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Ticket to Ride: The Dice Expansion thumbnail

Ticket to Ride: The Dice Expansion

Expansion for Ticket to RideExpansion for Ticket to Ride: EuropeExpansion for Ticket to Ride: MärklinExpansion for Ticket to Ride: Nordic Countries

Ticket to Ride: The Dice Expansion Rulebook

Table of Contents

Table of Contents

  • Components
  • 1. Modified Game Set-up
  • 2. Modified Game Turn
    • Possible Train dice results
    • Example
  • 3. Other Map Features (Advanced players)
    • Ferries (Ticket to Ride Europe, Nordic Countries)
    • Tunnels (Ticket to Ride Europe, Switzerland, Nordic Countries)
    • Train Stations (Ticket to Ride Europe)
    • Passengers (Ticket to Ride Märklin)

Components

  • 5 Train dice, each with these faces:
    • Single route (2 faces)
    • Double route (2 faces)
    • Station
    • Wild (Locomotive / Joker)
  • 3 Tunnel dice (black)
  • 15 Single Route tokens
  • 15 Double Route tokens

1. Modified Game Set-up

All normal board game rules apply, except as follows.

Train cards are left aside and not used; everything else, including Destination Tickets, is used. The colors of routes on the board map no longer matter; only whether they are single or double routes. Each player starts with the number of plastic trains indicated in the rules, as usual. Place the Single Route and Double Route tokens face up next to the board.

2. Modified Game Turn

On his turn, a player rolls all five Train dice. He may then re-roll any, all or none of them once, after which the result stands.

Possible Train dice results

  • Single route: Counts as one space toward claiming a Single Route on the map.
  • Double route: Counts as one space toward claiming a Double Route on the map.
  • Station: Allows the drawing of 1 Destination Ticket, which may be kept or discarded.
  • Wild: Can be used as any one of the three possible results above.

Using part - or even possibly all - of his dice results, the player may then immediately take a single action of his choice:

  • Claim a Single Route,
  • Claim a Double Route,
  • or Draw Destination Tickets.

In addition, the player may use any two unused dice to pick token(s) of his choice. These tokens each count as one space toward the claiming of a Route of the corresponding type (Single or Double). The tokens may be used at once (if claiming a Route) or later, but a player can never hold more than 3 tokens of any type. If a player starts his turn with 3, he cannot claim more this turn, even if he spends some. A player may freely discard some or all of his tokens at the end of his turn, to draw different ones later.

Example

With this dice result after his re-roll, and 2 double route tokens saved from a prior turn, a player could:

(The printed dice result is: Single route, Single route, Double route, and two blank faces. The sheet's icons for the two blank faces are identical, so the sheet does not say which of the two is the Station and which the Wild.)

  • Claim a 3 space Single Route, using Single route, Single route and a blank face, and take 1 token of his choice, using the Double route die and the other blank face.
  • OR claim a 4 space Double Route, using the Double route die and a blank face, plus his 2 double route tokens, and take 1 token (using any 2 remaining dice).
  • OR draw 2 Destination Tickets, using two blank faces, and take 1 token (using any 2 remaining dice).

3. Other Map Features (Advanced players)

Ferries (Ticket to Ride Europe, Nordic Countries)

A player wishing to claim a Ferry Route must use one die per locomotive displayed on that Ferry Route. (The printed icon for this die is the blank face, which the legend names Wild / Locomotive.)

Tunnels (Ticket to Ride Europe, Switzerland, Nordic Countries)

After having rolled or re-rolled the Train dice, if a player decides to claim a Tunnel Route, he rolls the 3 Tunnel dice and, for each Tunnel symbol rolled, he must add 1 more Single/Double Route Train dice or token than normal to claim the Tunnel Route. If he cannot do that, he may not decide to take another action instead (i.e. he cannot Claim another Route or Draw Destination Tickets), and his turn ends.

Important Note: A player may not re-roll his Train Dice after having rolled the Tunnel Dice, even if he rolled his Train Dice only once.

Train Stations (Ticket to Ride Europe)

A player wishing to build a Train Station must use 1, 2 or 3 (printed as a blank die face) (or (printed as a blank die face) !) to build his 1st, 2nd or 3rd Station respectively and may take no other action that turn (i.e. he cannot also Claim a Route or Draw Destination Tickets).

(The sheet prints both face icons as blank die faces, the same icon used for the Station and Wild faces in the legend, so the sheet does not say which face each one is.)

Passengers (Ticket to Ride Märklin)

A player wishing to move his passenger along an opponent's Route must use a (printed as a blank die face) to do so and may take no other action that turn (i.e. he cannot also Claim a Route or Draw Destination Tickets).

(The printed icon is a blank die face; the sheet does not name which face it is.)