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Thessaloniki

Thessaloniki Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Setup
    • Player Setup
  • Playing the Game
    • Golden Rules
    • 1. Move
    • 2. Gain Goods
      • Spending, Gaining, and Placing Components
      • Storage Areas
      • Salt
    • 3. Resolve the Alcove
      • Contract Card Offer
    • 4. Resolve the Sunset
  • Alcoves
    • Officium
    • Taberna
    • Officina
      • Adding Demand Tiles
    • Forum
      • Fulfilling 1 Contract
    • Port
      • Goods in Thessaloniki represent the local riches
    • Legatio
    • Mercatus
  • End of the Game and Final Scoring
    • Final Scoring
    • Tie Breaker
  • Appendix
    • Chariot Track Effects
    • Contract Card Clarifications

Components

Goods and Denarii are considered unlimited. Should they run out, use any necessary substitute. All other components are strictly limited; if they run out, you may not use replacements.

  • 1 Main board
  • 1 Side board
  • 1 Port board (comprising of 2 parts)
  • 4 Player boards
  • 30 Tier I Contract cards
  • 30 Tier II Contract cards
  • 8 Player Aids / Setup cards
  • 24 Ship tiles
  • 1 Festival Ship tile
  • 2 Festival Reminder tiles
  • 8 +VP tokens
  • 1 First Player marker
  • 52 Denarii
  • 12 Demand tiles
  • 1 Salt Merchant worker
  • 8 Family cards
  • 1 Festival Contract card
  • 125 Goods (25 Grain, 25 Meat, 25 Olive, 25 Grape, 25 Salt)

In each player color:

  • 1 Patrician worker
  • 2 Merchant workers
  • 1 Scoring marker
  • 1 Chariot marker
  • 10 Mosaics
  • 10 Statues

For Solo Components please see the Solo Rulebook.

Game Setup

Before your first game carefully punch out all cardboard components.

  1. Place the Main board in the middle of the playing area.
  2. Assemble the Port board (from two parts) and place it near the Ship side of the Main board.
  3. Place the Side board next to the Main board.
  4. Prepare the Contract deck according to the number of players (Tier I: 11/16/21, Tier II: 8/13/18, plus the Festival Contract card, for 2/3/4 players): a. Shuffle the Festival Contract card along with 3 tier II Contract cards and place them as a face-down deck on the designated space on the Main board, creating a Contract deck. b. Shuffle the indicated number of tier II Contract cards and place them face down on top of the Contract deck. c. Shuffle the indicated number of tier I Contract cards, and place them face down on top of the Contract deck. d. Return the remaining tier I Contract cards to the box. Shuffle the remaining tier II Contract cards and place them face down next to the main board.
  5. Draw and place a Contract card from the deck on each space of the Contract offer.
  6. Prepare the Ship stack according to the number of players (18/15/10 tiles for 4/3/2 players, plus a Festival Ship tile): a. In 2-player games, return the tiles marked 3+ to the box. b. Shuffle the Festival Ship tile along with 3 Ship tiles and place them in a face-down stack next to the Port board, creating a Ship stack. c. Shuffle the indicated number of Ship tiles and place them face down on top of the Ship stack. d. Place the remaining Ship tiles next to the Main board.
  7. Prepare the Ships offer by drawing and placing 3 Ship tiles in the first 3 spaces to the right of the stack.
  8. Separate the Demand tiles by their City icon, shuffle them separately, and place them (inactive side up) in stacks on the indicated spaces of the Side board.
  9. Draw the top Demand tile from each City and shuffle them together. According to the number of players (4/3/2 tiles for 2/3/4 players), place the indicated number of these Demand tiles (active side up) on the Demand area below the Side board. Return the remaining Demand tiles back to their corresponding stacks (inactive side up).
  10. Create a general supply by placing all Goods and Denarii on the corresponding spaces on the Side board.
  11. Place a number of Denarii (5/7/9 for 2/3/4 players) in the area above the Port board, according to the number of players.

Player Setup

A. Choose a color and take all the player pieces in that color. B. The player who most recently visited a port receives the First player marker and becomes the first player. C. Shuffle the Setup cards, then draw one of them from the deck. Each player places their workers on the indicated spaces of the Main board. The first player places them on spaces marked with number 1, then, continuing clockwise around the table, the second player places them on spaces marked with number 2, and so on. Then, place the Salt merchant worker on the indicated space. When playing with fewer than 4 players, arrange the workers of non-player color(s) as if they were the 3rd and/or 4th player.

