The Red Dragon Inn: 2013 SlugCrew Minor Reward
The Red Dragon Inn: 2013 SlugCrew Minor Reward Rulebook
Table of Contents
Table of Contents
Barroom Brawl!
Type: Drink Event
Card text:
Each player rolls a d6. Each player that rolls the highest number shown loses 1 Alcohol Content. Each player that rolls the lowest number shown loses 1 Fortitude and discards a card.
Nothing like some alcohol-fueled mayhem to make the evening complete!
Monster Attack!
Type: Drink Event
Card text:
Each player loses 1 Alcohol Content. Roll a d6.
The card lists one entry per die face. Each entry is shown beside a d6 face with the matching number of pips:
- Die face 1: Goblins! Each player pays 1 Gold to the Inn (to help clean up the mess).
- Die face 2: Zombies! Each player loses 1 Fortitude.
- Die face 3: Orcs! Each player may choose to lose 3 Fortitude. Each player who does gains 2 Gold.
- Die face 4: G-G-G-Ghosts! Each player discards 2 cards from their hand.
- Die face 5: Bandits! Each player may pay 1 Gold to the Inn. Each player who doesn't loses 2 Fortitude.
- Die face 6: Dragon! Each player loses 3 Fortitude. Players may reduce or Ignore this loss as though it came from an Action card.
Note: the "Die face" labels are transcriber additions to identify each entry's die face; the card itself shows only the die-face icon beside each entry.
Gambler's Grog
Type: Drink
Card text:
Gain 4 Alcohol Content. - OR -
Put 1 Gold on this card and pass it to another player.
If a player takes the effects of Gambler's Grog without reducing, Ignoring, or otherwise avoiding them, that player collects the Gold on this card. If the Gold is not collected, it goes to the Inn.
You may not pass Gambler's Grog if it is the result of a Drink Event or Chaser.
Gambler's Grog cannot be affected by any card that splits a Drink.