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The Lord of the Rings: The Card Game – Nightmare Deck: Return to Mirkwood thumbnail

The Lord of the Rings: The Card Game – Nightmare Deck: Return to Mirkwood

Expansion for The Lord of the Rings: The Card GameExpansion for The Lord of the Rings: The Card Game – Return to Mirkwood

The Lord of the Rings: The Card Game – Nightmare Deck: Return to Mirkwood Rulebook

Table of Contents

Table of Contents

  • Return to Mirkwood
  • Setup

Return to Mirkwood

You are playing Nightmare mode.

Forced: At the beginning of the quest phase, the player who is guarding Gollum must either exhaust a hero he controls or resolve the "when revealed" effect of the topmost Tantrum card in the encounter discard pile.

Forced: When Stage 4A is revealed, search the encounter deck and discard pile for 1 copy of Attercop, Attercop and add it to the staging area, if able. Shuffle the encounter deck.

Setup

Begin with the standard quest deck and encounter deck for Return to Mirkwood scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Woodman's Glade 3x Wood Elf Path 3x Mountains of Mirkwood 2x Goblin Sniper 1x Marsh Adder 2x Wargs 2x Despair 2x The Brown Lands 2x The East Bight

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Return to Mirkwood encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.