Critical failure.»