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Tic Dice Town

Tic Dice Town Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
  • Playing the Game
  • Cards
  • End of Game
  • Scoring
  • Winning
  • Easy Mode

Contents

  • 72 Cards
  • 12 Dice (4 colors, 3 dice of each color)
  • 1 Double-Sided Board

Setup

  1. Place the board in the middle of the table. If 2 people are playing, place it with the 3x3 grid side face up. If 3 or 4 people are playing, place it with the 4x4 grid side face up. Set the dice next to the board.
  2. Sort the cards and make 3 decks, one for each type of objective card. Shuffle each deck and set them next to the board.
  3. To determine the starting player, each player rolls 1 die. The player who rolls the highest number starts.
  4. Each player takes 1 objective card from each deck, plus 1 extra card from any deck of their choice. These 4 cards become that player's hand, and they are that player's objectives.

Playing the Game

Place dice on the board to complete the combinations shown on your cards, and acquire as many objective cards as possible.

The game is played over a number of rounds, and each round is played in turn order.

To begin a round, the player who rolled highest during setup (or, from the second round onward, the player to the left of whoever started the previous round) rolls all 12 dice.

If that player is satisfied with the result, their turn begins. If they are not satisfied with the first roll, they may re-roll all 12 dice together one more time. Only one re-roll is allowed. After that, the values of the dice cannot be changed for the rest of the round — each die keeps the value it showed until the round ends.

The rolling player then does the following:

  1. Checks the 4 objective cards in their hand.
  2. Checks the results shown on the rolled dice.
  3. Decides which combination to go for.

Starting with the player who rolled the dice, and proceeding to the left, each player in turn chooses one of the dice and places it — without changing its value — on any empty space of the board's grid. Turns continue around the table until there are no dice left to place, or no empty spaces left on the grid.

At that point the round ends, and each player checks whether any of their objective cards' combinations are now completely matched by the dice on the board.

Any objective card that is matched is revealed to the other players and set aside as a scored card. The player then draws as many new cards as needed to bring their hand back up to 4 cards. All dice are then removed from the board and a new round begins.

In the new round, the player to the left of whoever started the previous round rolls all 12 dice, and play proceeds the same way as before. This repeats for as many rounds as there are players, except in a 2-player game, which is played over 4 rounds.

Cards

Each objective card shows, on one side, the combination that must be achieved on the board, and on the other side, that card's point value. Every combination is formed by 3 dice placed in a row, but the exact condition for each die is different from card to card.

The only way to score points is by acquiring objective cards. There are 3 types of objective cards, and correspondingly 3 point values:

1 — Color Card This card's objective is based only on the dice's colors and their positions. This card is worth 1 point.

2 — Quantity Card This card's objective is determined by the sum of the 3 dice involved and the color of at least one of those dice. This card is worth 2 points.

3 — Equation Card This card's objective is to make the equation shown on the card true using the dice's values. This card is worth 3 points.

End of Game

Each player totals the point values of the objective cards they have acquired. If a player has collected 3 objective cards of the same type, they add 3 points to their final score.

Scoring

The game ends once the final round is complete and all objective card combinations have been checked.

Winning

The player with the most points wins.

Easy Mode

Play by the basic rules, but remove the higher-difficulty cards before playing.