The Lord of the Rings: The Card Game – Across the Ettenmoors
The Lord of the Rings: The Card Game – Across the Ettenmoors Rulebook
Table of Contents
Table of Contents
Encounter Deck
"Across the Ettenmoors" is played with an encounter deck built with all the cards from the following encounter sets: Across the Ettenmoors, Eriador Wilds, and Foul Weather. (Eriador Wilds and Foul Weather can be found in The Lost Realm deluxe expansion to The Lord of the Rings: The Card Game.)
Valour
Valour is a new trigger that appears on some player cards in the Angmar Awakened cycle. Actions and Responses with the Valour trigger, presented as "Valour Action" or "Valour Response," can only be triggered by a player whose threat is 40 or higher.
If an event card has two effects, one with the Valour trigger and one without, you may only choose one of these two effects to trigger when you play the card. You may still only choose the effect with the Valour trigger if your threat is 40 or higher.
Battle
If a quest card has the battle keyword, when characters are committed to that quest, they count their total Attack instead of their total Willpower when resolving that quest. Enemies and locations in the staging area still use their Threat in opposition to this quest attempt.
Objective-Locations
In this scenario, there are four objective-location cards: Patch of Woods, Secluded Cave, Abandoned Camp, and The Hoarwell. These cards are objectives that are also considered to be locations for all purposes, except they do not have Threat, and can have the guarded keyword, like other objectives.
While an objective-location is guarded by another encounter card (including side quests), it cannot be the active location. Like other guarded objectives, once the attached encounter is dealt with, the objective-location returns to the staging area. Only then may the players travel to it. (If an objective-location is guarded by a location, traveling to the location guarding the objective-location does not count as traveling to the objective-location.)
Safe
Safe is a new keyword in the Across the Ettenmoors scenario, representing havens in which the players can take refuge from the harsh weather and vicious Trolls of the Ettenmoors.
When players travel to a location with the safe keyword, immediately return all engaged enemies to the staging area.
While a location with the safe keyword is the active location, ignore the "when revealed" effects of all treachery cards, treat the printed text box of all encounter side quests as if they were blank, and enemies do not make engagement checks. At the end of the quest phase, if a safe location is the active location, add it to the victory display.
Amarthiúl
Amarthiúl is an objective-ally in this scenario. During setup, the first player takes control of Amarthiúl. Amarthiúl has the text: "Response: After an enemy engages a player, give control of Amarthiúl to that player." This response is optional, and allows you to give control of Amarthiúl to another player after an enemy engages that player. Amarthiúl does not pass from one player to another when you pass the first player token.
Amarthiúl also has the text: "If Amarthiúl leaves play, the players lose the game." This text cannot be modified by card effects.