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The Lord of the Rings: The Card Game – Nightmare Decks: Khazad-dûm thumbnail

The Lord of the Rings: The Card Game – Nightmare Decks: Khazad-dûm

Expansion for The Lord of the Rings: The Card GameExpansion for The Lord of the Rings: The Card Game – Khazad-dûm

The Lord of the Rings: The Card Game – Nightmare Decks: Khazad-dûm Rulebook

Table of Contents

Table of Contents

  • Into the Pit
    • Setup
  • Flight from Moria
    • Setup
  • The Seventh Level
    • Setup

Into the Pit

You are playing Nightmare mode.

Forced: After Cave Torch exhausts, place 1 damage token on this card. Then, if there are 5 or more damage tokens on this card, remove Cave Torch from the game.

Setup

Begin with the standard quest deck and encounter deck for the Into the Pit scenario.

Remove the following cards, in the specified quantities, from the standard encounter and quest deck:

1x Goblin Patrol 2x Stairs of Náin 2x Goblin Follower 2x Crumbling Ruin 3x Cave In 2x Fouled Well 2x Goblin Tunnels 5x Goblin Swordsman

Add the new quest card in this Nightmare Deck to the normal quest deck, in stage order. Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Into the Pit encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Flight from Moria

You are playing Nightmare mode.

When a quest card is bypassed, shuffle it into the quest deck instead of placing it on the bottom.

While the Escape from Darkness quest card is in play, the Refresh Action on Abandoned Tools can only be triggered once each round.

Setup

Begin with the standard quest deck and encounter deck for the Flight from Moria scenario.

Remove the following cards, in the specified quantities, from the standard encounter and quest deck:

1x Blocked by Shadow 1x New Devilry 3x Stray Goblin 2x The Mountains' Roots 3x Chance Encounter 2x Goblin Archer 1x Goblin Spearman 2x Plundered Armoury 3x Cave In 2x Dark and Dreadful

Shuffle the new stage 2 quest cards in this Nightmare Deck into the quest deck along with the rest of the scenario's stage 2 quest cards, leaving stage 1A on top of the quest deck. Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flight from Moria encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

The Seventh Level

You are playing Nightmare mode.

Setup: Set Overseer Maurûl and Chamber of Records aside, out of play.

Forced: When stage 2B is revealed, make Chamber of Records the active location (returning any currently active location to the staging area) and add Overseer Maurûl to the staging area. Then, shuffle all copies of Balin's Doom in the encounter discard pile back into the encounter deck.

Setup

Begin with the standard quest deck and encounter deck for The Seventh Level scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

2x Plundered Armoury 2x Hidden Threat 2x Upper Hall 2x Goblin Scout 2x Goblin Swordsman 2x Goblin Spearman

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Seventh Level encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

"Does not stack"

Some cards have passive abilities with the text "This ability does not stack with…" While two or more effects that do not stack with one another are active, only one of them will affect the game state.