The Office: Downsizing Game
The Office: Downsizing Game Rulebook
Table of Contents
Table of Contents
Content
- 1 Dry Erase Calendar
- 1 Dry Erase Marker
- 1 Dundie Award
- 1 Plastic Stand
- 10 ID Cards
- 10 Envelopes
- 45 Email Cards
- 10 Character Attribute Cards
- 27 Incident Review Cards
- 10 Dundie Cards
- 1 Instruction Sheet
Object
If you're on team Michael (you're holding an envelope with 2 red cards and 1 green card), that means you must help Michael find out who's been promoted. If you've been promoted (2 green cards and 1 red card in your envelope) – avoid being fired by Michael!
Set Up
- Choose the same number of ID cards as there are players. Michael must always be in the Game.
- Shuffle the ID Cards face down and give one to each player (this is who you'll be playing as – feel free to play "in character").
- Give players the Character Attribute card matching their ID Card.
- Take out an envelope for every player except Michael.
- Fill these envelopes with 3 Incident Cards (these determine which team you're playing on): Green incident cards are "good" and red cards are "bad."
- First, see how many players to include on either team:
| Number of Game Players | Team Michael | Team Promotion |
|---|---|---|
| 5 | 2 (plus Michael) | 2 |
| 6 | 3 (plus Michael) | 2 |
| 7 | 3 (plus Michael) | 3 |
| 8 | 4 (plus Michael) | 3 |
| 9 | 5 (plus Michael) | 3 |
| 10 | 6 (plus Michael) | 3 |
- For every player that will be on Team Promotion, fill 1 envelope with 2 Good (green) Incident Cards and 1 Bad (red) Incident Card.
- Fill the rest of the envelopes with 2 Bad Incident Cards and 1 Good Incident Card. These players will be on Team Michael.
- For each player being promoted: (the sheet illustrates an envelope with arrow to three cards, two green and one red, labelled as the envelope's contents)
- For each player on Team Michael (excluding Michael): (the sheet illustrates an envelope with arrow to three cards, two red and one green, labelled as the envelope's contents)
- Shuffle the filled envelopes and pass one randomly to each player EXCEPT Michael.
- Everyone look at their Incident Cards without allowing other players to see.
- Monday-Thursday there is a leader in charge of reading an email card, resolving its effect, and choosing the secret committee for that day.
- 1st Leader is the player that last sent an email in real life. Leadership moves clockwise each day.
- The leader will hold the dry erase marker.
- The number of people on the secret investigation committee varies per day:
| Number of Game Players | Mon | Tues | Wed | Thurs | Fri |
|---|---|---|---|---|---|
| 5 | 1 | 2 | 2 | 2 | 1 |
| 6 | 2 | 2 | 3 | 2 | 1 |
| 7 | 2 | 3 | 4 | 2 | 1 |
| 8 | 2 | 3 | 4 | 3 | 2 |
| 9 |
Let's Play
Have all players close their eyes. On the leader's count of 3, ONLY players who've received a promotion – 2 good (green) incident cards and 1 bad (red) incident card – open their eyes to reveal themselves to each other. The leader will give a 5-second count to allow this. Then everyone close your eyes again. The leader will again count to 3 and everyone opens their eyes.
Monday already?
-
The game begins on Monday, with the leader reading an E-mail Card.
- Email Cards have various effects on the game.
- They may change the leader, allow players to peek at other incident review cards, and more.
- After these effects have been resolved by the leader, the leader must pick the secret committee.
- Everyone on the secret committee chooses one player whose cards they will investigate.
- The chosen player allows a secret committee member to look at 1 of their Incident Cards at random.
- The committee member announces to the group the card they viewed – good or bad – and uses the dry erase marker to record the result on the front of the investigated player's ID Card. (They can read the card aloud if they wish!)
- The secret committee member doesn't have to tell the truth about the card they saw. They may lie, based on their own motives for the game.
-
Once the committee investigation is over, play moves to the next day, until Friday, when it's time for The Dundie Awards.
-
Friday already? You know what that means. Michael is ALWAYS the leader on Fridays because ... it's the Dundie Awards! Michael draws a Dundie Card and gives it to the player he finds most deserving. This card will give the player a perk or disadvantage for the investigation or standoff. After the Dundies, another investigation happens.
-
Players must deliberate on who they think has gotten the promotion. Michael chooses when to end any deliberation.
-
After the deliberation, Michael initiates a finger gun standoff to decide who he wants fired (which, in Michael-think would be the player(s) getting promoted).
To Win
If you're on Team Michael, that means firing the player who has been promoted. If you've been promoted – avoid being fired by Michael!
Notes
- WARNING: CHOKING HAZARD – Small parts.