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Thunder Road: Vendetta  – Turbo Tina's Swag Pack thumbnail

Thunder Road: Vendetta – Turbo Tina's Swag Pack

Expansion for Thunder Road: Vendetta

Thunder Road: Vendetta – Turbo Tina's Swag Pack Rulebook

Table of Contents

Table of Contents

  • Arena Hazard Tokens
    • Discard After Resolving
    • Remain on the Board
  • Proud Mary: Tina's Right Hand

Arena Hazard Tokens

At the start of the game, place arena hazard tokens in any empty spaces on the arena board. You can place them randomly or create a deathtrap of your own design. You can place them face down for more chaos or face up to reward clever driving.

If a car moves onto a hazard token, resolve its effect. There are two types of hazards: ones you resolve then discard, and ones that remain on the board and become obstacles.

Discard After Resolving

Wreck: Place a wreck figure in the space. Place the moving car on top of the wreck and resolve the slam.

Mine: The car takes a damage token. Resolve the effect, if any. That vehicle loses any remaining moves.

Remain on the Board

Road: This space becomes a road space. It costs 1 move to enter, and may allow for using the road die bonus.

Mud: This space becomes a muddy space. It costs 2 moves to enter a muddy space. You may still enter a muddy space if you only have 1 move left.

Desert Glass: This space becomes a desert glass space. When a car enters a desert glass space, it immediately moves one space in the direction it was already moving without using any moves.

Toxic Goo: This space becomes a toxic goo space. When a car enters a toxic goo space, it stops and loses the rest of its moves.

Oil Slick: Roll the direction die and move your car one space in that direction. Do NOT change the direction your car faces. This does not cost a move, and the vehicle continues moving if it has moves remaining. This space also becomes a road space.

Ramp: This space becomes a multi-directional ramp space. Unlike one-way ramp spaces, a car can enter this ramp space from any adjacent space. When it does, roll the stunt die and move that many spaces directly forward, ignoring all spaces in between. After landing, lose all remaining moves.

Fire: * This space becomes a fire space. When a car enters this space, it catches fire! Place an ON FIRE! token on that car's dashboard. A car that is on fire must roll the fire die before moving during their Move step and apply the result.

* Requires the Carnage at Devil's Run expansion.

Proud Mary: Tina's Right Hand

Crew card. Its printed text is below, grouped by the dice-value tabs on the card.

Star of the Show: When you gain scrap for the Spotlight, gain 2 extra scrap.

Dice tab "ANY" (Grab Swag): Gain a party favor from any space.

Dice tab "2-3" (Nitro): This car gains moves equal to the value of this die.

Dice tab "4-5" (Drift): Ignore the first slam your car would have this turn.

Dice tab "6" (Repair): Remove one damage token from one of your cars.

The card also shows a single-digit value tab with a die icon at the bottom, and an unlabelled icon at the top centre. Neither has printed text that could be read, so neither is transcribed.