Then:

D. Place your Scoring marker on the 0 space of the Victory Point track. E. Place your Chariot marker on the Starting space of the Chariot track. F. Take a Player board and place it in front of you. G. Place a Statue on one of the spaces above the rightmost Contract space. H. Place a Mosaic on the leftmost Storage area of your Player board. I. Place your remaining Mosaics and Statues next to the Side board, near the Goods in the same color. J. Shuffle all Family cards, then draw a number equal to the number of players plus 1. Place them face up in the middle of the playing area.

  • Starting with the last player and going counterclockwise, take one of the Family cards on display.
  • Place the indicated Goods onto Storage areas of your Player board.
  • If your Family card provides any Mosaics or Statues, place them into your personal supply on your Player board.
  • Draw the indicated number of Contract cards from the deck into your hand.
  • Finally, flip the Family card and place it next to your Player board. K. Take a set of Player Aids.

You are now ready to play!

Playing the Game

Thessaloniki is played over a variable number of rounds, depending on the pace set collectively by players. Each round consists of one turn per player, starting with the first player and going clockwise around the table. Player order never changes!

On your turn, you will perform the following steps (in order):

  1. Move,
  2. Gain Goods,
  3. Resolve the Alcove, and
  4. Resolve the Sunset.

The end of the game is triggered when any 2 of the following conditions are met:

A. All Denarii from the area above the Port board are depleted. B. The 7th Demand tile is added to the Demand area. C. The Festival card is drawn from the Contract deck. D. The Festival tile is drawn from the Ship stack.

Important: When the Festival card/tile is drawn, immediately draw an additional card/tile from that deck/stack if any is available.

When the end of the game is triggered, finish the current round, then play one more (final) round. Then, proceed to the Final Scoring. The player who collected the most Victory Points (depicted from now on as in-game VP and end-game VP) becomes the most influential patrician in the great city of Thessaloniki and wins the game!

Golden Rules

  • If a card effect contradicts these rules, the effect on the card takes precedence.
  • You may always forfeit positive effects, no matter how they are gained, with the exception of the Sunset effects, that must always be applied.

1. Move

The Main board depicts 7 Alcoves where your Workers conduct business. You must move one of your Workers clockwise by 1 or 2 spaces (Alcoves), or you may pay 1 Denarius to move by 3 spaces. Moving your Patrician is free, while moving any of your Merchants costs 1 Denarius.

The Port doesn't have spaces for Workers and moving through it does not count towards the number of spaces you moved. If your Patrician passes the Port (during movement or by being pushed), immediately take 1 Denarius from it. If there are no Denarii remaining, take from the general supply instead.

Place the Worker you moved on the rightmost empty space in the Alcove. If there are no empty spaces in the Alcove you are moving to, push the Worker on the rightmost space of that Alcove to the next clockwise Alcove that has at least 1 empty space; then slide right the remaining Workers in the Alcove you moved to, opening the leftmost space for your Worker. Whenever a Worker belonging to any player (including your own) is pushed, its owner gains 1 Denarius.

If there are any Workers left in the Alcove you moved from, slide them right, so that rightmost spaces are filled.

Example: Purple pays 1 Denarius to move their Merchant to the Officina Alcove. There are no empty spaces in that Alcove, so the purple Patrician from the rightmost space is pushed to the next Alcove with an empty space. The Forum Alcove does not have an empty space, so the Patrician is pushed onto the empty space of the Legatio Alcove. Purple gains 1 Denarius for pushing their own Worker. Since their Patrician was pushed past the Port, Purple also takes 1 Denarius from that space.

2. Gain Goods

For every Worker present in the Alcove you moved to (including the Worker you have just moved), gain 1 Raw Good of that color.

Spending, Gaining, and Placing Components

Black numbers and icons with a black outline refer to gaining, while red numbers and icons with a red outline refer to spending. When you spend Goods or Denarii, return those from your Player board to the general supply. When you gain Goods, Denarii, Mosaics, or Statues, take those from the general supply and place them on your Player board.

Each player color is associated with a specific Good, referred to as "Your Good". Grey icons always refer to your components (i.e. Your Good is always a Good in your color).

