The Lord of the Rings: The Card Game – Nightmare Decks: Over Hill and Under Hill
The Lord of the Rings: The Card Game – Nightmare Decks: Over Hill and Under Hill Rulebook
Table of Contents
Table of Contents
We Must Away, Ere Break of Day
You are playing Nightmare mode.
The objective cards Troll Key and Troll Purse gain surge.
Setup: We Must Away, Ere Break of Day
Begin with the standard quest deck and encounter deck for the We Must Away, Ere Break of Day scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x A Suspicious Crow 1x Lone-lands 1x Dreary Hills 2x Hobbit-lands 2x A Nice Pickle
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard We Must Away, Ere Break of Day encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Play Tip: The treachery card, Night Wanes Slow, has a Forced effect that triggers when it is discarded from the encounter deck as the result of stage 2B's effect. When discarding cards from the encounter deck at stage 2B, discard them one at a time in case Night Wanes Slow is one of them.
Over the Misty Mountains Grim
You are playing Nightmare mode.
When resolving the "when revealed" effect of stage 3B, no more than X resources may be spent from Bilbo Baggins's resource pool, where X is the number of players in the game.
Setup: Over the Misty Mountains Grim
Begin with the standard quest deck and encounter deck for the Over the Misty Mountains Grim scenario. This scenario has two encounter decks. The first encounter deck consists of the Over the Misty Mountains Grim and Western Lands encounter sets, and the second consists of The Great Goblin and Misty Mountain Goblins encounter sets.
Remove the following cards, in the specified quantities, from both of the standard encounter decks:
2x Cave Entrance 2x Lone-lands 2x Dreary Hills 2x Overhanging Rock 1x Great Cavern Room 1x The Great Goblin 3x Goblin Miners 3x Goblin Axeman
Then, shuffle the encounter cards in this Nightmare Deck with the Over the Misty Mountains Grim encounter set icon into the remainder of the first encounter deck. Shuffle the cards with The Great Goblin encounter set icon into the second encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Dungeons Deep and Caverns Dim
You are playing Nightmare mode.
Gollum cannot take damage.
Setup: Search the encounter deck for The Lower Gate and set it aside, out of play.
Forced: When stage 3B is revealed, add The Lower Gate to the staging area.
Setup: Dungeons Deep and Caverns Dim
Begin with the standard quest deck and encounter deck for the Dungeons Deep and Caverns Dim scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Goblin Miners 3x Goblin Axeman 3x The Goblins' Caves 3x Grip, grab! Pinch, nab! 1x Not fair! Not fair!
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Dungeons Deep and Caverns Dim encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.