The Real Ghostbusters Game
The Real Ghostbusters Game Rulebook
Table of Contents
Table of Contents
Goal of the Game
Collect four Ghost cards, be the first to reach the top step of the staircase, and close the Ghost Trap.
Setup
The 3-D set pieces are assembled as shown on the inside of the box lid. The game is then set up following the instructions; the large illustration on the lid shows a complete game setup.
- The cards are divided into two stacks: "Slimed" (German: "Angeschmiert"): The four corresponding cards are removed from the deck and placed face up next to the game board. "Ghost": The remaining cards are Ghost cards. They are shuffled and placed face down next to the other stack.
- The Castle Lord's skull is placed at the top of the landing, directly next to the Ghost Trap.
- The axe stands leaning against the tower wall at the top. The Ghost Trap is open and must remain open for the whole game.
- The players each choose a playing figure and place it on the field marked with an X (directly next to "Enter if you dare").
And Now Let's Go
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The players vote on who begins. Play then continues clockwise.
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The player whose turn it is moves his Ghostbuster figure clockwise around the round track of the field he is currently on. Moves are made as follows:
- The figure is advanced as many spaces along the track as the number of eyes rolled.
- A Ghostbuster may jump over other figures when moving.
- A player who lands on a space occupied by another player's figure moves on to the next free space.
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Moving from one playing field to another. To reach the staircase in the museum, a player must first go around the tracks in the four playing fields (see Fig. 1). A Ghostbuster may leave a field and move on to the next one only once he has caught a certain number of ghosts (i.e., collected the corresponding cards). A player who has not yet reached the required number must keep going around the track in that field until he has enough cards. Each of the four playing fields has an information board stating how many ghosts a player must have to move on to the next field.
[Fig. 1: board diagram not reproduced.]
Field 4: The Museum. You must have 4 Ghost cards before you may climb the staircase.
Field 3: The Street. You need at least 3 Ghost cards before you may enter Field 4.
START HERE — Field 1: The Headquarters. You must have at least 1 Ghost card to enter Field 2.
Field 2: The Antique Shop. You need at least 2 Ghost cards so that you may enter Field 3.
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Ghost cards. On the track there are two kinds of fields that offer the chance to get Ghost cards: skull fields and lightning fields. These two fields look as follows.
Who Wins?
The player who reaches the top step of the staircase (this does not have to happen with an exact roll of the dice) automatically closes the Ghost Trap and wins the game.