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The Others: 7 Sins – Envy Expansion thumbnail

The Others: 7 Sins – Envy Expansion

Expansion for The Others: 7 Sins

The Others: 7 Sins – Envy Expansion Rulebook

Table of Contents

Table of Contents

  • Envy Sin Cards
    • Abominable Fury
    • Cursed Fate
    • Damned If You Do...
    • For Our Master!
    • Hate!
    • Evil Regroups
    • Beacon of Envy
    • Can't Always Get...
    • Jealousy Incarnate
    • Spiral of Desire
    • Lure of Power
    • From the Deep

Envy Sin Cards

Card names and timing labels are transcribed as printed. Where a card shows an icon that could not be read in the source image, it is marked [icon].

Abominable Fury

Start of a Fight: Each Abomination in this Fight gains [icon].

Cursed Fate

After Die Rolls: Cancel the results of all rolls. Both you and the Current Hero roll again.

Damned If You Do...

Start of Hero Turn: Hero chooses: take 2 Wounds, or YOU turn one of his Upgrades face-down until end of round.

For Our Master!

Start of a Fight: If you Wound or Corrupt the Hero during this Fight, draw 2 Sin cards.

Hate!

Start of First Hero's Turn: Place this card in any Space with an Altar. If you end the round with 3 or more Monsters there, raise the Apocalypse Track by 1.

Evil Regroups

Start of Hero Turn: Move up to 2 Monsters one Space each.

Beacon of Envy

Attach to Hero at Start of Turn: Whenever Hero is wounded, other Heroes in same Space take 1 Wound.

Can't Always Get...

Start of a Fight: Move the Apocalypse Track up by 1 unless Heroes collectively take [icon] Wounds.

Jealousy Incarnate

Start of a Fight: Teleport the Avatar to this Space.

Spiral of Desire

Before Controller Fights: Teleport 1 Acolyte to this Space and activate the Acolyte ability.

Lure of Power

Start of Hero Turn: Gain 2 Reaction tokens, then choose a Hero to gain an Extra Turn token.

From the Deep

Start of a Fight: Roll +3 Dice. Current Hero may cancel this by giving all other Heroes 1 Corruption.