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Thunderstone Quest: Clockwork Destiny

Expansion for Thunderstone Quest

Thunderstone Quest: Clockwork Destiny Rulebook

Table of Contents

Table of Contents

  • Introduction
  • Unpacking the Box
  • Prestige Class Boards
    • Thunderstone Savant (Prestige Class board)
  • Heroes
  • Guardians
    • Thávroh Anvilbane
  • Lexicon
  • FAQ
  • How Many Levels Have You Cleared?
  • Questbook
    • Quest 9: Clockwork Destiny Quest Card List
  • Questbook Adventures
    • Severed Bloodlines: Adventure Card List
    • New Discoveries: Adventure Card List
    • The Future is Now: Adventure Card List

Introduction

Clockwork Destiny is an expansion product for Thunderstone Quest. Rules for new components start on page 4. Those who are familiar with these components can skip directly to the Questbook on page 10.

Unpacking the Box

This box should include the following components. If it does not, please visit our website at https://alderac.com/customer-service for assistance. Please note that this is an expansion to Thunderstone Quest and is not a stand-alone game.

  • 1 Quest 9 Clockwork Destiny, the full contents of which are featured in the Questbook (see pages 11-12)
  • 1 copy of each Monster, Hero, Item, Spell, and Weapon from Clockwork Destiny, to be used in Epic Mode
  • 1 Clockwork Destiny Rulebook/Questbook

Prestige Class Boards

Prestige Class boards are dual-sided: One side for use in Barricades Mode (cooperative play) and one side which may be used (optionally) in competitive games. Rules for Barricades Mode are covered in the Barricades Mode expansion's Rulebook. When playing competitive games, a new 11b setup step for the Thunderstone Quest Rulebook is added to the end of step 11. Starting with the first Champion and proceeding in turn order, each Champion may choose 1 Prestige Class with which to play. Then Champions select their Side Quests and/or Guild Sponsorships as normal.

Prestige Classes are a new board that allows you to train in a specialized class, gaining new powers as you gain Ranks. The training section (top) of each Prestige Class board explains how to gain 1 Rank (one up arrow) in your Prestige Class (1) or potentially 2 Ranks (two up arrows) at once (2). The Rank numbers (3) are to the right of the cost. These Ranks cost [gem icon] to gain, as listed on the left-hand side of the board within the Rank to which you are going (4). You must pay the [gem icon] cost of each Rank you gain. If the listed [gem icon] cost cannot be paid that turn for the 1 or 2 Ranks you earned, the new Rank(s) are not gained. You do not start with any Ranks in your Prestige Class, and Ranks must be gained in order; they cannot be skipped. When a Rank is gained, it will unlock new powers for your benefit (5). Sometimes, this may give you a new ability ready to use that turn, such as a Spoils ability.

Thunderstone Savant (Prestige Class board)

The Thunderstone Savant board is printed with the following training and rank abilities. Ability text is reproduced as printed on the board.

  • Training (1 Rank): Defeat 1 Monster with a card with Thunderstone in its title.
  • Training (2 Ranks): Defeat 1 Monster with 2 or more cards with Thunderstone in their title.
  • Once per turn, after you complete 1 of the above, pay the [gem icon] cost listed below for each of the 1 or 2 new Ranks, or nothing is gained.
  • Dungeon: For each card you have with Thunderstone in its title, gain 1 [gem icon].
  • Dungeon: Gain 1 [gold icon] by discarding 1 card with Thunderstone in its title.
  • Rank 3: When you gain this Rank, gain 1 of these Legendary cards: Thunderstone Carriage, Thunderstone Power Armor, Thunderstone Annihilator.
  • Rank 4: This Prestige Class is worth 6 [gem icon] (when the game ends).
  • Rank 5: SPOILS. Put 1 of your cards with Thunderstone in its title on top of your deck.
  • Rank 6: When you gain this Rank, discard 0 or more cards with Thunderstone in their title to destroy 1 card for each discarded.
  • Rank 7: This Prestige Class is instead worth 3 [gem icon] per Rank you have.
  • Rank 8: When you gain this Rank, gain 1 of these Legendary cards: Thunderstone Carriage, Thunderstone Power Armor, Thunderstone Annihilator.
  • Rank 9: Your cards with Thunderstone in their title are each worth 5 [gem icon].

