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This War of Mine: Rubble Die

Expansion for This War of Mine: The Board Game

This War of Mine: Rubble Die Rulebook

Table of Contents

Table of Contents

  • Rubble Die
    • A - Special Finding
    • B - Encounter
    • C - Adrenaline
    • D - Further Exploration
    • E - Shot
    • F - Effort
    • G - Findings
    • H - Traders
    • I - Headshot
    • J - Reality Impact

Rubble Die

The Rubble Die is an asymmetrical 10-sided die. The range of probability of a particular side being rolled is spread from 4% to about 22%.

The Rubble Die rule represents a decision to sacrifice some time while returning from Scavenging. We risk more than usual but instead we can find something more or trigger special events (either good or bad).

During the Scavenging phase, after the exploration is finished but before the Choose Findings stage begins, you may roll the Rubble Die. Check the result of the roll in the chart placed on the other side of this sheet.

You can only make 1 roll with the Rubble Die per 1 Scavenging phase.

A - Special Finding

Choose 1 Finding from the Special Findings chart for this Location and add it to the Findings Pile.

BACK TO GAME.

B - Encounter

Draw and resolve 1 Resident card.

BACK TO GAME.

C - Adrenaline

Choose 1 Character present and lower their Fatigue by 1.

BACK TO GAME.

D - Further Exploration

Add 6 Exploration cards to the Unknown deck. You may continue Scavenging in current Location.

You may raise the Fatigue of any Character present by 1 to add another 6 Exploration cards to the Unknown deck (you can do it once during current Scavenging).

BACK TO GAME.

E - Shot

Choose 1 Character present and roll the Red Combat die (Character may use their Prowess) to check if and how many Wounds they received.

BACK TO GAME.

F - Effort

You may raise the Misery of any Character present by 1 to increase the group's Inventory by 3 while returning from this Scavenging (you can do it once during current Scavenging).

BACK TO GAME.

G - Findings

Draw and resolve 1 Findings card (Pantry + Furniture + Heap chart).

BACK TO GAME.

H - Traders

You may buy any tokens now (see Journal: TRADE Sheet).

Trade Commission: 0.

BACK TO GAME.

I - Headshot

Choose 1 Character present and remove them from the game.

BACK TO GAME.

J - Reality Impact

Something unexpected has happened. Roll the Black die.

If you do not wish to have drastic scenes in your game, in case of an odd roll simply add 1 to the result of the roll.

Result = 1 - see 154 Result = 2 - see 654 Result = 3 - see 284 Result = 4 - see 196 Result = 4 - see 773 Result = 6 - see 453 Result = 7 - see 578 Result = 8 - see 223 Result = 9 - see 862 Result = 10 - see 387

Seek out and resolve the corresponding script in the Book of Scripts.

If no result is visible after the roll was made (the die points to an area between its sides): nothing happens.

Note on the source: the card prints "Result = 4" twice (see 196 and see 773), and no "Result = 5" appears. The entries run 1 to 10 in order, so the second "4" is probably a misprint for 5. It is transcribed here exactly as printed and has not been corrected. Check against the physical card or the Book of Scripts before relying on the 773 entry.