Thunderstone Quest: Frozen in Time
Thunderstone Quest: Frozen in Time Rulebook
Table of Contents
Table of Contents
Introduction
Frozen in Time is an expansion product for Thunderstone Quest. Rules for new components start on page 4. Those who are familiar with these components can skip directly to the Questbook on page 6.
Unpacking the Box
This box should include the following components. Please note that this is an expansion to Thunderstone Quest and is not a stand-alone game.
- 1 Quest 7 Frozen in Time, the full contents of which are featured in the Questbook.
- 1 copy of each Monster, Hero, Item, Spell, and Weapon from Frozen in Time, to be used in Epic Mode.
- 30 Frostbite wound tokens.
- 1 Frozen in Time Rulebook/Questbook.
Prestige Class Boards
Prestige Class boards are dual-sided: one side is for use in Barricades Mode (cooperative play) and one side may be used (optionally) in competitive games. Rules for Barricades Mode are covered in the Barricades Mode expansion's Rulebook. When playing competitive games, a new 11b setup step for the Thunderstone Quest Rulebook is added to the end of step 11. Starting with the first Champion and proceeding in turn order, each Champion may choose 1 Prestige Class with which to play. Then Champions select their Side Quests and/or Guild Sponsorships as normal.
Prestige Classes are a new board that allows you to train in a specialized class, gaining new powers as you gain Ranks. The training section (top) of each Prestige Class board explains how to gain 1 Rank (one Rank arrow) in your Prestige Class (1) or potentially 2 Ranks (two Rank arrows) at once (2). The Rank numbers (3) are to the right of the (icon) cost. These Ranks cost (icon) to gain, as listed on the left-hand side of the board within the Rank to which you are going (4). You must pay the cost of each Rank you gain. If the listed cost cannot be paid that turn for the 1 or 2 Ranks you earned, the new Rank(s) are not gained. You do not start with any Ranks in your Prestige Class, and Ranks must be gained in order; they cannot be skipped. When a Rank is gained, it will unlock new powers for your benefit (5).
Treasure Hunter
The Treasure Hunter board (Quest 7 Prestige Class) has the following training section:
- Once per turn, gain or defeat 1 Monster with a Treasure or Legendary card (1 Rank).
- Once per turn, defeat 1 Monster with 2+ Treasure and/or Legendary cards (2 Ranks).
- Once per turn, after you complete 1 of the above, pay the Gold cost listed below for each of the 1 or 2 new Ranks, or nothing is gained.
Rank effects, in the order printed on the board (the board's rank-number-to-effect alignment is not certain at this scan size, so the effects are listed in board order rather than assigned to Ranks):
- Your treasure-icon resources provide an extra +1 Gold and +2 (see board icon).
- This Prestige Class is worth 2 (icon) when the game ends.
- Treasure-icon cards at the Shop of Arcane Wonders cost you (icon) equal to your Rank.
- When you gain a Treasure Cache, gain the Legendary Weapon Mawgarn's Axe. If you cannot, gain 1 Gold.
- Before the first time each turn you gain a treasure-icon card, look at the top 2 treasure-icon cards and destroy 1.
- Choose 1 Monster with a treasure-icon as a reward. Its room has 9 Gold.
- When you gain this Rank, gain the Legendary Item Baalok's Hand.
- This Prestige Class is instead worth 3 (icon) per Rank you have.
- When you gain this Rank, gain any 1 Legendary card from the box.
Note: this board is a low-resolution scan. Several icon-only costs and point values were not legible enough to name with certainty and are shown as "(icon)". Check the physical Treasure Hunter board against this transcription before relying on those values.
Heroes
Heroes are an optional addition for Thunderstone Quest, giving you the opportunity to train your Heroes even further, making them even more powerful than ever before.
Even though Heroes (the Legendary Hero cards, marked with a shield icon in the printed rules) are Legendary cards, they function in exactly the same way as other experienced Heroes.
Note: the scan prints the Legendary Hero cards with a shield icon in place of their name, and the Hero level numbers are icon-marked. Those icons are written here as "Heroes" and "2 Heroes" as the most faithful reading available at this resolution. When you choose the cards you are going to play with during setup, place the Heroes at the bottom of their respective Hero stacks, below the 2 Heroes. Only play with 1 copy of each Hero. While not in use, store the Heroes in the box with their respective level 1-3 Heroes.
You can level your Heroes into Heroes in exactly the same way as you level other Heroes. This will usually cost 5 XP (the current Hero's printed level +2).
