Theseus: The Dark Orbit – Space Station Cards
Theseus: The Dark Orbit – Space Station Cards Rulebook
Table of Contents
Table of Contents
Setup
Common cards do not belong to any faction. Common Action cards are activated by any player, Common Special cards and Module cards operate in favor of each player. Any player can use Common Shortcut cards, while Common Traps damage each player.
Common cards are meant to diversify the gameplay, and their use significantly changes the situation in the sector from the very beginning of the game, forcing players to change their usual strategies. These cards are designed for experienced players who already know the game well and want to try something different and more challenging.
When players want to use the Common cards, they should shuffle them, draw one or two and place them in any of the 3 Common sectors (not the Faction sectors) in the game. It's up to the players to decide how many cards they use and where to place them.
Common Space Station Cards
Elevator
Transfers you to any sector
Toxic Fumes
You receive 3 wounds
Destroyed Corridor
Receive 2 wounds in exchange for installing a card from your deck
Escape Pod
You can receive 5 wounds to immediately end the game
Blackout
If a Malfunction is placed here, all Attacks are twice as strong
Crater
You use up 2 more Move points here
Cargo Hold Exploration
Receive 1 wound in exchange for 3 Upgrade tokens
Air Lock
Switch places of 2 installed cards
Critters
2 wounds during enemy Onslaught
Smoke and Fire
If a Malfunction is placed here, all units move two times slower