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The Lord of the Rings: The Card Game – Fire in the Night thumbnail

The Lord of the Rings: The Card Game – Fire in the Night

Expansion for The Lord of the Rings: The Card GameExpansion for The Lord of the Rings: The Card Game – The Wilds of Rhovanion

The Lord of the Rings: The Card Game – Fire in the Night Rulebook

Table of Contents

Table of Contents

  • Set-Up
  • Side Quests
  • Side Quests in Play

Set-Up

Difficulty Level = 7

"Fire in the Night" is played with an encounter deck built with all the cards from the following encounter sets: Fire in the Night, Grey Mountain Goblins, Dark Woods, and Gathering Gloom. (Grey Mountain Goblins, Dark Woods, and Gathering Gloom can be found in The Wilds of Rhovanion deluxe expansion to The Lord of the Rings: The Card Game.)

Side Quests

Side quests represent secondary adventures that the heroes may undertake while pursuing the main goals of the quest deck. Side quests are never considered to be a part of the quest deck. The top card of the quest deck is called the "main quest."

A side quest with an encounter card back is called an "encounter side quest." An encounter side quest is both a quest card and an encounter card. When an encounter side quest is revealed, it is added to the staging area. Because side quests are quest cards as well as encounter cards, the "when revealed" effects of side quests cannot be canceled by player card effects.

Side Quests in Play

While any side quest is in the staging area, it functions like a quest card with the following exception: when a side quest is defeated, the players do not advance to the next stage of the quest deck. Instead, the side quest is added the victory display.

At the beginning of each quest phase, if there are one or more side quests in the staging area, the first player may choose one to be the "current quest" until the end of the phase instead of the quest card that is currently active via the quest deck. While a side quest is the current quest, any progress that the players make is placed onto that side quest and any card effects that target the "current quest" target that side quest. Progress must still be placed on the active location before it can be placed on a side quest. Any progress that is made beyond the current quest's total quest points is discarded; do not place progress on any other quest card in play.