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Thunderstone: Avatars

Expansion for ThunderstoneExpansion for Thunderstone Advance: NumeneraExpansion for Thunderstone Advance: Towers of RuinExpansion for Thunderstone: DragonspireExpansion for Thunderstone: Starter Set

Thunderstone: Avatars Rulebook

Table of Contents

Table of Contents

  • Avatars
  • Avatar Cards
    • Wizard Avatar
    • Thief Avatar
    • Fighter Avatar
    • Ranger Avatar
    • Cleric Avatar

Avatars

These are special promotional cards AEG will release soon after Thunderstone Advance. To find out how to get them, talk to your local game store, or visit our Web site at www.alderac.com/thunderstone.

Avatars represent you, the party leader, and the skills you bring. Hand everyone a set of avatar cards (one each of Cleric, Fighter, Ranger, Thief, and Wizard). Each player secretly chooses one avatar. Players reveal their avatars simultaneously and then return the rest to the box. The avatar is always in play in front of you. It never gets shuffled into your deck.

Avatars start at level 1. You may level up your avatar at any time, regardless of the action you've chosen, or whether it is even your turn. To level up your avatar, pay the XP cost (indicated in the lower left-hand corner of the avatar card) by taking the appropriate quantity of XP tokens from your pile and returning them to the pool.

Avatar Cards

Each card's printed text, under its card name. Level 1 and Level 2 printings are both given.

Wizard Avatar

Level 1 (Wizard): Village: If you purchase a spell, draw an additional card when you draw a new hand.

Level 2 (Wizard): Village: If you purchase a spell, draw an additional card when you draw a new hand.

Dungeon: If you have used a spell's ability this turn, discard 2 XP to gain Magic Attack +3.

Thief Avatar

Level 1 (Thief): You can buy items and weapons for 1 fewer gold.

Level 2 (Thief): You can buy items and weapons for 1 fewer gold.

Dungeon: Discard 2 XP to have each other player discard a card.

Fighter Avatar

Level 1 (Fighter): Weapons weigh 1 point less.

Level 2 (Fighter): Weapons weigh 1 point less.

Dungeon: One weapon is considered equipped, even if you do not have a hero to equip it. You may use the abilities and traits of that weapon.

Ranger Avatar

Level 1 (Ranger): Dungeon: Switch the positions of 2 adjacent monsters in the hall.

Level 2 (Ranger): Dungeon: Switch the positions of 2 adjacent monsters in the hall.

Dungeon: Reveal the top card of the dungeon deck. You may attack this as if it were 1 rank deeper than the monster in the last rank.

Cleric Avatar

Level 1 (Cleric): Village: Draw 1 card for each disease present.

Level 2 (Cleric): Village: Draw 1 card for each disease present.

Spoils: Discard 1 XP to destroy 1 card.