Storage Areas

Whenever you gain Raw Goods you must place them in the Storage areas depicted on your Player board. Each Storage area may only hold one color of Raw Goods. The top space is used only for Refined Goods, and it can hold all colors of Refined Goods together.

You may always spend a Refined Good instead of a Raw Good of the same color, but never the other way around.

Important: When resolving the Tax step of the Legatio Alcove, all players must discard all Raw Goods from each Storage area without a Mosaic. (You start the game with a Mosaic in one Storage Area). During this step, players may rearrange their Mosaics on their Player board to protect their chosen Goods.

Example: Green moved to the Officium Alcove. A white and a yellow Worker are already there, so Green gains 1 Olive, 1 Salt, and 1 Grain. They place the Olive in the Storage that already has Olives, Grain in the empty Storage, and Salt in the Tablinum.

Salt

Salt is a special Good:

  • It is stored on the Player board in the Tablinum area instead of the Storage area (along with your Denarii), which means you never lose it during the Tax step of the Legatio Alcove.
  • It may be spent as any other color of Good for all purposes except Selling.
  • For Selling purposes it may only be placed on multicolored Port spaces.
  • It is not counted when checking majorities on a Ship.

3. Resolve the Alcove

Gain the Mosaic Bonus from every Alcove you moved through or stopped on where you have a Mosaic. Gain the Alcove Bonus (depicted to the right of the Worker spaces) of the Alcove you moved to.

Gain as many action points as there are visible in that Alcove. If you have a Statue there, gain 1 additional action point. Once per turn, you may spend 1 Denarius to gain 1 action point.

Spend each of your action points to either resolve one of the actions depicted in that Alcove, or to take 1 Contract. An action always requires 1 action point and it may have other costs. Each action may be resolved multiple times, as long as you are able to pay the cost. Unused action points are forfeited.

Applicable Alcove and Mosaic Bonuses as well as actions may be resolved in any order.

Example: Yellow moves to the Officium Alcove. Their Patrician is alone in this Alcove, meaning they gain 3 action points, and they also spend 1 Denarius to gain an extra action point, for a total of 4. Yellow spends 2 action points to take 2 Contract cards. Then, they resolve the Alcove Bonus gaining 1 Salt. Finally, Yellow spends their remaining 2 action points to resolve twice the action depicted on the Alcove.

Contract Card Offer

Regardless of the Alcove you moved your Worker to, you may always spend 1 action point to take 1 Contract card. When you take a Contract, you may choose any card from the offer as long as you have a Statue next to that Contract space.

4. Resolve the Sunset

Most Alcoves have a Sunset effect that is resolved as the last step of your turn. This effect must always be resolved (the golden rule does not apply), even if you only took Contract cards with your action points.

Example: Purple finishes their actions in the Officina Alcove, and now they must resolve the Sunset Effect from this Alcove.

Alcoves

Officium

Spend 1 action point in this Alcove to resolve one of these actions:

  • Gain 1 Mosaic — Place a Mosaic from the general supply on your Player board. If there are no Mosaics of your color in the general supply, you may not resolve this action.
  • Place 1 Mosaic — Spend 1 of your Goods to place 1 Mosaic from your Player board on an empty space. (Keep in mind that some spaces are only for 3-player or 4-player games.) You may place your Mosaic on: a. An Alcove — A Mosaic in an Alcove provides you with the Mosaic Bonus when you move through or onto that Alcove with a Worker. b. Entrance section — A Mosaic here modifies how far you may advance on the Chariot track during the Sunset effect of the Officina and Mercatus Alcoves. c. Storage area — A Mosaic here secures your Raw Goods during the Taxing step of the Sunset in the Legatio Alcove. Mosaics here also provide end-game VP at the end of the Game. d. An active Demand tile — A Mosaic here increases the number of Ships with the indicated City icon you may score during Final Scoring. It may also provide Legacy icons, that are also scored at the end of the game.

Alcove bonus: Gain 2 action points.

Sunset Effect: Gain 3 Raw Goods of the same color.

Example: Red takes actions in the Officium Alcove. They have 3 action points from the Alcove. They spend all 3 action points and 3 Meat to place 3 Mosaics. Red places the first Mosaic on the Chariot track. Then Red places the second Mosaic on the Storage area. Next, Red places the third Mosaic on the Alcove Bonus in the Officina Alcove. Resolving the Sunset effect, Red takes 3 Olives and places them on their Player board. Finally, they resolve the Alcove bonus gaining 2 action points.

