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Tierisch bedroht

Tierisch bedroht Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Idea
  • Setup (Spielvorbereitung)
  • Card Notes
    • Animal cards
      • In the display: the needs
      • In the hand: the resources
    • Strategy cards
    • Donation cards (Spendenkarten)
    • Status cards
    • Compass card (Kompasskarte)
  • Game Flow (Spielablauf)
    • Phase 1: Look out and develop a strategy
    • Phase 2: Choose resources
    • Phase 3: Rescue
    • Phase 4: Lay out new animals
  • End of the Game (Spielende)

Components

Game information: 2–4 players, age 10 and up, 20–40 minutes.

The game contains:

  • 54 animal cards
  • 8 strategy cards
  • 3 donation cards (Spendenkarten)
  • 2 status cards (Gerettet and Bedroht)
  • 1 compass card (Kompasskarte)
  • 1 rules sheet

Game Idea

Animal cards are coloured according to the habitat of the animals: land (green), water (blue) and air (orange). Players are a team of animal and nature conservationists. Together they choose strategies each round and play resources (hand cards) to rescue the threatened animals in the display before they die out. Good teamwork decides whether the team saves many animals or few.

Setup (Spielvorbereitung)

At the start, the animal cards are shuffled well. The number of cards depends on the number of players:

2 players3 players4 players
in the display (Auslage)5 animal cards5 animal cards6 animal cards
as hand cardseach player 5each player 4each player 3
strategies8 strategy cards8 strategy cards6 strategy cards (without Reservat and Hilfsprojekt)
  • The animal cards of the display are laid out face down next to each other in the middle of the play area. If all cards of the display are of the same colour, the display must be reshuffled and dealt again.
  • Each player receives his or her hand cards and keeps them face down in front of him or her.
  • The strategy cards are laid face up below the display.
  • The three donation cards are arranged one below the other to the left of the display. Leave enough room above the display to lay out hand cards later.
  • The status cards are placed: the Gerettet card (rescued) on the left and the Bedroht card (threatened) on the right.
  • The remaining animal cards form the draw pile (Nachziehstapel), placed to the right of the display.
  • The compass card lies in front of the player who starts.

Card Notes

Animal cards

Animal cards are coloured according to habitat: land is green, water is blue and air is orange. At the bottom of the front of each animal card, the symbols on the left show the habitat and the symbols on the right show money. An animal card has two functions, depending on where it is:

In the display: the needs

Animal cards in the display stand for threatened animals that the team must rescue. The symbols for money and habitat show the number needed to rescue that animal. Examples:

  • A threatened Bonobo in the display needs 1 × Land (tree) and 2 × Money to be rescued.
  • A threatened Blewitt-Kauz in the display needs 3 × Air (clouds) and 3 × Money to be rescued.
  • A threatened Kabeljau (cod) in the display needs 0 × Water (wave) and 1 × Money to be rescued.

In the hand: the resources

Animal cards in a player's hand are the resources available to that player. They can be used to rescue threatened animals in the display. To rescue an animal in the display, only hand cards of the same colour as that animal may be used. One or several hand cards – including hand cards of different players – can rescue one animal. A single hand card cannot be used to rescue several animals. A rescue succeeds even if more resources are used than necessary. Examples:

  • The threatened Bonobo needs 1 × Land and 2 × Money. The Panda in hand provides 2 × Land and 2 × Money as resources. The Bonobo can therefore be rescued, because the colour of the card (green) matches and the needs of the Bonobo are covered by the resources of the hand card.
  • The threatened Blewitt-Kauz needs 3 × Air and 3 × Money. The resources of the players are Riesenseeadler (1 × Air and 1 × Money) and Kanaren-Weissling (2 × Air and 2 × Money). Together that makes 3 × Air and 3 × Money, so the threatened Blewitt-Kauz can be rescued.
  • The threatened Kabeljau needs only 1 × Money. It cannot be rescued with the Yak (wrong colour) or with the Pottwal (wrong resource).

Strategy cards

Before each round, the team must agree on one strategy card and decide which player carries out the corresponding action. The chosen strategy card is then turned face down. It cannot be played again in the following rounds. The strategy cards have the following functions:

  • Expedition: The player may look at all animal cards of the display once during this round. He or she may see the cards but must not give any information about the animals.
  • Hilfsprojekt: The player may play one additional hand card to rescue an animal during this round.
  • Forschungsstation: Each player turns one of his or her hand cards face up for the duration of this round. The face-up hand cards are visible to all players.
  • Fotofalle: One animal card of the display is turned face up at the beginning and stays face up for the whole duration of the round.
  • Reservat: The player secretly exchanges all of his or her hand cards with the same number of animal cards from the display.
  • GPS-Tracking: The player secretly exchanges one of his or her hand cards with an animal card from the display.
  • Jagdverbot: The entire display is secretly exchanged with the top cards of the draw pile.
  • Auswilderung: One animal card of the display is secretly exchanged with the top card of the draw pile.

