The Tree Lined Avenue
The Tree Lined Avenue Rulebook
Table of Contents
Table of Contents
1. Overview
Players take turns choosing trees and placing them to build a park in a 6x6 grid. As the trees provided in each round are limited, players fight over them. Higher points can be achieved by collecting the same type of trees on the rows and columns on which your gardeners stand. Choose your trees wisely, as it affects your turn order in the next round.
2. Components
36 area cards
Each card has a value of 1 to 10 and 1 type of tree. Front: card value, tree, facility (some cards), action icon (some cards). The back is the game logo.
Tree types: zelkova, birch, sakura, maple, ginkgo.
Facility types: plaza, pond, pavilion.
12 project cards
Collect animals and/or facilities on the cards to earn landscape points. Front: object(s), landscape point. The back is the game logo.
Other components
- 10 gardeners (3 white, 3 black, 2 blue, 2 violet)
- 6 action tokens (2 white, 2 black, 1 blue, 1 violet)
- 18 animal tiles (6 squirrels, 5 ducks, 4 foxes, 3 deers)
- 4 turn order markers
- 2 round order markers
- 4 summary cards
3. Goal
Players take turns placing area cards in the park, which has a size of 6x6 cards. The goal is to collect the most landscape points, proving that your avenues are most beautiful in the park. To do so, you need to place as many trees of the same type as possible on your avenues. Both row and column on which your gardener stands are the avenues you are in charge of. These are collectively referred to as both avenues.
Both avenues (row and column) on which your gardener is placed are your avenues. (Each gardener is in charge of two avenues.)
The game ends when all 36 area cards are placed in the park. Calculate your total landscape points by adding points of the avenues you are in charge of plus points of your completed project cards. The player with the highest landscape points wins.
4. Setup
- Each player chooses a color and takes correct numbers of gardeners and action token(s) of their color given in the following table. Choose from black and white in a 2-player game.
| 2 players | 3 players | 4 players | |
|---|---|---|---|
| Gardener | 3 | 2 | 2 |
| Action token | 2 | 1 | 1 |
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Gather 5 area cards with a value of 1, shuffle them facedown, and place them faceup diagonally at the center of the table. Then, find a value 2 card which has the same tree type as the one placed on the top left, and place it on the bottom right space. (Place value 1 cards faceup in random order. Find and place a value 2 card with the same tree type as the top left card.)
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Shuffle the remaining area cards in a facedown pile at a place on the table where everyone can reach.
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Shuffle animal tiles facedown, and randomly place them faceup in the top/bottom rows and right/left columns as shown in the diagram (around the 6x6 park area).
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Put 3 or 4 turn order markers in line as shown, according to the number of players (3 markers in a 3-player game; 4 markers in a 2- or 4-player game).
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Draw the same number of area cards as the number of the turn order markers from the pile and put them faceup on the left of the markers in ascending order (from 1st to 4th). Then, rearrange the area cards in ascending order of the card values. (The card with the lowest value is placed next to the 1st marker.) If two or more cards have the same value, keep the order they were drawn.
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Put area cards on the right of the turn order markers in a similar manner.
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Put round order markers on top of the area cards, 1st marker on the left side and 2nd marker on the right side. (In a 2- or 4-player game: round order markers on top of the area cards; area cards on the right of the turn order markers.)
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Take the turn order markers, shuffle them, and deal 1 (or 2 in a 2-player game) to each player. Each player then puts their action token on the turn order marker and puts it back to the table between the left side and right side of the area cards. In a 2-player game, put both tokens on both markers. The first round is performed according to this order.
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Shuffle project cards and put them in a facedown pile, then deal 2 to each player. Your project cards cannot be revealed to the other players until the game ends. You can look at your own project cards at any time during the game.
5. How to play
The game consists of a certain number of rounds (8 rounds in a 2- or 4-player game and 10 rounds in a 3-player game). In each round, players perform their turn once (or twice in a 2-player game), according to the order of the turn order markers. The player whose action token is on the 1st turn order marker starts. When all players finish their turns, the round ends. Prepare for the next round.
Example of a 4-player game: Round 1 cards are on the left of the markers and Round 2 cards on the right. 1st player (black), 2nd player (white), 3rd player (blue), 4th (last) player (violet). When the last player finishes the turn, the round ends. In your turn, choose 1 area card from available round 1 cards and place it in the park.
6. A player's turn
In each turn, a player performs the following actions in this order.
1. Place a gardener (optional)
Take one of your gardeners which is not placed in the park yet. Choose 1 area card already placed in the park and put the gardener on the card. Then, take up to 2 unowned animal tiles from the row and column on which the gardener is placed, and put the tiles on the same card as the gardener is placed.
- This action cannot be performed in the first round of the game.
- This action can be skipped.
- Only 1 gardener can be placed on 1 area card.
- If a card already has animal tile(s), you can still place your gardener on the card and further take 2 unowned animal tiles from the row and column on which the gardener is placed.
- Skip this action if all of your gardeners are already placed in the park.
- Animal tiles which are placed on 1 area card together with a gardener are owned by a player to which the gardener belongs.
2. Place an area card (not skippable)
Choose 1 card from the area cards available in this round, and place it faceup to be adjacent to any card(s) already placed in the park.
- Adjacent means the side of a card is in contact with the side of another card.
