The Witcher: Old World – Ciri
The Witcher: Old World – Ciri Rulebook
Table of Contents
Table of Contents
Components
Ciri Components
- 1 Player Board
- 1 Witcher Miniature with a color base
- 1 Unique Witcher Action Card
- 5 Wooden Cubes
- 1 Wooden Shield Marker
- 10 Starting Action Cards
- 4 Trophy Cards
- 1 Scoring Token
- 1 Plastic Scoring Token
- 1 Specialty Token
Ciri
Ciri is a new Witcher and she can be used as any other Witcher in the game. Remember that a new playable character does not allow you to play a 6-Player game.
Setup Changes
Ciri starts the game in the School of the Wolf and she trains her Specialty there. Place the Ciri's Specialty Token next to the Wolf's Specialty printed on the Game Board.
The sheet's illustration beside this text shows a Kaer Morhen location card with the Elder Blood Specialty icon and a level 3 marker. It is an image only and carries no separate rule text.
Ciri's Specialty
Ciri - Elder Blood
Once per Fight: during your Fight Turn, treat 1 card as if it had a Combo Extension of any color. Symbols on that Combo Extension depend on the Specialty level.
Elder Blood Specialty Example
- The Player plays a Combo.
- They use their Elder Blood Specialty (level 3) to extend their Combo.
- They play the next cards as their Combo extension.
Ciri Player Board and Cards
Player Board
The Ciri Player Board is titled "Lady of Space and Time – CIRI". It has the following parts:
- Shield track: a column of slots numbered 0 to 4, used with the Wooden Shield Marker.
- Level track: Levels V, IV, III, II and I, from top to bottom. Each Level row shows a Level-Up draw icon and the value of each Attribute at that Level.
- Attribute columns: Combat, Defense, Alchemy and Elder Blood.
- Level-Up note: "Level-Up when all your Attributes are at least 1 above your current Witcher level."
- Potions note: "You may have up to 4 Potions at a time, regardless of your Alchemy level."
Attribute values by Level:
| Level | Level-Up draw icon | Combat | Defense | Alchemy | Elder Blood |
|---|---|---|---|---|---|
| V | Draw 2 cards | +4 | 4 | 4 | 2 feather symbols, +1 |
| IV | Draw 2 cards | +4 | 4 | 4 | 2 feather symbols, +1 |
| III | Draw 1 card | +3 | 3 | 3 | 1 feather symbol, +1 |
| II | Draw 1 card | +2 | 2 | 2 | +1 |
The Defense column shows the maximum Shield level. The Alchemy column shows the maximum number of Potions that may be used in one Fight. The Combat column shows the number of cards drawn at the end of the Fight Turn. The Elder Blood column shows the Combo Extension symbols and modifier for that Specialty level.
Attribute Descriptions
- COMBAT: Number of cards you draw at the end of your Fight Turn. You may have a maximum of 7 Action Cards.
- DEFENSE: Maximum Shield level.
- ALCHEMY: Maximum number of Potions you can use in 1 Fight.
- ELDER BLOOD: Once per Fight: during your Fight Turn, you may perform your Elder Blood Specialty to treat 1 card as if it had a Combo Extension of any color. Symbols on that Combo Extension depend on the Specialty level.
Unique Witcher Action Card
Dance of Blades (card value 1)
- Special Action: If this Combo has 3 or more cards, deal 1 additional Damage.