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Tikal Demo

Tikal Demo Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
  • Game Sequence
  • Game Figures
  • Placing Figures
  • Moving Figures
  • Recovering Treasure
  • Scoring
  • End of the Game

Contents

  • 15 six-sided terrain tiles (7 temple tiles, 3 jungle tiles, 3 treasure tiles, 1 volcano tile, 1 basecamp starting tile)
  • 8 round treasure tokens
  • 2 expedition leaders
  • 24 expedition members
  • 2 short rules sheets

Setup

  • The basecamp is placed in the middle of the table.
  • The six-sided terrain tiles are sorted by the letter on their backs. For each letter, the tiles are shuffled and stacked next to the basecamp with the letter side facing up, so that the tiles marked A are on top, with the tiles marked B and C underneath.
  • The round treasure tokens are placed on the table.
  • Each player chooses a color and receives the matching game figures: 1 expedition leader and 12 expedition members.

Game Sequence

The players explore the jungle with the help of the terrain tiles, which are placed during play. Each time it is your turn, take the top terrain tile from the stack and place it next to a tile already on the table. The first tile may only be placed next to the basecamp. Each tile has one to three stone slabs on one or more of its sides. Expedition members move from terrain tile to terrain tile across these stone slabs. Each tile must be placed so that it can be entered through at least one side, i.e. at least one stone slab must lead to this tile. It is not necessary for both terrain tiles to have stone slabs on the connecting sides; it is enough if one of the two tiles has a stone slab. It does not matter whether the connecting stone slab(s) are on the tile already on the table, on the tile being placed, or on both. The volcano is the only exception.

The terrain tiles can show the following motifs:

  • Jungle (Urwald)
  • Temple (Tempel)
  • Treasure (Schatz)
  • Volcano (Vulkan)

Temples come with values from 2 to 6. If a player has more of his expedition members on a temple tile than his opponent during a scoring round (see Scoring), he receives the value of that temple.

Treasure tokens are placed immediately on the treasure tiles when they are placed. Whether 2 or 4 treasure tokens are placed on a tile depends on the number of golden masks in the circle on the treasure tiles. These treasures can be recovered during the game.

When the volcano tile is revealed, a scoring round takes place immediately for both players (see Scoring). After a scoring round, the player whose turn it is places the volcano tile and carries out his actual turn with his 5 action points (see below). A volcano tile can never be entered, even if stone slabs lead to it.

Each time you have placed a terrain tile, you have 5 action points (AP) for your actions during the game. These 5 AP are a kind of credit that you can simply imagine. You may use the AP to place figures, move figures and/or recover treasures. You pay for these with differing amounts of AP.

Not all action points have to be used. Action points that are left over are lost.

Game Figures

Each player has 1 expedition leader and 12 further expedition members. The expedition leader is treated like a normal expedition member. Only when scoring takes place, and majorities are counted, does the expedition leader count as 3 expedition members.

Placing Figures

To bring a figure into the game from outside, 1 AP must be paid. This also applies to the expedition leader. The figure is taken from the supply and placed on the basecamp. Any number of figures may be placed per turn (so up to 5).

Moving Figures

To move a figure from one terrain tile to another, 1 AP must be paid per stone slab. This also applies to the expedition leader. A figure cannot stop on a stone slab. When moving from one terrain tile to another, the stone slabs of both tiles must always be fully overcome. Within the 5 AP, any number of figures may be moved any distance.

Example: Moving from a jungle tile onto a temple tile costs 4 AP, because 4 stone slabs are overcome.

Recovering Treasure

Anyone who wants to recover a treasure must have at least one of their own figures standing on a treasure tile on which treasure tokens remain. Each treasure costs 2 AP. The top token is taken from the tile and placed on the table in front of the respective player. If several figures of one player stand on a treasure tile, that player may recover a maximum of 2 treasures. Here too, the expedition leader counts as a normal expedition member. If the player has figures on further treasure tiles, he may also recover treasures there.

Scoring

As soon as the volcano tile is revealed, the first scoring round takes place. At this point it matters to gain the majority on as many temple tiles as possible and to own many treasures.

The player who drew the volcano tile first places the tile in front of him on the table and carries out a turn with 5 action points (this is the scoring turn). Afterwards he scores alone: he adds up the points of the temples where he holds the majority and notes these on a sheet of paper. If two expeditions are equally strong on a temple, neither receives points there. Then he counts the treasures in front of him. Each treasure gives one further point, which is noted.

Afterwards, the other player takes his scoring turn, in which he performs actions worth 5 AP and notes his points for majorities on temples and for treasures.

Then the player who triggered the scoring places the volcano tile and carries out his normal turn with 5 action points. He does not reveal any further tile.

End of the Game

After the last tile has been placed and the player has carried out his turn, his opponent begins with the last scoring round. As in the first scoring round, each player uses 5 action points and scores for himself alone. When both players have carried out their scoring turns, the game ends.

The winner is the player with the most scoring points.

Have fun!