Thunderstone Quest: Risen from the Mire
Thunderstone Quest: Risen from the Mire Rulebook
Table of Contents
Table of Contents
Introduction
Risen from the Mire is an expansion product for Thunderstone Quest. Rules for new components start on page 4. Those who are familiar with these components can skip directly to the Questbook on page 6.
Unpacking the Box
This box should include the following components. If it does not, please visit our website at https://alderac.com/customer-service for assistance. Please note that this is an expansion to Thunderstone Quest and is not a stand-alone game.
- 1 Quest 3 Risen from the Mire, the full contents of which are featured in the Questbook (see pages 7-8)
- 1 copy of each Monster, Hero, Item, Spell, and Weapon from Risen from the Mire, to be used in Epic Mode
- 1 Risen from the Mire Rulebook/Questbook
Prestige Class Boards
Prestige Class boards are dual-sided: One side for use in Barricades Mode (cooperative play) and one side which may be used (optionally) in competitive games. Rules for Barricades Mode are covered in the Barricades Mode expansion's Rulebook. When playing competitive games, a new 11b setup step for the Thunderstone Quest Rulebook is added to the end of step 11. Starting with the first Champion and proceeding in turn order, each Champion may choose 1 Prestige Class with which to play. Then Champions select their Side Quests and/or Guild Sponsorships as normal.
Prestige Classes are a new board that allows you to train in a specialized class, gaining new powers as you gain Ranks. The training section (top) of each Prestige Class board explains how to gain 1 Rank (one rank-arrow icon) in your Prestige Class (1) or potentially 2 Ranks (two rank-arrow icons) at once (2). The Rank numbers (3) are to the right of the cost. These Ranks cost the listed amount to gain, as shown on the left-hand side of the board within the Rank to which you are going (4). You must pay the cost of each Rank you gain. If the listed cost cannot be paid that turn for the 1 or 2 Ranks you earned, the new Rank(s) are not gained. You do not start with any Ranks in your Prestige Class, and Ranks must be gained in order; they cannot be skipped. When a Rank is gained, it will unlock new powers for your benefit (5).
Battle Mage
The Battle Mage board is printed on the Prestige Class sheet. Its text, as legible on the scan:
- Training: 1 Rank-arrow: Defeat 1 Monster with a wielded Weapon and a Gem. Two Rank-arrows: Defeat 1 Monster with a Spell, a wielded Weapon, and more Gems than Coins. (Once per turn, after you complete 1 of the above, pay the Gem cost listed below for each of the 1 or 2 new Ranks, or nothing is gained.)
- Rank 1: Spells and Weapons in the Village have -1 cost for you. Your Clerics have +1. Your Wizards have +2.
- Rank 2: When you gain this Rank, destroy cards from the deck until you find a Spell or Weapon. Gain it.
- Rank 3: Weapons wielded by your Clerics and Wizards have +1 and provide a Gem instead of a Coin.
- Rank 4: This Prestige Class is worth 6 Victory Points when the game ends.
- Rank 5: When you gain this Rank, gain the Legendary Weapon Blood Drinker.
- Rank 6: While you have a Spell, your Weapons wielded by Clerics and/or Wizards have +1.
- Rank 7: This Prestige Class is instead worth 3 Victory Points per Rank you have.
- Rank 8 (Dungeon): Destroy 1 wielded Weapon to draw cards equal to its Gem value.
- Rank 9 (Before Battle): Add the top Monster of the deck to this room. Give it -5 (combat value) and -2 (wound value). Battle all Monsters in the room.
Transcription note: several small cost and bonus icons on the Battle Mage board are below the resolution of the scan. Where an icon could not be identified with certainty it is described generically above (for example "cost", "+1"). The printed icon values on the physical board govern.
Heroes
Heroes are an optional addition for Thunderstone Quest, giving you the opportunity to train your Heroes even further, making them even more powerful than ever before.
Even though Heroes are Legendary cards, they function in exactly the same way as other experienced Heroes. When you choose the cards you are going to play with during setup, place the Heroes at the bottom of their respective Hero stacks, below the 2 Heroes. Only play with 1 copy of each Hero. While not in use, store the Heroes in the box with their respective level 1-3 Heroes.
You can level your Heroes into Heroes in exactly the same way as you level other Heroes. This will usually cost 5 XP (the current Hero's printed level +2).
Guardians
The Barricades Mode expansion introduced Guardians, giving the Champions a cooperative challenge to overcome in order to save the Village and claim victory. The Guardian for the Risen from the Mire Quest is included for use when playing the Barricades Mode expansion.
Baalok, the Flesh Weaver
Baalok is an ancient and powerful wizard. Its possessed hand has been known to squeeze the life out of lesser Guardians. Baalok's powerful magic will drain the life from your Heroes and cast powerful Curses on you.
Difficulty: 5 of 5 crown icons.
Curses
The Curse is a new card type inflicted upon the Champions by the Guardian version of Baalok, the Flesh Weaver. When gained, Curses go directly into play, affecting you each turn, and not counting against your hand size. Curses have the Static keyword, so they are not discarded at the end of each turn. Curses cannot be discarded, destroyed, or removed from play in any way except by their own text. When removed, destroy the Curse. If the Curse deck ever runs out of cards, shuffle the destroyed Curses to form a new deck.
