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The Red Dragon Inn: Allies – Erin the Ever-Changing thumbnail

The Red Dragon Inn: Allies – Erin the Ever-Changing

Expansion for The Red Dragon InnExpansion for The Red Dragon Inn 2Expansion for The Red Dragon Inn 3Expansion for The Red Dragon Inn 4Expansion for The Red Dragon Inn 5: The Character TroveExpansion for The Red Dragon Inn 6: VillainsExpansion for The Red Dragon Inn 7: The Tavern CrewExpansion for The Red Dragon Inn 8: Pub CrawlExpansion for The Red Dragon Inn 9: The Undercity

The Red Dragon Inn: Allies – Erin the Ever-Changing Rulebook

Table of Contents

Table of Contents

  • Setup
  • Form Cards
  • Changing Form
  • Bear
  • Raven
  • Tree
  • Other Rules

Setup

Lay out the 4 Form Cards next to your Player Mat. Place your Form Marker above the Elf Form Card.

You will need a Drink Deck from another Red Dragon Inn product to play.

Form Cards

Erin has four Form Cards. The Form Card text reads as follows.

Erin is an Elf. No effects.

Erin is a Bear.

Whenever another player would lose Fortitude from a card you play from your hand, that loss is increased by 1.

At the start of a Round of Gambling, you must ante 2 Gold instead of 1.

Before you discard and draw on your turn, you may become an Elf.

Erin is a Raven.

Whenever you would add Gold to your Stash, gain 1 extra Gold from the Inn.

Whenever you must ante Gold in a Round of Gambling which you started, pay with Gold from the Inn instead.

Whenever you would gain Alcohol Content, that gain is increased by 1.

Before you discard and draw on your turn, you may become an Elf.

Erin is a Tree.

If you change into a Tree on your turn, your turn ends immediately.

Whenever you would lose Fortitude or gain Alcohol Content, that loss or gain is decreased by 2.

When you play a card, you must become an Elf immediately.

Before you discard and draw on your turn, you must become an Elf.

Changing Form

Certain cards in Erin's Character Deck cause her to change form. When Erin plays a card that changes her form, she changes form after all other effects on the card have been carried out. You indicate a form change by moving Erin's Form Marker to the Form Card corresponding to her new form.

Three of Erin's forms (Bear, Raven, and Tree) create standing effects that apply continuously to Erin until she changes to a different form. Her Elf form has no additional effects.

If Erin is a Bear or a Raven, she may choose to return to Elf form before discarding and drawing for her turn. If Erin is a Tree, she must return to Elf form at this time. If Erin is a Tree and plays a card, she must return to Elf form immediately. This happens as soon as she plays the card; she does not wait until the played card resolves.

Bear

Erin's Bear form causes her to do extra damage to other players. When Erin is a Bear and causes damage, apply the Bear effect before applying other replacement effects or modifications.

Erin's Bear form also causes her to ante 2 Gold instead of 1 at the beginning of a Round of Gambling (the other players still ante 1 as normal). This happens only at the beginning of the Round. If a player later plays "I raise!", Erin antes 1 Gold as normal. If Erin must ante 2 Gold as a result of being in Bear form, but she only has 1 Gold left, she antes 1 Gold.

Raven

Erin's Raven form causes her to gain 1 extra Gold from the Inn whenever she gains Gold. This includes winning the pot in a Round of Gambling, even if Erin was the only player to contribute Gold to that pot.

In addition, Raven form allows Erin to ante with Gold from the Inn whenever she starts a Round of Gambling. As long as Erin remains in Raven form, this effect will apply every time she must ante during that Round of Gambling, even in response to someone playing "I raise!" This effect does not apply if a player other than Erin starts a Round of Gambling.

When Erin is a Raven, she gains 1 extra Alcohol Content from any effect that would increase her Alcohol Content (not just Drinks!)

Tree

If Erin turns into a Tree during her own turn, her turn ends immediately. This means several things:

  • Players may not play any more cards this turn.
  • Any cards that have been played but have not yet resolved are discarded and do not take effect.
  • The current phase ends and all future phases in the turn are skipped. (So, for example, if Erin becomes a Tree during her Action Phase, she does not Order a Drink or Drink.)
  • If a Round of Gambling is underway, the anted Gold goes to the Inn.

While Erin is in Tree form, she is well-protected. Any effects that would increase her Alcohol Content or decrease her Fortitude have their effect reduced by 2.

