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The Lord of the Rings: The Card Game – The Fortress of Nurn thumbnail

The Lord of the Rings: The Card Game – The Fortress of Nurn

Expansion for The Lord of the Rings: The Card GameExpansion for The Lord of the Rings: The Card Game – A Shadow in the East

The Lord of the Rings: The Card Game – The Fortress of Nurn Rulebook

Table of Contents

Table of Contents

  • Encounter Deck
  • The Power of Mordor Deck
  • Storm the Castle

Encounter Deck

The Fortress of Nurn is played with an encounter deck built with all the cards from the following encounter sets: The Fortress of Nurn, Ulchor's Guard, Under Guard, and The Power of Mordor. (Ulchor's Guard, Under Guard, and The Power of Mordor can be found in A Shadow in the East deluxe expansion to The Lord of the Rings: The Card Game.)

[Encounter-set icon strip: four set icons, one per set listed above.]

The Power of Mordor Deck

The Power of Mordor deck represents The Dark Lord's influence over his dominion. To build The Power of Mordor deck when setting up The Fortress of Nurn, take each card from "The Power of Mordor" encounter set and shuffle them together. This is The Power of Mordor deck.

Storm the Castle

While setting up The Fortress of Nurn, the players are instructed to add all 4 copies of the "Storm the Castle" side quest to the staging area. Each of these side quests is double-sided, with "Storm the Castle" on one side, and a different side quest on the reverse side. These should be randomized before adding them to the staging area so that the players do not know which side quest is on the reverse side.

When a copy of Storm the Castle is chosen as the current quest at the beginning of the quest phase, two things happen: First, the players reveal the faceup encounter card under that side quest and resolve its staging. Second, the players flip Storm the Castle over and make the side quest on the reverse side the current quest until the end of the phase. That side quest will remain in play until it is defeated.