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The Singaporean Dream

The Singaporean Dream Rulebook

Table of Contents

Table of Contents

  • Components and Setup
  • How to Play
  • Take Note!
  • How to Win
  • Frequently Asked Questions

Components and Setup

Components

  • 6 Personality Cards.
  • 18 Dream Cards.
  • Action Cards and Cash Cards (these form the Action Pile).

Setup

  • Separate the Personality Cards and Dream Cards from the deck.
  • Put the Action Cards and Cash Cards in the Action Pile.
  • DREAM PILE: Shuffle and place Dream Cards face up. You can only buy the top most Dream Card.
  • ACTION PILE: Shuffle Action Cards & Cash Cards, and place them face down.
  • DISCARD PILE: Played or used Action Cards and Cash Cards go here.
  • YOUR PERSONALITY CARD: Each player has one in front of them.
  • CASH CARDS IN YOUR BANK: Cash Cards you have put down on the table.

How to Play

Objective of the game: To gain as many Dream Cards as possible.

Game start: All players pick a Personality Card at random and start with 5 cards from the Action Pile (which has all the Action Cards & Cash Cards shuffled in). The player who went to the bathroom last starts the game.

On each turn: Start your turn by drawing 2 cards from the Action Pile and play up to 3 Actions.

There are 4 ways to play your Actions:

  1. Play an Action Card from your hand: 1 action.
  2. Place any amount of Cash Cards into your Bank (on the table): 1 action.
  3. Buy the top most Dream Card from the Dream Pile, using Cash Cards from your bank: 1 action (the value of the Dream Card is written on the card).
  4. Use your Personality's Special Power (can only be used once per turn): 1 action.

Action Cards or Cash Cards that have been played (or used) go into the Discard Pile. You can choose not to play an Action on your turn.

Players are allowed a maximum of 8 cards in their hand. Discard excess cards into the Discard Pile (not considered an action). If you have no more cards in hand, you can only continue to take 2 cards at your turn.

Game ends: When there are no more Dream Cards left in the Dream Pile.

Take Note!

  • Look out for the Dream Cards that match your Personality Card. The example shows the personality card "NSF" (Singapore Military) with the Dream Card "Don't Lose GF During NS" marked "+1 for NSF". This Dream counts as 2 Dreams for your Personality!
  • Some Action cards allow players to steal Cash Cards from you (or vice versa). If you have insufficient Cash Cards in your bank, players can take your Dream Cards away instead! The example Action Card is "Wedding Invitation": all players give you 100K angbao. (The amount on the card is small print; read here as 100K, consistent with the FAQ's 100K examples.)

How to Win

The game ends when all Dream Cards in the Dream Pile run out. The player with the most number of Dream Cards wins!

  1. If 2 or more players have the most number of Dream Cards: The player with the highest total value of Dream Cards wins.
  2. If 2 or more players have the same value of Dream Cards: The player with the highest value of Cash Cards in their bank wins.

Frequently Asked Questions

  1. Can I get change? No - if a player collects 100K but you only have a 200K Cash Card, you won't receive change.
  2. Can I stop a Stop Card? Yes - for example, you can counter a "Gahmen Say Cannot" with another "Gahmen Say Cannot".
  3. If I have insufficient Cash Cards in my bank to pay another player, can I pay with Cash in my hand? No - if you have insufficient Cash in your bank, you have to give up a Dream Card in place of Cash.
  4. When I steal or gain Cash Cards, where do they go? The Cash Cards go to your bank (on the table) immediately.
  5. If I steal a Dream/card from someone, can I choose which Dream/card to steal? Yes, you can choose which Dream/card you want to steal (unless their Dreams are protected using their Special Power).
  6. What if there are no more Action Cards to draw from the Action Pile? Reshuffle Discard Pile to play as a new pile of Action Cards. Leave the top 10 cards in the Discard Pile.
  7. Can I stop someone's Special Power? Yes, you can stop it with a Stop Card like "Gahmen Say Cannot". Each player can only use their Special Power once per turn (whether or not it is successful).

The sheet ends with "Read more at: www.thesingaporeandream.com/faq". That domain no longer hosts this game, so the extended FAQ is not included.