Donation cards (Spendenkarten)

When a donation card is played, one additional arbitrary resource – MONEY or HABITAT (Lebensraum) – may be used once to rescue an animal. The card is then turned over and cannot be used again. The team decides when a donation card is played. The colours of the cards must also match here: the rule that cards used for an animal must be of the same colour still applies.

Status cards

  • Gerettet card: The rescued animals are placed on this card (rescued pile).
  • Bedroht card: Animals that were not rescued are placed on this card (threatened pile). These animals can no longer be rescued during the game and remain threatened.

Compass card (Kompasskarte)

The compass card shows which player starts the current round. It is passed on to the next player with each round.

Game Flow (Spielablauf)

Once the setup is complete, the game begins with the first round. The animal cards of the display and the hand cards in front of the players remain face down as before. They may only be turned face up in phase 3. Each round consists of 4 phases.

Phase 1: Look out and develop a strategy

The players get an overview of all animal cards (display and hand cards) by looking only at the backs of the cards. In this way the players can estimate, by colour (WATER / LAND / AIR), what kind of needs and available resources there are.

Because the players cannot play all of their hand cards in the next phase, they should discuss together which tactic can rescue as many animals as possible. Together they choose one strategy card for this round, apply it and then turn it face down. Only well-chosen hand cards combined with the matching strategy card can make a rescue succeed.

Phase 2: Choose resources

As soon as the players have applied a strategy, no more talking about the play turn is allowed. All players now take their hand cards into their hand, face up. Only each player may see his or her own hand cards.

The player whose turn it is chooses a selection of his or her hand cards (resources). The number of hand cards that must be played per round depends on the number of players:

  • 2 players: 3 hand cards per round
  • 3 and 4 players: 2 hand cards per round

The selected hand cards remain in the player's hand. The remaining hand cards are placed face down to the side. They are only needed again in the next round. It may help to memorise which symbols the other hand cards show, because at the start of each further round they may be revealed.

The player holds the selected hand cards so that all co-players can see their colours (WATER / LAND / AIR). Then the following players take turns to choose their resources, always with regard to the colours already chosen by their predecessors.

Phase 3: Rescue

Now the animal cards of the display are turned face up. The player with the compass card begins: he or she lays a first hand card (resource) on a threatened animal of the matching colour. Going around the table, the other players each add one hand card in turn. They may add to the resources of a predecessor or place a card on an animal that is still free.

When all selected hand cards have been played, the rescued animals are placed on the Gerettet card and the animals that were not rescued are placed on the Bedroht card. The hand cards used in the rescue go onto the draw pile. After each round the draw pile is shuffled well. It is recommended to shuffle the cards face down under the table.

Phase 4: Lay out new animals

From the well-shuffled draw pile, a new display is dealt face down, and the hand cards are topped up again to match the number of players. If all cards of the new display are of the same colour, the display must be shuffled together with the draw pile again and dealt once more. The next round then begins.

End of the Game (Spielende)

As soon as all strategy cards have been turned face down, your last round begins. After this round the game is scored.

To determine your score, first add up the values of the rescued animals and the values of the threatened animals separately. The remaining animal cards of the draw pile do not count. Then subtract the value of the threatened animals from the value of the rescued animals.

Your result can be read from the scoring table:

ScoreResult
under 55Klappe zu, Affe tot. Klappe wieder auf und noch einmal! (Lid closed, monkey dead. Open the lid again and try once more!)
55–66Immerhin Lurchschnitt. Vielleicht ein Salamandermal! (At least a respectable amphibian result. Maybe a salamander-try!)
67–77Butter bei die Fische: Alles aalglatt! (Butter to the fish: all eel-smooth!)
78–88Saubär! Das war saustark! (Saubär! That was boarsome strong!)
89–99Schwergewichte des Artenschutzes: Einfach elefantastisch! (Heavyweights of species protection: simply elephantastic!)
over 100!!!TIERISCH!!!

Translator's note: the result lines are puns in German. Their English renderings are approximate; the German original is given in italics in each row.

The printed sheet shows an example: four animal cards with the values 4 + 2 + 3 + 1 = 10 are used to illustrate the addition.