Taberna

Spend 1 action point in this Alcove to resolve one of these actions:

  • Gain 1 Statue — Place a Statue from the general supply on your Player board. If there are no Statues of your color in the general supply, you may not resolve this action.
  • Place 1 Statue — Spend 1 of your Goods to place 1 Statue from your Player board on an empty space. (Keep in mind that some spaces are only for 3-player or 4-player games.) You may place your Statue on: a. An Alcove — When you move a Worker onto an Alcove with your Statue, you gain 1 additional action point. Note: If you place a Statue in the same Alcove you are currently in, it does not provide an action point during that same turn. b. The Contract offer — Place your Statue on an empty space in the rightmost section that does not already contain your Statue. (You may only have 1 Statue in each section). When you take a Contract as an action, you may only select cards in sections with your Statues. Statues here also provide end-game VP: 2/5/10/18 for 2/3/4/5 Statues. c. An active Demand tile — Statues on Demand tiles increase the amount of end-game VP that you gain for matching Ships during Final Scoring.

Important: You may only have 1 Statue on each active Demand tile!

Alcove bonus: Gain 1 Raw Good.

Example: Green takes actions in the Taberna Alcove. They have 3 action points: 2 from the Alcove and 1 from their Statue. Green gains 1 Meat from the Alcove Bonus. They spend all their action points on placing Statues that they already have on their Player board. They must spend 1 Olive per Statue, but since they only have 2 Olives, they additionally spend 1 Salt. Green places the first Statue on the Contract offer, the second Statue on the Demand tile, and the third Statue onto the Alcove.

Officina

Spend 1 action point in this Alcove to resolve one of these actions:

  • Refine 1 Raw Good of each color (cost: 4 action points equivalent value as printed).
  • Refine all Raw Goods of the same color.

To Refine a Raw Good, move it from the bottom section of your Storage area to its top section.

Alcove bonus: Gain 1 Statue (see the Taberna Alcove action).

Sunset Effect: Advance your Chariot marker by 1 plus the number of your Mosaics on the Entrance section of the Side board. Resolve all effects from each space you advance on.

Adding Demand Tiles

One of the most important effects on this track is adding a Demand tile. To do this, choose the top inactive Demand tile from any stack in the offer and place it in the appropriate Demand area, flipping it to the active side. Then, gain a Mosaic or a Statue from the general supply and place it on this tile.

For each step that you cannot take above space 14 of the Chariot track, gain 1 end-game VP.

Example: Yellow takes actions in the Officina Alcove. They gain 2 action points and 1 Statue (Alcove Bonus). Yellow spends their first action point to refine all their Grain, moving them to the top section of the Storage area. Then, they spend the second action point to refine 1 Olive, 1 Meat, and 1 Grape. Yellow resolves the Sunset effect next. They have 1 Mosaic on the Entrance, so they advance twice on the Chariot track. First, they choose a Demand tile from the offer, flip it to the active side, and place it in the Demand area. Then they take a Mosaic from the general supply and place it on that Demand tile. For the second step on the track, Yellow gains 2 Refined Grain.

Forum

Spend 1 action point in this Alcove to resolve one of these actions:

  • Place 1 Statue — see the Taberna Alcove action.
  • Fulfill 1 Contract with a Discount of 1 — The discount applies to Your Good only, you must still spend 2 Goods of the indicated colors.

Fulfilling 1 Contract

Choose 1 Contract card in your hand and spend the indicated Goods. Then:

  • Instant Contracts — Resolve the effect immediately, then place the card to the right of your Player board. (Certain Contract cards reference the number of your fulfilled Instant Contracts).
  • Permanent Contracts — Place the card to the right of your Player board. This card has an ongoing effect that remains active for the rest of the game.

Alcove bonus: Refine 1 Good.

Example: Red takes actions in the Forum Alcove. They only have 1 action point and they spend it to Fulfill a Contract with a discount. Due to the discount of 1, they must only spend 1 Meat and 1 Olive. Then they place the card to the right of their Player board.

Port

Spend 1 action point in this Alcove to resolve this action:

  • Sell any number of Goods of the same color — Choose 1 Ship tile in the offer and a color of Goods (including Salt). Sell any number of those Goods by moving them from your Player board to the chosen Ship.

According to the position of that Ship, gain end-game VP for each sold Good. The amount is printed on the Main board, above each Ship tile. When you Sell your Goods, you only gain at most 1 VP per Good.

