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The Twits Card Game

The Twits Card Game Rulebook

Table of Contents

Table of Contents

  • Objective
  • Set Up
  • Play
  • Scoring
  • Winning

Objective

To score as many points as possible. But be careful, there are many nasty minus cards in the deck. If you are clever they can be turned to your advantage with the help of the special upside down cards.

Set Up

Shuffle the pack and deal five cards, face down, to each player. Place the remaining cards face down in the middle. This is the draw pile.

Play

The player to the left of the dealer starts.

A turn works like this:

  1. Pick up the top card on the draw pile.
  2. Bank any set of three identical cards, if you wish. These sets are laid down face up in front of you and are part of your final score. You may only bank 1 set on each turn.
  3. Pass a card of your choice from your hand to the player on your left.

NB: You may not pass upside down cards, but you may bank them.

The hand ends when one of the players has banked 3 sets of cards. If no player banks 3 sets play goes on until the draw pile is exhausted. The player picking up the last card completes his go by passing a card to the next player who then finishes the game after his turn. They may bank cards but do NOT pass on.

Scoring

All banked cards, whether plus or minus, score plus to the face value of the set. For example a set of three +10 cards scores +10 and three –6 cards scores +6. Banked upside down cards score zero.

Cards in hand count to the value of the card. For example, a hand of two cards of +10, one card of –5 and one card of –3, will add up to +12.

An upside down card left in your hand turns all the other cards in your hand upside down. That is all the pluses turn minus and all the minuses turn plus. For example, a hand of two cards of +10, and two cards of –4 and one upside down card will score –12 (10+10-4-4= +12 but turned upside down = -12) If you are left with 2 upside down cards, they cancel each other out and the value of the cards stays the same. In other words, even numbers of upside down cards make no difference – odd numbers do!

Note down each player's score. If a player ends up with a minus score, he registers a zero. No one ever goes below zero.

Winning

The first player to reach 100 points is the winner.