- All cards need to be placed inside the 6x6 park area.
- If there is an animal tile in the place where you want to place a card, place the card and put the animal tile on the card.
3. Solve area card action (if any, optional)
If the card you placed in this turn has an action, solve it at this time.
- You do not have to perform the area card action if you do not want to.
4. Move action token (not skippable)
Move your action token to the place where the area card you chose in this turn was originally placed. Your turn ends.
7. Prepare for a next round
- Slide the action tokens onto the turn order markers.
- Switch the round order markers.
- Draw area cards from the pile and rearrange them under round order marker 2, in the same manner as the game setup.
When the preparation is finished, move on to the next round.
- Not all players may have their turn in the final round of the game, depending on the number of players or the choice of cards in the previous round.
8. Area card actions
Some area cards have one of the following action icons.
Relocate a gardener
Move one of your gardeners which is already placed in the park to another available area card. You can bring up to 2 animal tiles with the gardener to the new card. The remaining animal tile(s) stay on the previous card, unowned. This action cannot be performed when none of your gardeners is placed in the park.
Get a new project card
Draw a new project card from the pile. There is no limit to the number of project cards you can have.
Redraw area cards
Take any number of area cards from the round 2 cards, put them back to the pile and shuffle them, then draw the same number of cards and rearrange them together with any remaining round 2 card(s), in the same manner as the game setup.
Get an additional animal tile
Take any one unowned animal tile from the park and put it on the area card on which your gardener is placed. This action cannot be performed when none of your gardeners is placed in the park.
9. Special area cards
There are the following two types of special area cards.
Symbolic tree
When calculating points, these cards are each treated as 2 cards of the same tree type. (There is one such card, value 7, for each of the five tree types.)
Wild tree
When calculating points, this card is treated as a card having all types of trees. (Value 10.)
10. Game end and point calculation
When the last (36th) card is placed in the park, the game ends after the player's turn is fully finished. Each player calculates their final landscape points. The player with the highest landscape points wins. In case of a tie, the players share the victory.
1. Landscape points of the avenues
For each gardener placed in the park, calculate the points of the avenues (row and column) separately by multiplying the avenue rank point by (the number of animal tile(s) + the number of a gardener on a card). The types of animals on the tiles need not be considered here.
Avenue rank
For each avenue (row or column), the avenue rank is determined by the number of area cards which have the same tree type.
| Avenue rank | number of cards | rank point |
|---|---|---|
| Tree lined avenue | 3 cards | x3 points |
| Good tree lined avenue | 4 cards | x4 points |
| Great tree lined avenue | 5 cards | x5 points |
| Beautiful tree lined avenue | 6 cards | x6 points |
| Perfect tree lined avenue | 7 cards | x7 points |
*Each avenue can have only one rank.
Example of point calculation of 1 avenue: a gardener with 2 animal tiles stands on the avenue.
- 1 sakura symbolic tree card (treated as 2 sakura area cards)
-
- 1 wild tree card (treated as 1 sakura card here)
-
- 1 sakura area card
- = 4 sakura cards "Good tree lined avenue"
Landscape point of this avenue: 4 x (2+1) = 12 points.
2. Landscape points of the project cards
By completing the object of the card, the point of the project card can be awarded at the end of the game. Object of each project card can be completed only once by assigning a gardener placed in the park to the project. It is possible for one gardener to complete multiple project cards. Object of each project card can be completed by collecting animals and facilities.
Example of a project card: 1 squirrel and 2 pavilions (object of the card); landscape point 11, awarded when completing the object.
Project card icons
Animals and facilities can be collected in different ways. These are indicated by the following icons.
- Gardener icon: Animal tiles having the same types of animals as the object must be placed on the same area card with the assigned gardener.
- Four-square (facility) icon: Facilities of the object must be located in both avenues on which the assigned gardener is placed (illustrated in any of 11 cards placed on both row and column). *When 2 facilities are illustrated in 1 area card, these are counted as 2 facilities.
11. Example of point calculation
Point calculation of the black player in the 3-player game. Black has two gardeners and 2 project cards.
- Gardener A with 2 squirrels. Column: 6 maples (beautiful tree lined avenue). Row: 4 birches (good tree lined avenue). Facility: 1 pavilion, 2 plazas, 1 pond.
- Gardener B with 2 deers and 1 squirrel. Column: 3 sakuras (tree lined avenue). Row: 3 gingkos (tree lined avenue). Facility: 1 pavilion.
- 2 project cards: the 8-point card (facility objects x1 each) is completed by assigning gardener A; the 12-point card (deer x2) is completed by assigning gardener B.
Gardener B: Column: 3 x (3+1) = 12 points. Row: 3 x (3+1) = 12 points. Completed project card: 12 points.
Gardener A: Column: 6 x (2+1) = 18 points. Row: 4 x (2+1) = 12 points. Completed project card: 8 points.
Total: 74 points.
Use of landscape point track
The back side of the summary card can be used as a point track. When the game ends, flip the summary card and put your action token at "0" of the track. Advance the token on the track as you calculate the points. When the total point exceeds 49, remove a gardener from the park (make sure the point calculation for this gardener is finished) and put it at "50" rectangle. Then, reset your token back to "0" and continue the calculation. Do the same when the total point exceeds 99.