Placement restrictions:

  • Color matching: Goods must be placed on empty spaces of the same color or on multicolored spaces.
  • You must first fill all the empty spaces of that color before using multicolored spaces.
  • Salt may only be placed on the multicolored spaces.
  • Ships accept only Refined Goods or Salt, with the exception of the Ship in the rightmost space of the Port, which also accepts Raw Goods.

Additional rule: After spending your first action point, every other player (in turn order) may also Sell any number of Goods of the same color, following the rules above. This happens regardless of how you spend your first action point.

Full Ship: Whenever you fill the last space of a Ship, immediately claim that Ship: place it above your Player board, next to the matching notch and return all Goods from that Ship to the general supply. Then, gain its printed benefit. At the end of your turn, if there are empty spaces in the Ships offer, slide Ships right to close the gaps and refill the offer from the stack.

Alcove bonus: Take 1 Contract card from the offer, following Statue restrictions.

Sunset Effect: Resolve it in the following order:

  1. Sail — Slide right all the Ships in the offer, so that the rightmost one is pushed out of the offer. Important exception: the first Sail effect only moves the Ships, but none is pushed out.

    When the rightmost Ship leaves the offer, the player who has a majority there claims it. You have a majority if that Ship contains more of your Goods than any other color of Goods (ignoring Salt). If there is a tie for most Goods, the active player wins the tie. In every other case, return that Ship to the game box, as no player may claim it.

    Finally, refill the Ships offer from the stack.

    Important: To score for the Ships you claimed (at the end of the game), you must place Statues and/or Mosaics onto Demand tiles with matching City icons. To add new Demand tiles, you must reach the 5th or the 14th space of the Chariot track.

    If the Ship stack becomes empty, make a new stack from all the Ships previously set aside.

  2. Tax — Every player must discard all Raw Goods from every Storage area without a Mosaic. Players may first freely rearrange Mosaics among their Storage areas.

Example: Red takes actions in the Port Alcove. They have 2 action points. Red resolves the Alcove Bonus and takes a Contract card from the offer. Red spends their first action point to take another Contract card. Afterwards, in the turn order, Green and Yellow each may take a Sell action in the Port. Green forfeits their action, while Yellow loads 3 Refined Grapes onto the second Ship from the left, gaining a total of 12 end-game VP. Then, Red spends their second action point to load 3 Raw Meat onto the rightmost Ship. Since there are only two matching (red) spaces, the third Meat is placed on the multicolored space. Red gains a total of 3 end-game VP.

The Sunset effect is resolved next: all Ships slide right, and Red claims the Ship that left the offer, since they have a majority. Red gains the Ship benefit: 3 Salt and refills the offer. Finally, all players must remove all Raw Goods not secured by Mosaics. Only Yellow's Meat is not secured, so they must discard all 3 Meat.

Sell 1 Good: This effect allows you to Sell 1 Good to a Ship. There are variations of this symbol with slightly different effects, for all the details please check the Appendix.

Goods in Thessaloniki represent the local riches

Grapes → Wine. Plump and heavy on the vine, grapes are one of Greece's oldest blessings, their sweet juice a symbol of both revelry and ritual. When pressed and aged with care, they become wine—a refined delicacy prized in noble feasts, sacred offerings, and trade across the Empire.

Grain → Flour. Golden fields of grain sway with the sea breeze, a sign of abundance and survival. In its raw form, it feeds the humble and the mighty. Ground into flour, it becomes the foundation of bread, a necessity in every home and caravan.

Olives → Olive Oil. The olive tree, gnarled and eternal, is a divine gift to Greek soil. Its bitter fruit, though humble, yields olive oil when crushed and filtered—a substance more valuable than silver in some corners of the world. Used by the Minoans first, for cooking, lighting, anointing, and trade, it is the true legacy of the Greeks to humankind.

Meat → Cured Meat. Fresh meat, though vital for feasts and nourishment, is fleeting without preservation. Salted, smoked, and cured with skill, it becomes a durable commodity: cured meat, ideal for soldiers and sailors journeying far from the city's hearth.

Salt. Drawn from the sea and the earth, salt is the silent power behind all preservation and pay. It keeps goods from spoilage, ensures rations for long voyages, and even acts as currency—"salarium", the root of the soldiers' wage.

