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The Ungame

The Ungame Rulebook

Table of Contents

Table of Contents

  • Rules & Reasons

Rules & Reasons

1. Determine the length of playing time. For optimum results, 45 minutes to 1 hour is suggested. Extra time may be desired at the conclusion of the game for talking about the experience.

2. Players agree to remain silent except during their turn. This encourages listening and understanding and discourages probing and challenging.

3. Players should have pencils and paper to jot down personal thoughts and/or questions to ask the other players. (See #7 and #8 below.)

4. Select the deck of cards to be used:

  • Deck #1 cards contain lighthearted topics. (These cards can be used as an "ice-breaker" or a fun way to get acquainted with the other players.)
  • Deck #2 cards contain more serious topics. (These cards are better suited to a group of players who have already played the game using the cards in Deck #1.)
  • Note: Blank cards are included so players can write questions of their own design, for insertion into Deck #1 or Deck #2.

5. Each player selects a playing piece and places it on the START space.

6. After determining who will go first, the player rolls the die, and moves his or her marker in the direction the spaces indicate. The player to the left takes the next turn.

7. A player landing on an UNGAME space should draw a card from the deck, read it aloud, and answer in 2 or 3 sentences.

Remember, no other player can comment at this time! Thoughts and ideas can be jotted down on scratch paper and shared when landing on a QUESTION•COMMENT space.

8. When landing on a QUESTION•COMMENT space, a player may:

  • A. Ask another player a question regarding something noted on scratch paper, something previously shared, or anything that comes to mind. For example:

    "What do you like to do in your spare time?"

    "Why did you answer that question the way you did?"

    "How do you feel about ____________?"

    The question may be answered at this time.

  • B. Make a comment on any subject. The player has the opportunity to say whatever comes to mind or refer to what has been noted on the scratch paper. For example:

    "This is how I feel regarding ____________."

    "I think I understand how you feel."

    "How I would answer that last question is ____________."

    "I really appreciate you!"

    The other players listen without responding.

9. When landing on an "IF YOU...." space, the player should read the statement aloud and respond by moving to the corresponding area if it applies, or staying on the space if it does not apply. The player should share reason(s) for moving or not moving. On the next move, the player must move his or her marker to the closest RE-ENTER space.

The sheet shows this example: "IF you feel 'Stressed Out', go to Sinking Ship."

Enjoy Yourself!

See how much you can learn about the other players!