Star Wars: X-Wing Miniatures Game – TIE Advanced Expansion Pack
Star Wars: X-Wing Miniatures Game – TIE Advanced Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilot Cards
Darth Vader
Ship: TIE Advanced x1 · Pilot skill: 9 · Points: 29 · Slots: Elite, Missile
During your "Perform Action" step, you may perform 2 actions.
Maarek Stele
Ship: TIE Advanced · Pilot skill: 7 · Points: 27 · Slots: Elite, Missile
When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others.
Elite Upgrade Cards
Swarm Tactics
Elite upgrade · Points: 2
At the start of the Combat phase, choose 1 friendly ship at Range 1.
Until the end of this phase, treat the chosen ship as if its pilot skill were equal to your pilot skill.
Squad Leader
Elite upgrade · Points: 2 · Unique
Action: Choose 1 ship at Range 1–2 that has a lower pilot skill than you.
The chosen ship may immediately perform 1 free action.
Expert Handling
Elite upgrade · Points: 2
Action: Perform a barrel roll. If you do not have the [Barrel Roll] action icon, receive 1 stress token.
You may then remove 1 enemy target lock from your ship.
Missile Upgrade Cards
Concussion Missiles
Missile upgrade · Points: 4 · Attack: 4 · Range: 2–3
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change 1 of your blank results to a [Hit] result.
Cluster Missiles
Missile upgrade · Points: 4 · Attack: 3 · Range: 1–2
Attack (target lock): Spend your target lock and discard this card to perform this attack twice.