Legatio

Spend 1 action point in this Alcove to resolve one of these actions:

  • Fulfill 1 Contract and Sell 1 Good — You may do this in any order. You may skip one of the options and resolve the other. For details, please check the Forum and Port sections above.
  • Place 1 Mosaic — For details, please revisit the Place 1 Mosaic section under Officium.

Alcove bonus: Gain 1 Salt.

Sunset Effect: Resolve the Sail effect. For details, see the Sunset effect under Port.

Example: Purple takes actions in the Legatio Alcove. They have a single action point, so they spend it to fulfill a Contract. Purple spends 2 Grapes and 1 Meat, then resolves the card's effect: spending 3 Refined Olives to gain 9 end-game VP. Then, they place the card to the right of their player board. Purple chooses not to Sell 1 Good. Then, they gain 1 Salt from the Alcove Bonus.

Finally, they resolve the Sunset effect by sliding right all Ships. The Ship is pushed out of the offer and Purple claims it, gaining 2 Salt, placing that Ship above their Player board, and refilling the offer.

Mercatus

Spend 1 action point in this Alcove to resolve one of these actions:

  • Fulfill 1 Contract — Please revisit the Forum Alcove section.
  • Refine any 3 Goods — You may Refine 3 Goods in any combination. To Refine a Raw Good, move it from the bottom section of your Storage area to its top section.

Alcove bonus: Sell 1 Good.

Sunset Effect: Please check the Officina section.

Example: Green takes actions in the Mercatus Alcove, where they have 2 action points. First, they play a Contract card from their hand, spending 1 Grape and 2 Grain. Green spends their second action point to Refine 1 Meat, 1 Grain, and 1 Olive. Then, Green resolves the Alcove Bonus (Sell 1 Good), selling 1 Grain to a Ship to gain 4 end-game VP. Then they resolve the Sunset effect. Since they do not have any Mosaic on the Entrance, they advance their Chariot marker by 1 and, thus, may fulfill 1 Contract for free.

End of the Game and Final Scoring

When the game end is triggered (any 2 of the following conditions are met), finish the current round, play one more round, then proceed to Final Scoring.

A. All Denarii from the area above the Port board are depleted. B. The 7th Demand tile is added to the Demand area. C. The Festival card is drawn from the Contract deck. D. The Festival tile is drawn from the Ship stack.

Final Scoring

  1. Claim Ships on Offer — Players claim all Ships still in the offer, without gaining the printed benefit. Follow the normal rules to determine majorities, but without breaking any ties (since there is no active player).

  2. Ship Demand Scoring — For all active Demand tiles of each City, calculate the score, resolving Cities one by one:

    • Each active Demand tile increases the limit by 1 for each player. Each player also increases their limit by the value next to their Mosaics on Demand tiles of that City.
    • For each of their claimed Ships within this limit, players gain end-game VP from each Statue they have on Demand tiles of that City.
    • Repeat this process for every other City.
  3. Legacy Scoring — For each set of unique Legacy icons on your Contract cards, Family card, and next to your Mosaics on the Demand tiles, gain end-game VP as follows:

    Sets123456
    VP13610

The player with the most VP wins the game and becomes the most influential Patrician in Thessaloniki!

Tie Breaker

In case of a tie, the player with the most Ships wins. If there is still a tie, the player with the most fulfilled Contracts wins. If there is a further tie, tied players share the victory!

Example: Green performs their Final Scoring. They claim the Ship (as Salt is not considered for this purpose). Green's limit for that City is 3 and for each Ship they score 7 end-game VP, so Green gains 7 end-game VP for the Ship claimed during Final Scoring. Green has no Statues on that Demand tile, so they gain 0 VP for their Ships.

Green's limit for another City is 3, and for each of their Ships they score 10 end-game VP. They have 2 Ships, scoring 20 overall. Green has, overall, the following Legacy icons: 2, 2, 1, 1, and 1 of different kinds. They gain 15 VP for their first set and 3 VP for their second. They gain 5 VP for their 3 Statues on the Contract offer. They have 2 Mosaics under their Storage Areas, so they gain 2 VP. Green gains 1 VP for their 3 remaining Refined Goods and Salt, and 0 VP since they do not have any Denarii left. They collected 78 in-game VP, so their final score is 126 VP.

