The Magnificent: Promo-pack
The Magnificent: Promo-pack Rulebook
Table of Contents
Table of Contents
Master Cards
Three master cards are included, one per wagon and die colour: purple, orange and green. Each card has a front with a bonus and a scoring rule, and a plain card back.
Purple Master Card
Bonus: Pay 3 coins, then move the purple wagon 1-3 spaces (shown as an arrow curving around the wagon, marked "1-3").
Scoring: 2 points for each pip on the purple die, shown as "2 X" followed by the purple die. The bottom line reads "MAX. 10X /" followed by a points tag marked "20", transcribed as printed.
Orange Master Card
Bonus: Pay 3 coins, then move the orange wagon 1-3 spaces (shown as an arrow curving around the wagon, marked "1-3").
Scoring: 2 points for each pip on the orange die, shown as "2 X" followed by the orange die. The bottom line reads "MAX. 10X /" followed by a points tag marked "20", transcribed as printed.
Green Master Card
Bonus: Pay 3 coins, then move the green wagon 1-3 spaces (shown as an arrow curving around the wagon, marked "1-3").
Scoring: 2 points for each pip on the green die, shown as "2 X" followed by the green die. The bottom line reads "MAX. 10X /" followed by a points tag marked "20", transcribed as printed.
Card Notes
The card text is shown as icons only. The "points" reading of the tags, and the direction of the wagon's move, are taken from the icons and the matching description in the community forum; the scan itself prints no words for them. The "MAX. 10X / 20" line is transcribed as printed. The scan does not explain its exact meaning, so its limit is left to the play group until a fuller source is available.
The card backs are identical and show only the decorative emblem.
Master Tiles
General Rules
Printed on the back of the Master Tiles sheet.
- At the beginning of each round, place all tiles face up in a supply.
- Each player takes 5 turns each round.
- One of the turns must be to take one of the remaining tiles (instead of a normal turn), and then:
- (A) perform the tile's action, or
- (B) flip the tile face down (pass).
Tile Actions
The sheet shows four tiles. Each is described below by its position on the sheet, with its icons as printed.
- Tile 1 (top left): top row, a green gem, a purple gem and an arrow; bottom row, a purple L-shaped piece, a green square piece and an orange cross-shaped piece, separated from one another by slashes.
- Tile 2 (middle right): a clear (white) gem followed by an arrow; below the arrow, a circle showing the number 4.
- Tile 3 (bottom left): a clear die showing 4 pips, above a round token showing a figure in a ring. Printed note, with an arrow pointing to this tile: "Do a PERFORM action as if you had taken a clear die, valued 4. Pay for this die (4 coins) at round end, as normal."
- Tile 4 (bottom right): a circle showing the number 2, followed by an arrow; below the arrow, a green gem, a purple gem and an orange gem, in a row.
Note on the Tile Icons
The sheet gives no words for the icons on Tiles 1, 2 and 4, and no icon legend is printed with these scans. Their exact effects are therefore not stated in text here. Only the icons as printed are transcribed above. The Master Tiles promo has the same tile sheet as the Dice Tower Master Tiles; see The Magnificent: Master Tiles Rulebook for that transcription.