Heroes

Heroes are an optional addition for Thunderstone Quest, giving you the opportunity to train your Heroes even further, making them even more powerful than ever before.

Even though Heroes are Legendary cards, they function in exactly the same way as other experienced Heroes. When you choose the cards you are going to play with during setup, place the Heroes at the bottom of their respective Hero stacks, below the 2 Heroes. Only play with 1 copy of each Hero. While not in use, store the Heroes in the box with their respective level 1-3 Heroes.

You can level your Heroes into Heroes in exactly the same way as you level other Heroes. This will usually cost 5 XP (the current Hero's printed level +2).

Transcriber's note: in the source, the white-shield icon marks the Heroes in this section (the Clockwork Destiny Heroes and the Heroes they level into). The icon is rendered here as the word "Heroes".

Guardians

The Barricades Mode expansion introduced Guardians, giving the Champions a cooperative challenge to overcome in order to save the Village and claim victory. The Guardian for the Clockwork Destiny Quest is included for use when playing the Barricades Mode expansion.

Card art: the Thávroh Anvilbane Guardian card (Level 10, Threat Level VII, Human, C.C.O.V. Boss, Guardian) is shown in the source. Its printed text is reproduced below as far as the small scan allows.

Thávroh Anvilbane

The head boss of the New Keltarian underworld, Thavroh is trying to infuse Thunderstone power to make superior beings. He will also craft many Starter Daggers and stuff them into your deck throughout the game. Though beware, many Starter cards do not hurt him in battle.

DIFFICULTY: [difficulty icon]

Transcriber's note: the card's ability text, Threat Level numbers and the Skill, Forging and Disarmed abilities are printed in too small a type on the scan to read reliably, and are not reproduced here. Consult the printed Guardian card.

Lexicon

Before & After Battle abilities. [Before & After Battle icon] abilities are a type of ability that triggers both Before and After Battle. [Before & After Battle icon] abilities resolve twice per turn, once at each window. If this type of ability is affected by a card that turns a [Before Battle icon] ability into an [After Battle icon] ability, it effectively cancels the Before Battle part, resolving only once.

Destroyed pile. Whenever a card is destroyed, it is considered to be in a destroyed pile.

Discard [left arrow] or [right arrow]. Discard the card into the discard pile of the Champion to your left or right. They now own the card.

FAQ

What happens to [Before & After Battle icon] abilities if I turn Before Battle abilities into After Battle abilities?

Normally [Before & After Battle icon] abilities resolve twice, once in the [Before Battle icon] timing window, and once in the [After Battle icon] timing window. However, since it is no longer a [Before & After Battle icon] ability, it no longer gains the benefit of being able to resolve multiple times per turn. In effect, it becomes an [After Battle icon] ability that can resolve (only) once.

If a card is discarded from my deck and I immediately draw it, do I trigger effects for it having been discarded?

Yes, because it was first discarded, then drawn.

How do Items with Skill requirements work?

Some Items, such as Plate Armor, have a Skill requirement to wield, counting against the Hero's available Skill for wielding Weapons. Like Weapons, if Items with Skill requirements are not wielded, you cannot use their text or values, though they still produce gold.

How do I battle a face down Monster (e.g., in the Twilight Portal Dungeon Room)? What if it is a face down Guardian Key?

If a Champion battles a face down Monster, flip it face up before the battle, resolving all of the Monster's text and continuing the battle as normal. If the Champion finds a Guardian Key instead, set the Key aside and replace it with the top card of the Monster deck until a Monster is found, battling it as normal. Shuffle the revealed Key back into the Monster deck at the end of the turn.

If a Swarm Monster has variable outcomes from its Health roll, such as Wire Eater, and 1 of those options rolls the die again, do I just roll the Health boost a second time, or do I also resolve the variable outcome a second time as well?

You both roll the die and resolve all effects another time.

If I need to discard cards but do not have enough cards in my deck, what do I do? What if I have Liss (level 2) and my deck is empty?

