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The Lord of the Rings: The Card Game – Nightmare Deck: Encounter at Amon Dîn thumbnail

The Lord of the Rings: The Card Game – Nightmare Deck: Encounter at Amon Dîn

Expansion for The Lord of the Rings: The Card GameExpansion for The Lord of the Rings: The Card Game – Encounter at Amon Dîn

The Lord of the Rings: The Card Game – Nightmare Deck: Encounter at Amon Dîn Rulebook

Table of Contents

Table of Contents

  • Encounter at Amon Dîn
  • Setup

Encounter at Amon Dîn

You are playing Nightmare mode.

Ghulat cannot take damage unless there is at least 15 progress tokens on Protect the Villagers.

Setup: Place 1 progress token on Rescued Villagers.

Forced: At the beginning of the quest phase, either discard 1 villager token from Rescued Villagers, or reveal an encounter card.

Setup

Begin with the standard quest deck and encounter deck for the Encounter at Amon Dîn scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

2x Burning Farmhouse 2x Gondorian Hamlet 1x Marauding Orc 1x Orc Rabble 3x Orc Ravager 2x Craven Eagle 2x Trapped Inside 2x Panicked! 2x Scourge of Mordor

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard the Encounter at Amon Dîn encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.