Thunderstone Advance: Into the Abyss
Thunderstone Advance: Into the Abyss Rulebook
Table of Contents
Table of Contents
Level 4 Heroes
Printed card text, transcribed as shown on the cards. Numeric stat icons are not legible as labels in the photographs and are not transcribed. Where the photograph cuts off text, the missing words are marked.
Bluefire Preceptor
Human • Cleric • Wizard • Level 4
Magic Attack +4
Dungeon: Level up 1 hero (pay all costs). Place the new hero in your hand. Instead of destroying the hero you level with this ability, you may return it to your hand.
Clan King
Dwarf • Fighter • Level 4
Physical Attack +4
Dungeon: Add Physical Attack +4 to each other equipped hero.
Dungeon: If no weapon is present, buy 1 weapon and add it to your hand.
Dark Eternal
Human • Wizard • Level 4
Magic Attack +3
Dungeon: Add Magic Attack equal to the total VP of all monsters present or in the top 5 cards of your discard pile.
Divine Herald
Human • Cleric • Level 4
Physical Attack +4
Village/Dungeon: Destroy 1 disease to draw 2 cards.
Village/Dungeon: Draw 2 cards for each monster present.
Harruli Magus
Human • Fighter • Wizard • Level 4
Physical Attack +5
Dungeon: Reveal the top 4 cards of your deck. Place all revealed spells (if any) into your hand. Discard the rest.
Isri Heartseeker
Human • Fighter • Ranger • Level 4
Physical Attack +5
Dungeon: Add Physical Attack equal to the Weight of 1 weapon equipped to this hero, or destroy 1 weapon from the village to add Physical Attack equal to that weapon's Weight.
Lorigg Guildmaster
Human • Thief • Level 4
Physical Attack +3
Village/Dungeon: Each other player reveals his or her hand and discards his or her highest level hero.
Stoneguard Juggernaut
Dwarf • Fighter • Level 4
Physical Attack +4
Add Physical Attack +5 while equipped.
Add Physical Attack +2 for each mercenary present.
Spoils: Add any mercenaries present to your new hand at the end of the turn.
Tholis Visionary
Human • Thief • Wizard • Level 4
Magic Attack +4
Dungeon: Each other player reveals the top 5 cards of his or her deck, discards any cards with a gold cost, then returns the rest in any order.
Woodfolk Hierophant
Human • Fighter • Cleric • Level 4
Physical Attack +4
Repeat Dungeon: Destroy 1 disease to add Magic Attack [value cut off in photograph] and draw 1 card. [Remainder of text cut off in photograph.]
Guardians
Guardians are shuffled into the dungeon deck and behave like other monsters in the dungeon hall, except as their card text states. See the base Towers of Ruin rules for the general Guardian rules.
Oblivion, Deathkeeper
Guardian • Thunderstone Bearer
Global: Discard 1 random card when you enter the dungeon.
Heart of Doom
Guardian • Thunderstone Bearer
Global: When a player enters the dungeon, destroy all monsters present.
Battle: Add Magic Attack +6 to each Thunderstone Shard.
Aftermath: If this card is not defeated, the active player loses.
Guardian of Revenge
Guardian
Global: When a player defeats a monster, that player must enter the dungeon on his or her next turn.
Breach: Move to rank 0.
Guardian of Strength
Guardian
Global: While this card is in rank 6 [as read from a blurred photograph], after a card is bought, destroy the top card from that stack.
Battle: Add Health equal to the total levels of all heroes present.
Breach: Move to rank 0.