Anytime you need to discard cards from your deck but your deck is empty, set aside any cards discarded to the effect thus far (as they wait for the effect to resolve), and then shuffle your discard pile to form a new deck and continue the discarding effect. If your deck is empty when using Liss (level 2), "shuffle" the card into your 0 card deck (now 1 card), and then continue Liss's effect.

What qualifies as gaining a card for Shenaris?

Any effect that specifically says you "gain" a card, including leveling up and buying cards, will trigger Shenaris. Treasure Caches you gain also trigger Shenaris, even though they are immediately destroyed. Some effects (e.g., from the Spell Animate Dead) let you draw cards that are not yours, but the effects never say you "gain" the card; these effects do not trigger Shenaris.

Do you "gain" Treasure Caches (e.g., as in the Luck Stone Side Quest)?

Yes, they are gained and then immediately destroyed.

For the multi-class Guild Sponsorships, do Heroes with more than 1 class count?

Yes, a Rogue • Wizard would count as either a Rogue or Wizard, though you do still need 2 Heroes.

For the Guild Sponsorships which require 2 class keywords, can 1 Hero fill the requirement for both classes if the Hero has both required keywords?

No. If a Hero has multiple classes, they may use either class to fulfill the requirement, but those Guild Sponsorships requires a minimum of 2 Heroes.

Thunderstone Power Armor has the ability "If wielded, gain 0 Wounds from Monsters." If a Dungeon Room boosts the Monster's Wound value, does the armor still protect you so you gain 0 Wounds?

Yes.

Does the level 3 or level 4 Baraqiel have to be wielding the Bows in order to gain the Magic Attack bonus, or can any Hero be wielding the Bows?

Any Hero can be wielding the Bows to gain the Magic Attack bonus.

If Hamrulir Oakenborn is wielding a Blunt Weapon, does his Weapon also gain the Rogue and Static keywords?

No. Only the Hero Hamrulir Oakenborn gains the keywords.

How Many Levels Have You Cleared?

Track the Levels you have cleared with the Thavroh Anvilbane Guardian by checking the box beside each Threat Level shield: IV, V, VI and VII.

  • IV
  • V
  • VI
  • VII

Questbook

Quest 9: Clockwork Destiny. The following Questbook lists the cards in this Quest.

Quest 9: Clockwork Destiny Quest Card List

Heroes

  • 15x Baraqiel
  • 15x Caslech
  • 15x Hamrulir Oakenborn
  • 15x Liss
  • 15x Shenaris
  • 15x Tilka the Sculptor

Items

  • 8x Crystal Light
  • 8x Plate Armor
  • 8x Thunderstone Elixir
  • 8x Thunderstone Ore

Spells

  • 8x Animate Dead
  • 8x Construct Protector
  • 8x Mend
  • 8x Thunderstone Ritual
  • 8x Transmutation

Weapons

  • 8x Keltarian Bow
  • 8x Thunderstone Hammer
  • 8x Thunderstone Rod

Monsters I

  • 10x Material Spirits: 1x Clockwork Lich, 3x Gunpowder Ghost, 3x Spark Spirit, 3x Steam Shade
  • 10x Mystical Kobolds: 2x Airie Thief, 3x Earthen Guard, 2x Fire Fighter, 1x Glowrock Priest, 2x Water Priest

Monsters II

  • 10x C.C.O.V. Gang: 2x Brightonicus Rex, 2x Mama Br'okk, 2x Sticks-1.28, 2x Taki, 2x Zipper
  • 10x Gremlins: 10x Wire Eater

Monsters III

  • 10x Automatons: 2x Ashmal, 2x Fursat, 2x Jorawar, 2x Palomides, 2x Tamashree
  • 10x Mech Menaces: 2x Mecha-Dragon, 3x Mecha-Rhino, 3x Mecha-Roc, 2x Mecha-Troll

Guardian

  • Thávroh Anvilbane

Treasures

  • 1x Thunderstone Jar
  • 5x Treasure Cache

Legendaries

  • 1x Thunderstone Annihilator
  • 1x Thunderstone Carriage
  • 1x Thunderstone Power Armor
  • 20x Thunderstone Protector

Guild Sponsorships

  • 6x Commandos' Guild
  • 6x Minimalists' Guild
  • 6x Paladins' Guild
  • 6x Tomb Raiders' Guild

Side Quests

  • 1x Build the Annihilator
  • 1x Build the Carriage
  • 1x Build the Power Armor
  • 1x Luck Stone
  • 1x Trial by Fire
  • 1x What Plan?

