The Lord of the Rings: The Card Game – Nightmare Deck: Foundations of Stone
The Lord of the Rings: The Card Game – Nightmare Deck: Foundations of Stone Rulebook
Table of Contents
Table of Contents
Nightmare Mode
You are playing Nightmare mode.
Forced: When stage 3b is revealed, discard all Mount and Artifact cards from play. Each player must also discard allies he controls until the total printed cost of allies he controls is 6 or less.
Setup
Begin with the standard quest deck and encounter deck for the Foundations of Stone scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Goblin Scout 2x Goblin Swordsman 1x Goblin Follower 3x Burning Low 1x Brancing Paths 1x Many Roads 3x Cave In 3x Drowned Treasury 1x Mithril Lode 4x Moria Bats
Editor's note: the setup card prints "Brancing Paths", which is transcribed as printed. The base game's card of this name is spelled "Branching Paths" (see the base rulebook).
During setup, players are instructed to set the Foundations of Stone encounter set aside, out of play. Shuffle the encounter cards in this Nightmare Deck with the Goblins of the Deep encounter set icon into the standard encounter deck. Then, shuffle the encounter cards in this Nightmare Deck with the Foundations of Stone encounter set icon into the remainder of the set aside Foundations of Stone encounter set.
Finally, flip this card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
Nightmare Deck Encounter Cards
The Nightmare Deck contains 19 encounter cards, which are shuffled into the standard and set-aside Foundations of Stone encounter decks at setup as described above. Its setup card makes 20 cards in total. Only the 7 cards below are in the source. Each card's name is followed by its number on the card (out of 19), then its card type and traits, then its printed text.
Mithril Seeker (1/19)
Enemy. Traits: Goblin. Orc.
Engagement cost 18. Threat 2, attack 2, defense 2, hit points 5.
Mithril Seeker gets +1 attack for each resource on it.
Forced: When Mithril Seeker attacks, move 1 resource from each of the defending player's heroes to Mithril Seeker.
Giant Cave Centipede (4/19)
Enemy. Traits: Creature. Insect.
Engagement cost 28. Threat 3, attack 3, defense 5, hit points 4.
When Revealed: Each player at this stage shuffles the card in his hand with the highest printed cost back into his deck.
Forced: At the end of the combat phase, if Giant Cave Centipede is engaged with a player, that player chooses and adds it to a different player's staging area.
Unspeakable Thing (6/19)
Enemy. Traits: Nameless.
Engagement cost 15. Threat 5, attack X, defense 5, hit points X.
Forced: When Unspeakable Thing engages a player or attacks a player, attach the top card of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 5.
Primeval Thing (9/19)
Enemy. Traits: Nameless.
Engagement cost 45. Threat 6, attack X, defense 6, hit points X.
Forced: When Primeval Thing enters play, attach cards from the top of the first player's deck to it until the total printed cost of all attached cards is 6 or higher.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 6.
Nest of Horrors (11/19)
Location. Traits: Underground. Dark.
Stat line as printed: threat icon 4 in the top banner; value 4 at bottom left.
While Nest of Horrors is in the staging area, it gains: "Forced: When one or more cards are attached to a Nameless enemy from the top of a player's deck, attach an additional card from the top of that player's deck."
Travel: Each player at this stage discards the top card of the encounter deck to travel here. Reveal each Nameless enemy discarded by this effect.
Shivering River (14/19)
Location. Traits: Underground. River.
Stat line as printed: threat icon 3 in the top banner; value 7 at bottom left.
While Shivering River is in the staging area, it contributes its threat to the total threat in each other player's staging area.
Shadow: Attacking enemy gets +1 attack. (+3 attack instead if there is more than one player at this staging area.)
Chill of the Roots (17/19)
Treachery.
When Revealed: Each player must either discard his hand, or raise his threat by the number of cards in his hand. If no cards were discarded by this effect, Chill of the Roots gains surge.
Shadow: If attacking enemy is Nameless, attach the top card of the defending player's deck to it.