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The Others: 7 Sins – Beta Team Expansion thumbnail

The Others: 7 Sins – Beta Team Expansion

Expansion for The Others: 7 Sins

The Others: 7 Sins – Beta Team Expansion Rulebook

Table of Contents

Table of Contents

  • Beta Heroes
    • Freder
    • Kanga
    • Elle
    • Polly
    • Will
  • Beta Upgrade Cards
    • Gatling Gun
    • Haven Metropass
    • Holy Book
    • Staff of Ruin
    • Angel's Tears
    • Energy Shield
  • Beta Acolytes
    • Corrupted Fireman
    • Corrupted Police

Beta Heroes

Each Beta Hero uses the standard Hero Dashboard described in the base rulebook. Stats are listed in the order printed on the sheet: Fight dice, Skill dice, Base Defense. The Corruption Track bonus line is the same on every dashboard: Level 1 No Effect; Level 2 +1 Die; Level 3 +1 Defense; Level 4 +1 Hit; Level 5 +1 Die; Level 6 +2 Hits; Level 7 +1 result of your choice (Hit, Skill, Defense, or Counter-Corruption).

Freder

Class: Leader

  • Fight: 4 dice
  • Skill: 2 dice
  • Base Defense: 1

Inspiration: Other Heroes in the same Space as you gain FAITH in Fights.

Kanga

Class: Bruiser

  • Fight: 5 dice
  • Skill: 0 dice
  • Base Defense: 0

Catwalk: You can move 5 Spaces each turn.

Elle

Class: Bruiser

  • Fight: 3 dice
  • Skill: 3 dice
  • Base Defense: [not legible]

Charmed Life: Once per Fight you are in, you may cancel the results of all rolls. Both you and the Sins player must roll again.

Polly

Class: Shooter

  • Fight: 3 dice
  • Skill: 2 dice
  • Base Defense: 1

Ranged. Polly has the natural Ranged ability (see Ranged Fight in the base rulebook).

Tuck and Roll: After you kill at least one Monster in a Ranged Fight, you may take 1 Wound to gain an Extra Turn token.

Will

Class: Fixer

  • Fight: 2 dice
  • Skill: 3 dice
  • Base Defense: 1

Problem-Solver: When you roll 2 or more Skill results to Cleanse an Area, you may gain an Extra Turn token.

Beta Upgrade Cards

Each Beta Upgrade card is placed next to the Hero's dashboard and is always in effect (see Upgrade Cards in the base rulebook). Each of the six cards carries the Beta symbol. Card type is shown as printed.

Gatling Gun

Weapon

Gain Ranged, limited to one Space away. +1 die in Fights in your Space.

Haven Metropass

Item

At the start of your turn, you may destroy this item to teleport any number of Heroes in your Space to any Metro token.

Holy Book

Item

You gain FAITH during Fights.

Staff of Ruin

Weapon

+1 die in Fights in your Space. If you destroy at least 2 Monsters, heal 1 Wound.

Angel's Tears

Item

If you don't take Voluntary Corruption in a Fight, gain 1 result of your choice.

Energy Shield

Armor

+2 Defense.

Beta Acolytes

Acolyte abilities are used by the Sins Player as described in the base rulebook (Acolyte Ability, once per Round, before dice are rolled in a non-Ranged Fight).

Corrupted Fireman

Acolyte. Fight 2, Defense 2 (read from the small corner icons).

Once per round: Summon a dead Fireman to join a non-Ranged Fight (before dice are rolled). Then put a Fire token there.

Corrupted Police

Acolyte. Fight 2, Defense 2 (read from the small corner icons).

Once per round: Summon a dead Police to join a non-Ranged Fight (before dice are rolled). If the current Hero is alone, he takes 1 Wound.