Questbook
Quest 3: Risen from the Mire — Quest Card List
Heroes
- 15x Baharan
- 15x Darameric
- 15x Linsha
- 15x Markennan
- 15x Nimblefingers
- 15x Regalen
Items
- 8x Crystal of Scrying
- 8x Holy Symbol
- 8x Potion of Stamina
- 8x Ring of Learning
Spells
- 8x Arcane Aura
- 8x Charm Monster
- 8x Enchant Weapons
- 8x Vampiric Touch
Weapons
- 8x Battle Axe
- 8x Boomerang
- 8x Crystal Dagger
- 8x Holy Mace
Monsters I
- 10x Bog Zombies
- 2x Blight Zombie
- 2x Feral Zombie
- 2x Gnomish Zombie
- 2x Stalker Zombie
- 2x Swamp Zombie
- 10x Ensnaring Vines
- 2x Assassin Vine
- 2x Gaping Maw
- 2x Giant Venus Fly Trap
- 2x Phosfungus
- 2x Shambler
Monsters II
- 10x Chaos Lizards
- 2x Acid Spitter
- 2x Fell Warrior
- 2x Lumbering Trog
- 2x Murk Shaman
- 2x Skinling
- 10x Moor Skeletons
- 2x Archer Skeleton
- 2x Dire Skeleton
- 2x Fossil Fiend
- 2x Skeletal Sentry
- 2x Wight
Monsters III
- 10x Marsh Trolls
- 2x Basher the Troll
- 2x Biter the Troll
- 2x Peat Troll
- 2x Swamplizard Troll
- 2x Water Troll
- 10x Swamp Spirits
- 2x Bog Hag
- 2x Slaugh
- 2x Spectre
- 2x Will o' the Wisp
- 2x Wraith
Guardian
- Baalok, the Flesh Weaver (4 Guardian shield icons)
Treasures
- 1x Elemental Elixir
- 2x Treasure Cache
Prestige Class
- 1x Battle Mage
Other
- 30x Curses
- 6x Guardian Guides
- 25x Paper Dividers
- 25x Plastic Dividers
- 24x Randomizers
Dungeon Rooms (each marked with its tier shield icon)
- Alchemy Chamber
- The Servants' Tombs
- Bog
- Sunken Graveyard
- Blood Altar Room
- The Lich's Tomb
Baalok's Lair (Guardian lair card, threat levels 1-7, shown with its Roman-numeral IV tier marker)
Transcription note: the lair's ability text is printed in very small type and is not fully legible at the scan resolution. The legible portions are: each lair before placing Champions, each Champion rolls as the Threat Level indicates; the Threat token advances one space when each turn ends; when there are no more spaces to advance, the lair is flipped over. Consult the physical Baalok's Lair card for the exact wording.
Forgotten Purpose — Adventure Card List
(The adventure's narrative text is not transcribed.)
Heroes: Baharan, Linsha, Nimblefingers, Regalen
Items: Potion of Stamina, Ring of Learning
Spells: Arcane Aura, Charm Monster, Enchant Weapons
Weapons: Battle Axe, Boomerang, Crystal Dagger
Room Tiles: Alchemy Chamber, The Servants' Tombs, Bog, Sunken Graveyard, The Lich's Tomb, Blood Altar Room, Baalok's Lair (Guardian)
Monsters: Ensnaring Vines, Chaos Lizards, Marsh Trolls
Guardian: Baalok, the Flesh Weaver
The Sleepers Awaken — Adventure Card List
(The adventure's narrative text is not transcribed.)
Heroes: Darameric, Markennan, Nimblefingers, Regalen
Items: Holy Symbol, Potion of Stamina
Spells: Arcane Aura, Charm Monster, Vampiric Touch
Weapons: Boomerang, Crystal Dagger, Holy Mace
Room Tiles: Alchemy Chamber, The Servants' Tombs, Bog, Sunken Graveyard, The Lich's Tomb, Blood Altar Room, Baalok's Lair (Guardian)
Monsters: Ensnaring Vines, Moor Skeletons, Swamp Spirits
Guardian: Baalok, the Flesh Weaver
A Scream from Beyond — Adventure Card List
(The adventure's narrative text is not transcribed.)
Heroes: Darameric, Nimblefingers, Regalen, Linsha
Items: Crystal of Scrying, Holy Symbol
Spells: Arcane Aura, Enchant Weapons, Vampiric Touch
Weapons: Battle Axe, Crystal Dagger, Holy Mace
Room Tiles: Alchemy Chamber, The Servants' Tombs, Bog, Sunken Graveyard, The Lich's Tomb, Blood Altar Room, Baalok's Lair (Guardian)
Monsters: Bog Zombies, Moor Skeletons, Swamp Spirits
Guardian: Baalok, the Flesh Weaver
FAQ
Can Heroes such as Markennan get their Skill boosts in time to wield Weapons?
Yes. Thus, Markennan may wield a Blunt Weapon with an 8 Skill requirement.
How many XP do I gain with Battle Axe after battling a Demon Spider?
Assuming you had a Treasure card to trigger Demon Spider's AFTER BATTLE ability, you would gain 2 XP from Battle Axe. Battle Axe activates whenever you gain 1 or more Wounds. You gain the Wounds from the spider's AFTER BATTLE ability and another 1 Wound from its Wound value.