Appendix

Chariot Track Effects

  • Gain 1 end-game VP for every step you would take beyond the final (14th) step of the Chariot track.
  • Take the top inactive Demand tile from any stack in the offer and place it in the appropriate Demand area, flipping it to the active side. Then, gain a Mosaic or Statue from the general supply and place it on this tile.
  • Gain 8 end-game VP.
  • Sell any number of Goods of the same color to one Ship.
  • Gain 2 Salt.
  • Fulfill 1 Contract without paying its cost.
  • Gain 5 end-game VP.
  • Sell 2 Goods of the same color to one Ship.
  • Gain 2 Denarii.
  • Gain any 2 Refined Goods.
  • Take the top inactive Demand tile from any stack in the offer and place it in the appropriate Demand area, flipping it to the active side. Then, gain a Mosaic or Statue from the general supply and place it on this tile.
  • Gain 3 end-game VP.
  • Gain 1 Denarius.
  • Gain 1 Salt.
  • Gain any 1 Raw Good.

Contract Card Clarifications

  • F1 — You must have that Mosaic or Statue in your personal supply. Taking Contract cards is restricted by the Statues you have on the Contract offer.
  • F2 — You may do this anytime during your turn.
  • F5 — Selling to the leftmost Ship provides 0 end-game VP under normal rules.
  • F6 — Immediately after moving your Worker, you may Refine 1/2/3 Raw Goods, if your Worker moved by 1/2/3 Alcove spaces.
  • F7 — This applies every time you advance on the Chariot track, regardless of the effect that allows it.
  • C1 — Refine any number of Goods of the same color. Fulfill a Contract without paying any cost.
  • C5 — Refine any 4 Goods. If you Refined Goods of 3 or more colors, advance two steps on the Chariot track.
  • C7 — Swap 2 Ships in the offer, then Sell any 2 Goods to one Ship.
  • C10 — Using Goods from the general supply, Sell 1 Good to each Ship. Goods can be the same or different.
  • C15 — Anytime you Refine Goods (no matter what is the source of this effect), also gain a total of 1 Salt.
  • C18 — Whenever you fulfill a Contract that has a Legacy icon, gain 1 end-game VP and 1 Salt.
  • C19 — Whenever you spend Denarii for any reason, gain 1 end-game VP per Denarius spent.
  • Place the Denarius Festival Reminder tile near the Denarii above the Port board, and the Demand Reminder Festival tile next to the Demand tiles.
  • Place the +VP tokens next to the Side board.
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  • Contract Offer Scoring — Gain 2/5/10/18 end-game VP if you have 2/3/4/5 Statues on the Contract offer on the Main board.

  • Player Board Scoring a. Gain 3/7/13 end-game VP if you have 2/3/4 Mosaics placed under the Storage Areas of your Player board. b. Gain 1 end-game VP for each set of 3 Salt and/or Refined Goods (in any combination) remaining in your Storage. c. Gain 1 end-game VP for each remaining Denarius.

  • C21 — Whenever you gain Denarii from any source, also gain the same number of Raw Goods and Salt.
  • C24 — You may skip the first two steps of your turn. You move no Workers and gain no Goods. You take actions in the Alcove with your Patrician. This allows you to take actions in the same Alcove for multiple consecutive turns.
  • C25 — Whenever you advance on the Chariot track any number of steps, you may also Sell 1 Good overall.
  • C31 — Sell up to 4 Goods to the same Ship. They can be the same or different, Raw or Refined. Ignore color matching.
  • C37 — Refine any 4 Goods. Spend up to 4 Refined Goods to gain 2 end-game VP per spent Good.
  • C39, C45 — Moving Goods between Ships does not provide any end-game VP.
  • C47 — Choose one of the Legacy symbols. Gain 2 end-game VP and 1 Denarius for each instance of that symbol you have.
  • C49 — The Statue and Mosaic must already be in your supply.
  • C55 — After you Sell any number of Goods to 1 Ship, regardless of the effect that allows this, you may replace 1 Salt with 1 of your Goods on that Ship.
  • C56 — Once per turn, instead of spending 1 Denarius to gain 1 action point, you may spend 1 Salt instead.
  • C58 — When you move your Merchant (instead of your Patrician), you may spend 1 Salt instead of 1 Denarius.
  • C60 — During Final Scoring, Statues you have placed on Demand tiles provide 2 extra end-game VP per Ship. For example, a Statue placed next to a printed reward of 5 VP provides 7 VP per Ship instead.