Guardians
The Barricades Mode expansion introduced Guardians, giving the Champions a cooperative challenge to overcome in order to save the Village and claim victory. The Guardian for the Frozen in Time Quest is included for use when playing the Barricades Mode expansion.
Orgrum Coldthunder
The Chieftain of the Bloodfrost Clan, Orgrum, is bringing the entire crew with him. The giant is a formidable foe with or without his backup around. When he has his whole clan there, no one can stop him.
Difficulty: 3 of 3 crown icons.
Note: the Orgrum Coldthunder card art is a low-resolution image; the card's ability text was not legible enough to transcribe verbatim. Only the printed flavour text and difficulty are transcribed here. Consult the physical card for its exact Guardian abilities.
Frostbite Wounds
These new blue Wound tokens reduce your HP as normal, but require you to spend 1 (icon) to heal, even if in the Village. The spent (icon) is gone for the turn. Effects that reference the standard Wound tokens only affect the standard tokens, not Frostbite tokens, and vice versa.
Note: the icon printed in this passage (the resource spent to heal) was not legible at this scan size and is shown as "(icon)". The printed rule itself is transcribed as above.
Questbook
The following Questbook is the Quest 7 Frozen in Time adventure.
Quest 7 Card List
Heroes
- 15x Breezy
- 15x Drulfal the Primordial
- 15x Lefira
- 15x Lilande
- 15x Rugduhr Blackmane
- 15x Samly Thrackson
Items
- 8x Eternal Flame
- 8x Ice Climbing Gear
- 8x Snow Trekking Tools
- 8x Tent
Spells
- 8x Blizzard
- 8x Cone of Cold
- 8x Create Fire
- 8x Inner Fire
Weapons
- 8x Fire Rod
- 8x Flaming Hammer
- 8x Frost Bow
- 8x Mechanical Harpoon
Monsters, Level I
- 10x Abyssal Servants: 2x Ice Mephit, 2x Impish Servant, 2x Lowly Dretch, 2x Shax, 2x Vrokolith
Monsters, Level II
- 10x Arctic Animals: 2x Ice Fox, 2x Polar Bear, 2x Possessed Penguin, 2x Snow Leopard, 2x Walrus
- 10x Bloodfrost Clan: 2x Beastmaster, 2x Goblin Assassin Squad, 2x Goblin Scouting Party, 2x Orc Harpooner, 2x Tundra Wolf Rider
- 10x Tundra Wolf Pack: 10x Tundra Wolf Pack
Monsters, Level III
- 10x Frozen Natives: 2x Adlet Alpha, 2x Adlet Guardsman, 2x Adlet Hunter, 2x Adlet Mother, 2x Adlet Prowler
- 10x Ice Behemoths: 2x Frost Giant, 2x Gargantuan Ice Spider, 2x Ice Troll, 2x Winter Golem, 2x Yeti
Guardian
- Orgrum Coldthunder
Legendaries
- 1x Baalok's Heart
- 1x Thunderstone Map
- 1x Thunderstone Sands
Treasures
- 2x Gemini Dagger
- 2x Treasure Cache
Prestige Class
- 1x Treasure Hunter
Side Quests
- 1x Avoiding Attention
- 1x Food Storage
- 1x Glory Seeker
- 1x Hide the Heart
- 1x Well-rounded
Guild Sponsorships
- 6x Berserkers' Guild
- 6x Jewelers' Guild
- 6x Specialists' Guild
- 6x Vikings' Guild
Dungeon Rooms
- Icy Glade
- Volcanic Hot Springs
- Orc Tribute Site
- Tundra Chasms
- Adlet Hunting Ground
- Glacial Tomb
Other
- 6x Guardian Guides
- 24x Paper Dividers
- 24x Plastic Dividers
- 24x Randomizers
Risen from the Mire note (printed in the Questbook): Some of the Adventure Card Lists feature cards from Quest 3: Risen from the Mire and Quest 1: A Mirror in the Dark. If you do not own the expansion, replace the cards with a similar type from another Quest that you own. For example, Daramenic from Risen from the Mire could be replaced with another Wizard like Scathian from Quest 1: A Mirror in the Dark.
Adventure: For the Price of a Song
The adventure's narrative text (pages 9-11) is flavour fiction and is omitted here. The adventure card list follows.
