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The Pursuit of Happiness: Community

Expansion for The Pursuit of Happiness

The Pursuit of Happiness: Community Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Gameplay
    • Community Cards
      • Engage in Community
      • Outcome
    • Popularity Track
  • Additional Cards
  • Playing with 5 Players
  • Solo Game
  • FAQ
    • General Questions
    • Card-Specific Questions

Components

  • 90 Cards
  • 18 Wooden Cubes
  • 7 Track Indicators
  • 10 Level Indicators
  • 1 Long Term Happiness Marker
  • 9 Wooden Hourglass Markers
  • 5 Wooden Community Tokens
  • 48 Community Cards
  • 9 Projects
  • 10 Items & Activities
  • 9 Jobs
  • 3 Partners
  • 2 Life Goals
  • 2 Child Traits
  • 7 Player Aids
  • 1 Community Board
  • 1 Rulebook

Setup

To incorporate the Community expansion in your game, add the following Steps during the Setup of the Base game:

  1. Place the Community board next to the main game's board as shown in the image below.
  2. For each player's color, place a Track indicator on the leftmost space of the Popularity track.
  3. Shuffle all the Community cards and place them in a face-down pile next to the Community board.
  4. Give each player the Community token of their color.

Gameplay

Community Cards

This expansion introduces a new type of card in the game, the Community cards. These cards depict various happenings that occur in your local community and allow you to interact with them.

The card anatomy figure is labelled, in order, with the following terms:

  • Multiple Players Indicator
  • Community Card Name
  • Engage Name
  • Engage Cost/Requirement
  • Engage Reward
  • Outcome Name
  • Outcome Number
  • Outcome Reward
  • Outcome Cost/Requirement

When you enter the 1st Adult round, during the Preparation Phase, draw 5 Community cards and place them face-up on the corresponding card slots of the Community board.

Each Community card consists of 2 parts: Engage and Outcome.

Engage in Community

During the Action Phase, as a Card Action on your turn, you may choose to Engage in a Community card: Choose one of the available Community cards, check if you meet any Engage Requirement indicated, pay any Engage Cost depicted, and gain any corresponding Engage Reward.

Important: The Community token can only be used to perform the Engage in Community Card Action, by placing it on the card instead of an Hourglass token. You may also Engage in Community cards using your Hourglass tokens, but you cannot use more Hourglass tokens than your current Popularity Score (see "Popularity Track" on page 7).

Unless the Community card features the Multiple Players indicator on its top left corner, only one player is allowed to Engage in it. In any case, each player can Engage only once in each Community card.

Important: You cannot perform the Refresh Cards Free Action to discard and replenish the cards on the Community board.

Outcome

During the Resolution Phase, just before returning your Hourglass tokens to the general supply, resolve all the Community cards with one or more Community or Hourglass tokens on them. Starting with the leftmost card on the Community board and continuing to the right, choose one of the Outcomes on each Community card in which you engaged: Check if you meet any Outcome Requirement indicated, pay any Outcome Cost depicted, gain any corresponding Outcome Reward, and remove your Community or Hourglass token (the Community token gets returned to your play area). As soon as a Community card has been resolved by all the players that engaged in it, it is discarded.

Important: When resolving a Community card, you get to choose one of the Outcomes as normal, even if you no longer meet the Engage Requirement.

During the Preparation Phase (starting from the 2nd Adult round), discard the card on the 5th slot of the Community board (if any), slide any remaining cards to the right, and draw new ones to fill the empty slots.

Example: It's the 1st Adult round, and it's Maria's turn. She decides to Engage in the Organize a Party Community card: She places her Community token on the card and pays 1 Money and 2 Creativity (Engage Cost). Immediately, she gains 1 STH and 1 Popularity (Engage Reward). On his turn, Nick ops [sic] to Engage in the Renaissance Fair and places his Community token on it, paying 1 Money (Engage Cost). As the card features the Multiple Players indicator, there is no problem that John had already engaged in it. Maria, on her next turn, wants to Engage in another Community card. As she has a Popularity Score of 1, she is eligible to use one of her Hourglass tokens to Engage in the Safety Seminar.

