The Path of the Priest
The Path of the Priest Rulebook
Table of Contents
Table of Contents
Goal of the Game
"The Priest's Path" is a solitaire strategy game, in which you must walk a path made up of 14 cards, composed of 8 masters and 6 false masters. The objective is to take the apprentice (card 0) from the beginning of the path to the end and connect with the deity (be adjacent to it).
Set Up
- Separate the Apprentice and Deity card from the deck.
- Shuffle the remaining cards.
- Place the Apprentice card on the table.
- Form a path by placing the 14 shuffled cards to the right of the Apprentice.
- Place the Deity card at the end of the path.
The Game
The game will be played in rounds following this order:
Player
Select a single Master card (identify it by its blue ribbon in the card's name) within the path and activate it using its ability. Remember that you can use the same card in consecutive rounds.
False Masters
At the end of the Player's action, the Fake Masters that remain in the path begin to act in order of lowest to highest value (1, 2, 3, 4, 6, 11) affecting the card with the lowest value adjacent to it, regardless of whether it is a Master or Fake Master.
At the end of the Fake Master's turn, the next round begins, with the player's turn.
Victory Conditions
To reach the deity, you must make exact or natural moves.
For example: if the apprentice is one card away from the deity, you must move exactly one position; or move the card in front of you out of the way.
The player and the Fake Masters will play exactly the same amount of turns. This means that the Fake Masters will always play after you.
If you manage to get next to the Deity and the Fake Masters finish their turn without impeding your position, congratulations! You have become a priest.
The goal is to advance wisely, using your Masters and even Fake Masters to reach the Deity.