Heroes
- Breezy
- Daramenic (found in Quest 3: Risen from the Mire)
- Lefira
- Lilande
Spells, Weapons, Monsters, Items, Guardian and Room Tiles
- Cone of Cold, Create Fire, Inner Fire (Spells)
- Fire Rod, Mechanical Harpoon, Shortsword (found in Quest 1: A Mirror in the Dark) (Weapons)
- Arctic Animals, Bloodfrost Clan, Frozen Natives (Monsters)
- Ice Climbing Gear, Snow Trekking Tools (Items)
- Guardian: Orgrum Coldthunder
- Room tiles: Icy Glade, Volcanic Hot Springs, Tundra Chasms, Orc Tribute Site, Glacial Tomb, Adlet Hunting Ground, and Orgrum Coldthunder's Lair
Adventure: The Keeper of the Sands
The adventure's narrative text (pages 13) is flavour fiction and is omitted here.
Heroes
- Samly Thrackson
- Gorlandor (found in Quest 1: A Mirror in the Dark)
- Rugduhr Blackmane
- Lilande
Items
- Eternal Flame
- Ring of Learning (found in Quest 3: Risen from the Mire)
- Tent
Spells
- Blizzard
- Vampiric Touch (found in Quest 3: Risen from the Mire)
Weapons
- Shortbow (found in Quest 1: A Mirror in the Dark)
- Flaming Hammer
- Frost Bow
Monsters
- Abyssal Servants
- Tundra Wolf Pack
- Frozen Natives
Guardian: Orgrum Coldthunder
Room tiles: Icy Glade, Volcanic Hot Springs, Tundra Chasms, Orc Tribute Site, Glacial Tomb, Adlet Hunting Ground, and Orgrum Coldthunder's Lair.
Orgrum's Lair (Guardian lair card, Threat Level IV): its three ability lines are headed Get the Gear, Loot and Raid. The printed ability text on this card is too small to read reliably in the scan, so it is not transcribed here. The card's bottom strip carries a placement instruction for the Champions and the lair's advance step. Check the physical card before relying on those details.
Adventure: The Chill of Fate
The adventure's narrative text (pages 16) is flavour fiction and is omitted here.
Heroes
- Drulfal the Primordial
- Lefira
- Nimblefingers (found in Quest 3: Risen from the Mire)
- Pylorian (found in Quest 1: A Mirror in the Dark)
Items
- Ice Climbing Gear
- Snow Trekking Tools
- Tent
Spells
- Cone of Cold
- Inner Fire
Weapons
- Battle Axe (found in Quest 3: Risen from the Mire)
- Flaming Hammer
- Frost Bow
Monsters
- Kobold Skirmishers (found in Quest 1: A Mirror in the Dark)
- Tundra Wolf Pack
- Ice Behemoths
Guardian: Orgrum Coldthunder
Room tiles: Icy Glade, Volcanic Hot Springs, Tundra Chasms, Orc Tribute Site, Glacial Tomb, Adlet Hunting Ground, and Orgrum Coldthunder's Lair (Orgrum's Lair card as above).
How Many Levels Have You Cleared?
Track your cleared Threat Levels for the Orgrum Coldthunder campaign with the boxes beside each level:
- Level IV
- Level V
- Level VI
- Level VII (Orgrum Coldthunder)
FAQ
How do Before & After Battle abilities work?
Before & After Battle abilities trigger both Before and After Battle. Before & After Battle abilities resolve twice per turn, once at each window. If this type of ability is affected by a card that turns a Before Battle ability into an After Battle ability, it effectively cancels the Before Battle part.
If I can ignore the (icon) effect of Orc Tribute Site, but another Champion in my Party cannot, how much Light is required to move through the room?
Since effects affect each member of a Party individually, each member of the Party would need to be able to overcome the (icon) effect. If they all could, the Party could ignore the (icon) effect.
How do you score 30 VP with the Side Quest Hide the Heart?
The Side Quest requires you to gain the Legendary cards Baalok's Heart, Thunderstone Map, and Thunderstone Sands, and then return them to the box using Thunderstone Sands' Village ability. You cannot just leave the cards in the box without gaining them to complete the Side Quest.
If a Legendary card is returned to the box with Thunderstone Sands, you may gain it back again with the Side Quest. Any non-Legendary cards that are returned to the box are considered to be in the box and removed from play.
If any of the 3 Legendary cards needed is destroyed, you don't have to suffer the card's VP penalty at the end of the game, but you cannot complete the Side Quest.