The Others: 7 Sins – Envy Expansion
The Others: 7 Sins – Envy Expansion Rulebook
Table of Contents
Table of Contents
Envy Sin Cards
Card names and timing labels are transcribed as printed. Where a card shows an icon that could not be read in the source image, it is marked [icon].
Abominable Fury
Start of a Fight: Each Abomination in this Fight gains [icon].
Cursed Fate
After Die Rolls: Cancel the results of all rolls. Both you and the Current Hero roll again.
Damned If You Do...
Start of Hero Turn: Hero chooses: take 2 Wounds, or YOU turn one of his Upgrades face-down until end of round.
For Our Master!
Start of a Fight: If you Wound or Corrupt the Hero during this Fight, draw 2 Sin cards.
Hate!
Start of First Hero's Turn: Place this card in any Space with an Altar. If you end the round with 3 or more Monsters there, raise the Apocalypse Track by 1.
Evil Regroups
Start of Hero Turn: Move up to 2 Monsters one Space each.
Beacon of Envy
Attach to Hero at Start of Turn: Whenever Hero is wounded, other Heroes in same Space take 1 Wound.
Can't Always Get...
Start of a Fight: Move the Apocalypse Track up by 1 unless Heroes collectively take [icon] Wounds.
Jealousy Incarnate
Start of a Fight: Teleport the Avatar to this Space.
Spiral of Desire
Before Controller Fights: Teleport 1 Acolyte to this Space and activate the Acolyte ability.
Lure of Power
Start of Hero Turn: Gain 2 Reaction tokens, then choose a Hero to gain an Extra Turn token.
From the Deep
Start of a Fight: Roll +3 Dice. Current Hero may cancel this by giving all other Heroes 1 Corruption.