During the Resolution Phase, players resolve the Community cards they engaged in, starting from the left with the Renaissance Fair. John and Nick individually choose an Outcome: John, who attended the gathering Dressed as a Knight (Outcome 2), pays 2 Knowledge and 1 Creativity (Outcome 2 Cost) and gains 3 Influence, 1 Popularity, and 1 LTH (Outcome 2 Reward). Nick, who Re-Enacted a Battle (Outcome 3) along with several fellow fair-goers, pays 2 Knowledge and 3 Influence (Outcome 3 Cost) and gains 4 Creativity, 2 Popularity, and 1 LTH (Outcome 3 Reward). As soon as they do so, they remove their tokens from the card, which is then discarded. It's now time for Maria to resolve the Organize a Party before proceeding with the Safety Seminar.

During the Preparation Phase of the next round, the Romantic Getaway is discarded, the Big Project at Work is moved onto the rightmost card slot, and 4 new Community cards are drawn to fill the empty slots.

Popularity Track

By interacting with your community in a positive way, you can gradually become more popular.

During the game, you keep track of your Popularity on the Community board.

Whenever you gain or lose any amount of Popularity, you must move your Popularity Track indicator that many spaces to the right or to the left, respectively. You cannot move your Popularity Track indicator off either end of the Popularity track. If you gain Popularity while your Popularity Track indicator is already on the rightmost space, for each excess one, gain 1 LTH instead.

The Popularity track is divided into six sections, each represented with a different color. The section on which your Popularity Track indicator is positioned, determines your Popularity Score.

At the beginning of the game, your Popularity Track indicator is positioned on the leftmost space of the Popularity track, corresponding to a Popularity Score of 0.

Your Popularity Score:

  • Determines the number of Hourglass tokens you can use to Engage in Community cards each round, in addition to your Community token.
  • During the Resolution Phase, after checking all the engaged Community cards, awards you with additional LTH. You gain LTH equal to your Popularity Score. This also applies even after your in-game life has come to an end, as long as there are other players still in the game.

At the end of the Resolution Phase, move all Popularity Track indicators one space to the left.

Example: The 3rd Adult round has ended and players just finished checking the Community cards they engaged in. It is now time to gain LTH according to their Popularity Score. Maria (yellow) gains 3 LTH, Nick (green) 2 LTH, and John (gray) 0 LTH. Then, their Popularity Track indicators move one space to the left except of John's that stays where it is.

Additional Cards

This expansion comes with additional Projects, Items & Activities, Jobs, Partners, Life Goals and Child Traits. To use them, just shuffle them in their corresponding piles of the main game.

Playing with 5 Players

Community contains all the necessary components to add a 5th player to your games.

Solo Game

For a solo game incorporating the Community expansion, the same rules as in the multiplayer game apply along with the solo game rule changes explicitly described in the Base game's rulebook. The sole difference is that in order to win you must now have +10 LTH when finishing the game.

Important: When drawing Community cards, if you draw a card that requires you to have the most of something (e.g., New Family Next Door or Pumpkin Contest) discard it and draw a new one in its place.

FAQ

General Questions

  • When choosing the Outcome of a Community card, can I choose an Outcome already chosen by another player?

  • Yes, you can. Unless stated otherwise, each engaged player may choose any one of the Outcomes.

  • Does having positive or negative STH affect the Engage or Outcome Cost of the Community cards?

  • No, it does not.

Card-Specific Questions

Black Friday

  • How exactly does this card work?

  • After you Engage, if on the same round you perform the Spend Board Action and you opt to buy an Item, draw a new card from the Items & Activities pile to fill the empty slot, and you may immediately buy another Item. Repeat this process as many times as you want or are able to.

  • Do the Outcomes count all the Items I bought in the round or just the ones I got with a single action?

  • You count all the Items that you bought during this round, even if any of them were bought before engaging in the Community card.

Blind Date

  • How exactly does the Outcome 3 Reward work?
  • You take one of the Partners on the Game board and place it in your play area, placing a Level indicator on the Relationship Level. You ignore the Requirement and you do not receive any Reward listed. Keep in mind that if you choose Outcome 3 while already having a Partner, you will end up having an additional Partner card.

New Family Next Door / Pumpkin Contest

  • Do I need to have the most Popularity/Resources among all players or just those who engaged?

  • You need to have the most Popularity/Resources among all active players in the game.

  • What happens if I am tied with another player for the most Popularity/Resources?

  • You receive the Reward as normal.