If Erin is a Tree and a card effect would make her both gain Alcohol Content and lose Fortitude, Tree's reduction effect applies to both the gain and the loss.

Example: Erin is a Tree. She gets Ogre Brew from another player's Round on the House. Her Tree effect reduces the Fortitude loss by 2 and reduces the Alcohol Content gain by 2. Erin takes no effects from the Drink.

Other Rules

When determining form effects to apply to a card effect or game event, consider only Erin's form at the time when that card effect resolves or that game event occurs.

Example: Erin is a Bear. Serena (from RDI 3) plays "Gambling? I'm in!" to start a Round of Gambling. As a Bear, Erin would have to ante 2 Gold instead of 1, so she plays "Wildshape" before anteing to turn into a Raven. She only antes 1 Gold.

Example: Erin is an Elf. She plays "Keen eyes often lead to shiny rewards" to take 1 Gold from Serena. She takes 1 Gold, then becomes a Raven. She does not gain an extra Gold for being a Raven, since she was an Elf when she gained Gold.

Keen eyes often lead to shiny rewards. Anytime

Pick a player. They pay you 1 Gold.

You are now a Raven.

(This does not cause you to gain an extra Gold unless you were already a Raven before this card resolved.)

When a card effect causes Erin to Negate, Ignore, replace or otherwise modify another card effect, the modifying card effect resolves before the original effect. This can affect the form in which Erin ends up after multiple cards are played.

Example: Erin is an Elf. She reveals Dragon Breath Ale as her Drink during her Drink Phase. She plays "Pray, Wench, might you have a stronger tankard?" to Ignore the Drink. Because that card will force her to pay a Gold to the Inn when it resolves, she then plays "Have this trinket instead!" so that she doesn't have to pay. "Have this trinket" resolves, so Erin avoids paying the Gold and temporarily becomes a Raven. Then "Pray, Wench" finishes resolving, so Erin ends up as a Bear and Ignores her Dragon Breath Ale.

If Erin Ignores one of her own cards, any form change on that card is also Ignored.

Example: Erin is a Bear. She plays "Alas, your aura is in need of adjustment" on Eve (from RDI 2). Eve responds with "I've been working on a new spell. It's called Share Pain!" to make Erin also lose Fortitude. Erin responds by playing "Fly Away!" to Ignore the damage from her own card and turn into a Raven. Since she is now Ignoring "Alas...", she does not become an Elf when it resolves.

An effect which increases or decreases the amount of Alcohol Content a player gains from a Drink (like the effects on Erin's Tree and Raven forms) does not alter the Alcohol Content of the Drink itself. It simply alters the effect taken from that Drink. This can be relevant for cards like "The Wench thinks you should stop playing with the drinks" and "Drinking Contest!"

Example: Erin is at 12 Fortitude and 11 Alcohol Content. Fiona (from RDI 1) reveals "Round on the House!" during her Drink Phase, then reveals Wine as the Drink that everyone will take. Since the Wine would knock Erin out, she plays "Wildshape" to become a Tree. No player may play "The Wench thinks you should stop playing with the drinks" here, because neither "Wildshape" nor Erin's Tree effect directly affects the Wine.

Example: Erin is a Tree. Bryn (from RDI 4) reveals "Drinking Contest!" during her Drink Phase. Bryn reveals Wine, Erin reveals Elven Wine. Erin's Tree effect does not affect the Alcohol Content of her Elven Wine, so she will win the Drinking Contest, even though she will gain 1 Alcohol Content to Bryn's 2.

Example: Erin is a Raven. Fiona reveals "Drinking Contest!" during her Drink Phase. Fiona reveals Pixie Punch, Erin reveals Wine. Fiona will win the Drinking Contest, even though they both gain 3 Alcohol Content.

If one of Erin's form effects would alter the numerical value of a card effect, it affects the card as a whole rather than the individual effects on the card. This can be relevant for cards like Chasers or Wizgille's Gear Cards (from RDI 3).

Example: Erin is an Elf. On Fiona's turn, Fiona reveals "Round on the House!", then reveals Pixie Punch with a Chaser of Dragon Breath Ale. To reduce the effects of the Drink, Erin plays "Wildshape", turning herself into a Tree. When the Drink resolves, Erin will gain 5 Alcohol Content, not 3. Since the Drink and its Chasers count as a single Drink, Erin's Tree effect reduces the total Alcohol Content gain from 7 to 5. It does not reduce the Alcohol Content gain from each card individually.

Wildshape Anytime

Change to another form.