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Thunderverse Track Pack

Expansion for Thunder Alley

Thunderverse Track Pack Rulebook

Table of Contents

Table of Contents

  • "X" Start Lanes
  • Overlapping Lanes
  • Restart Lanes
  • Restarts with 1 Lane
  • AR Arrows
  • Richey Raceway
  • Carla Horger Memorial Speedway
  • Trimperial Raceway

"X" Start Lanes

Some courses include X values in the starting grid. These spaces are to be used for Apocalypse Road's grid if necessary.

Overlapping Lanes

There are portions of the track that overlap where either an optional route exists or the interior course veers off the main speedway and later re-enters it. Be sure to only use the spaces that coincide with the track version you are using for the race.

Restart Lanes

The restart lanes are not highlighted on these tracks. For restarts after a yellow flag, if a sector has 4 lanes, then the restart lanes are in the middle two. If there are 3 lanes, use the outside 2 lanes.

Restarts with 1 Lane

If cars need to be placed for a restart and they would be placed in a sector with one lane, they are instead stacked together with the car that would be on the inside (ahead) stacked on the bottom.

  • Any time that stack of cars is moved by another car's activation, move both cars together as one car.
  • When either of the cars is activated, it will leave the space on its first move and the other car will now be alone in the space behind it.
  • Regardless of the card played, the first move to separate cars is considered "Solo" so no Lead, Draft or Pursuit rules apply. Once clear of the other car, the movement type starts to take effect. Please note, that "Solo" has different rules depending on whether you are playing Thunder Alley or Grand Prix and the governing game's Solo rules should be used.

AR Arrows

Grand Prix and Apocalypse Road races follow the AR arrows unless the rules for that track specify otherwise.

Richey Raceway

It is possible in Grand Prix and Apocalypse Road, though unlikely, that cars may still be in the starting grid area when the leaders come around back into the area of the grid. Any cars in the sectors with the 17 to 24 positions when the leaders arrive in those spaces are pushed forward immediately to the 15-16 position sector. This may push additional cars forward as well. This is a one-time occurrence when the leaders would need to enter that small curve and cars on the grid need to go straight.

Carla Horger Memorial Speedway

Apocalypse Road's starting grid is in the bottom right. Nothing else takes place in the bottom right spur of the track. After entering the dirt area in the top left, the Apocalypse Road course stays in the top left quadrant.

Grand Prix and Thunder Alley follow the unmarked arrows and stay out of the dirt area.

Trimperial Raceway

Apocalypse Road runs counterclockwise around the track and follows the AR Arrows.

Thunder Alley and Grand Prix run clockwise around the track.

If playing Apocalypse Road, it is possible for a car to be in the first sector past the 1-2-3 grid position when cars are exiting the dirt area of the track. If a car enters the lane from the dirt area, immediately move those cars that would be encountered ahead in the same lane they are already in. Likewise, if a car enters those spaces from the grid, push the cars in those overlapping lanes ahead to the next sector clear of the overlapping lanes.