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Ticket to Finland (fan expansion for Ticket to Ride) thumbnail

Ticket to Finland (fan expansion for Ticket to Ride)

Expansion for Ticket to RideExpansion for Ticket to Ride: EuropeExpansion for Ticket to Ride: MärklinExpansion for Ticket to Ride: Nordic Countries

Ticket to Finland (fan expansion for Ticket to Ride) Rulebook

Table of Contents

Table of Contents

  • The Board
  • The Cards
  • The Game
    • Setup
    • Turn
    • Calling Time
  • End of the Game
    • Bonus Values
  • Card Reference
    • Tourist Cards
    • Special Cards

The Board

This game is based on the official Days of Wonder games. The board is already available.

The Cards

The ticket cards are already available, but one has been revised.

The tourist cards represent the locations with a value: the points will be added or deducted at the end of the game depending on whether or not you travel to that location.

The bonus cards represent rewards at the end of the game for various achievements. They may be displayed to remind players of their value.

You will need a set of train cards and as many sets of wagons (preferably the full 45) as you have players. You may use stations if you wish and if you have them.

The Game

Setup

Shuffle the train cards. Deal 4 unexposed to each player. Expose the top 5 of the remaining deck and place it unexposed alongside the upturned cards.

Shuffle the ticket cards. Deal 5 to each player and place the remainder unexposed on the table.

Shuffle the tourist cards. Deal 5 to each player and place the remainder unexposed on the table.

Each player must keep at least 3 route cards and at least 3 tourist cards, returning unwanted cards unseen to the bottom of the appropriate deck.

The youngest player starts and play passes clockwise round the table. Subsequently you take it in turn (clockwise) to start.

Turn

On your turn you have various options:

  • Either pick up 1 exposed engine

  • or pick up 2 exposed wagon cards

  • or pick up 1 exposed wagon card and 1 card from the top of the deck

  • or pick up 2 cards from the top of the deck

    N.B. as soon as an exposed card is taken it must be replaced from the top of the deck.

  • or pick up 3 ticket cards plus 3 tourist cards (of which you must keep at least 1 of each, returning the balance unseen as above)

  • or "burn 5": discard any 5 train cards to the exposed (used) deck and pick up 5 new unexposed cards in exchange

  • or place wagons on a route between 2 locations (by the rules above).

Throughout the game, the used train cards should be shuffled and placed under the deck.

Should any deck of cards run out, the game must continue with reduced options without them or until discards appear.

Calling Time

When your wagon stock becomes less than 3, you may call time, and then each player has 1 more turn before the game closes. If your stock becomes zero, you must call time. You may use your final turn to draw cards or do nothing.

Tip: your last turn (unless needed to complete a ticket or tourist card) is best served either by completing any route which will achieve a bonus, or by completing the longest possible route anywhere with your wagons and cards to gain maximum points.

End of the Game

A. Reduce players' scores by the values of any uncompleted tickets and tourist cards.

B. Award the bonuses.

C. Add the values of any completed tickets and tourist cards to the players' scores.

THE WINNER HAS THE HIGHEST SCORE.

Bonus Values

The bonus cards are scored as follows (value, then the award as printed on the card):

ValueBonus
5The player with the longest route
15The player with the most tunnels
15The player with the most ferries
20The player with the longest journey
10The player who visited most cities
10The player with the most valid tickets
25The player who visited most foreign countries
25The player with the longest perimeter path

Card Reference

Tourist Cards

Each tourist card shows a location name and a value from 3 to 8. The card scans print some names in italics; the sheet does not explain the typography, so names are listed as printed. The deck holds 45 location cards and 3 Sling cards.

ValueLocation
3Kokkola
4Vaasa
5Seinajoki
6Pori
7Tromso
8Alta
3Kilpisjarvi
4Kolari
5Kemi
6Oulu
7Malmberget
8Boden

Sling cards (3): each reads "Play this card now with any attraction card you want to sling." The sheet gives no further rule for them.

Special Cards

The sheet's eight special cards carry the following printed text. Each is marked with an exclamation-mark symbol. The sheet gives no rules for how these cards are obtained or when they are played beyond the printed text.

  • Mole: You may build tunnels free of penalties.
  • Steamer: You may use ferries free of engines.
  • Twice As Nice: Pick up any two cards.
  • Engineer: You may build an extra grey route alongside any occupied route.
  • Bingo: You may pick up all 5 exposed cards at any time.
  • Lucky Dip: You may choose any one ticket from the draw pile.
  • Pick-Pocket: Before your turn, you may randomly steal a card from each player.
  • Artist: You may build a route in a different colour.
5Tampere
6Riihimaki
7Uumaja
8Tukholma
3Turku
4Maarianhamina
5Hanko
6Helsinki
7Sundsvall
8Tallinna
3Utsjoki
4Kalastaja-Saarento
5Inari
6Salla
7Vardo
8Kantalahti
3Rovaniemi
4Kuusamo
5Taivalkoski
6Kajaani
7Haapajarvi
8Kostamus
4Kuopio
5Jyvaskyla
6Pieksamaki
7Joensuu
8Narva
3Suojarvi
4Savonlinna
5Sortavala
6Kouvola
7Viipuri
8Leningrad