Prestige Classes

  • 1x Thunderstone Savant

Other

  • 20x Daggers
  • 6x Guardian Guides
  • 25x Paper Dividers
  • 25x Plastic Dividers
  • 24x Randomizers

Room Tiles

  • Magic Mines
  • Sacred Site
  • Keltarian Laboratory
  • Town Square
  • Dark Forge
  • Twilight Portal

Risen from the Mire. Some of the Adventure Card Lists feature cards from Quest 3: Risen from the Mire and Quest 1: A Mirror in the Dark. If you do not own the expansion, replace the cards with a similar type from another Quest that you own. For example, Regalen from Risen from the Mire could be replaced with another Wizard like Liss from this Quest or Scathian from Quest 1: A Mirror in the Dark.

Questbook Adventures

Each Questbook adventure below is printed with a narrative section and an Adventure Card List. The narrative fiction is not reproduced here; the card lists and the setup notes are.

Severed Bloodlines: Adventure Card List

Heroes

  • Tilka the Sculptor
  • Hamrulir Oakenborn
  • Liss
  • Silverhelm (found in Quest 1: A Mirror in the Dark)

Items

  • Crystal Light
  • Plate Armor
  • Tome of Knowledge (found in Quest 1: A Mirror in the Dark)

Spells

  • Construct Protector
  • Thunderstone Ritual

Weapons

  • Thunderstone Hammer
  • Thunderstone Rod
  • Battle Axe (found in Quest 3: Risen from the Mire)

Monsters

  • Material Spirits
  • C.C.O.V. Gang
  • Ancient Adventurers (found in Quest 1: A Mirror in the Dark)

Guardian

  • Thavroh Anvilbane

Room Tiles

  • Magic Mines
  • Sacred Site
  • Keltarian Laboratory
  • Town Square
  • Dark Forge
  • Twilight Portal
  • Thavroh Anvilbane's Lair

Thavroh Anvilbane's Lair is only shown in this setup due to space restrictions.

New Discoveries: Adventure Card List

Heroes

  • Baraqiel
  • Regalen (found in Quest 3: Risen from the Mire)
  • Tilka the Sculptor
  • Gorlandor (found in Quest 1: A Mirror in the Dark)

Items

  • Crystal Light
  • Thunderstone Elixir
  • Holy Symbol (found in Quest 3: Risen from the Mire)

Spells

  • Thunderstone Ritual
  • Transmutation
  • Future Vision (found in Quest 1: A Mirror in the Dark)

Weapons

  • Thunderstone Hammer
  • Shortbow (found in Quest 1: A Mirror in the Dark)

Monsters

  • Kobold Skirmishers (found in Quest 1: A Mirror in the Dark)
  • Gremlins
  • Mech Menaces

Guardian

  • Thavroh Anvilbane

Room Tiles

  • Magic Mines
  • Sacred Site
  • Keltarian Laboratory
  • Town Square
  • Dark Forge
  • Twilight Portal
  • Thavroh Anvilbane's Lair

The Future is Now: Adventure Card List

Heroes

  • Hamrulir Oakenborn
  • Shenaris
  • Caslech
  • Liss

Items

  • Plate Armor
  • Thunderstone Elixir
  • Thunderstone Ore

Spells

  • Animate Dead
  • Mend

Weapons

  • Keltarian Bow
  • Thunderstone Rod
  • Maul (found in Quest 1: A Mirror in the Dark)

Monsters

  • Mystical Kobolds
  • C.C.O.V. Gang
  • Automatons

Guardian

  • Thavroh Anvilbane

Room Tiles

  • Magic Mines
  • Sacred Site
  • Keltarian Laboratory
  • Town Square
  • Dark Forge
  • Twilight Portal
  • Thavroh Anvilbane's Lair

Transcriber's note: the Future is Now and New Discoveries room tile and Guardian card art is printed too small on the scan to read the tile ability text. Consult the printed Questbook for the tile abilities.